Environment Artist

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What we’re looking for

We’re looking for an experienced and passionate Mid to Senior Environment Artist to join our team working on Rust. In this role, you will take on the creation of environments and props, and take part in world building. You'll work closely with the Environment Art Lead to maintain a coherent visual style and ensure the technical quality of 3D assets.

This includes establishing performance and pipeline standards, ensuring that all environmental assets are optimized for both visual fidelity and game performance.

Our ideal candidate will consider how environments influence player experience, contribute to effective traversal of certain areas, and enhance the overall level design. A strong understanding of level flow principles and how art can guide players through compelling spaces is essential.

Applicants will be required to provide a portfolio displaying examples of their work.

Responsibilities

  • Understanding the art direction of Rust and help elevate the visuals in its direction

  • Produce high-quality 3D art assets in realistic style, including props, hard surface and organic models, foliage, and environment elements

  • Ensure performance and technical quality of 3D assets, optimizing them to meet specific technical requirements

  • Know how to prototype and block out sections of levels for quick iterations

  • Game Engine Integration: Integrate 3D assets into Unity, setting up LODs, collisions, prefabs, etc

  • Propose solutions that fit the level design and game design restrictions all the while limiting the impact it has on the art and make it fun to play

  • Establish excellent communication with your teammates and other art departments

  • Get familiar with the game's art resources. Know when to re-use assets and when to produce new art

  • Work within deadlines and communicate effectively about time management. Bring solutions to adapt to time constraints

Requirements

  • 5+ years industry experience

  • Solid amount of experience working with Unity

  • Proficient in 3Ds Studio Max, Blender, Zbrush, Substance Designer, Substance Painter

  • A great sense of composition, sense of detail, and a knowing when "less is more"

  • A good understanding of 3D asset pipeline and how to optimize assets for games

  • Excellent understanding of architecture, if you love brutalist architecture that’s a plus

  • Great sense of communication and being a team player

Desirables

  • Fan of Rust / survival games

Benefits

Bonus Scheme

Facepunch Studios’ industry-leading bonus package provides a comprehensive performance bonus scheme to reward employee contributions. This role includes eligibility for a salary scheme bonus, with the potential to earn up to 50% of the base salary annually through performance-based quarterly bonuses during your first year. After completing one year, the performance bonus potential expands up to 100% of your base salary. This structure ensures continuous motivation and recognition throughout the year. The bonus system highlights our commitment to recognizing and rewarding outstanding performance and dedication. All bonuses are discretionary, bonuses are not paid during the probationary period.