What we’re looking for

We’re looking for an experienced Animator to join our Rust team. You'll be animating characters in both 1st and 3rd person, so a strong understanding of body mechanics is key.
Candidates should have extensive experience with games animation and rigging, and a current portfolio of previous work demonstrating your abilities. 

With the option to work remotely, we require a self-motivated team member, who is able to manage their own time effectively and push the quality of their work with a proactive approach. You'll have a keen eye for detail & movement, and communicate with others on the team (both office-based and remote) across all disciplines to implement your animations as required in-game. In this role you will report to the animation lead. 

The role will see you taking your animations from creation to in-engine, so knowledge of game pipelines is integral. At times you may also be required to work between multiple projects helping in our next-generation game creation.
Applicants will be required to provide a showreel displaying examples of their work.

Responsibilities

  • Creating fluid and responsive viewmodel & full body character animations in Maya

  • Importing animations into the Unity engine

  • Working with programmers to implement animations & systems in-game

  • Acting on feedback from the team to resolve any issues and improve animation quality

  • Improve existing animation content where required

  • Creation of new animations for Rust including 1st person and 3rd person, character animation, weapon animation etc.

  • Collaborate with existing team members to deliver consistent quality content

  • Skinning and rigging models to make them game-ready.

  • Adapting existing rigs and animations

Requirements

  • Eligible to work and located in the UK

  • Experience working as a 3d animator in games

  • At least 2x shipped titles

  • A reel showcasing experience in both viewmodel & 3rd person animation

  • Knowledge of animation implementation in-engine

  • A solid understanding of body mechanics and animation principles

  • Proficiency in realistic key-frame animation (locomotion & acting)

  • Collaboration with other disciplines to make sure your animation works as desired in-game

  • An ability to work with / take direction & feedback from other animators on the team

  • Great time-management skills

  • Excellent communication and teamwork skills

  • Self-motivated and driven to produce and achieve work of the highest quality

  • Always proactively finding work to dive into when no tasks are assigned

  • Experience and understanding of implementation for core gameplay systems and mechanics

  • Proficiency in Maya

  • Experience with games engines (Unity/Unreal/Source, etc)

  • Ability to accept feedback and constructive criticism

Desirables

  • Local to UK Birmingham or the surrounding area or have strong transport links to Birmingham to work hybrid at our HQ.
  • Rigging knowledge
  • Skinning
  • Mocap editing
  • Quadruped animation
  • Basic modelling (low poly / LODS)
  • Mechanim /blendtrees / animgraph / animator system experience
  • Fan of Rust / survival games

Benefits

Interested?