All this needs is a Boat Vs. Fort and I would be happy.
All this needs is a Boat Vs. Fort and I would be happy.
I think I was playing with James on the JokerIce server, and we figured out that the actual ramming was what was causing the server to crash...when both ships hit head-on, there must have been too much happening at once for the server to handle.Metroid48 posted:
I think it was the server, not the gamemode itself.
The JokerIce.co.uk pirate ship wars servers and a few others (Forgot the name of them), Could it happen because we use the front cannons when we sail next to the ship after a ram? (a cannon could set off the explosion when that close). Also I have managed to crash a few servers by breaking into the room and shooting the barrel.Metroid48 posted:
The barrels seem problematic at times. Huh. Not sure what to do about that really.
Anyway, the ship wheel is practically done, thanks to RedMag's hard work! It's currently still in smd format, however here's the product (will be coloured for team ingame):
This wheel is created by the hard work of RedMag and is almost ready for implementation in-game! The only thing left is to convert it into a prop format from the base model (which is in smd format). The vtf is already done and compatible with source. Anyone know how to do this?
umm hello i downloaded every psw download i can find the 2 old ones i put into addons and the new one to gamemodes ane i can't see the sabre pistol and the pirate model can anyone help??
Why the fuck didn't I play this in ages? Fuck me! Must play now!
Ok, don't download the old ones at all. Only download the newest one ( http://www.garrysmod.org/downloads/?a=view&id=22124 ).
Notice that it has a gamemodes folder? Just copy that to your garrysmod folder, say 'yes' to overwrite if needed, and then check that this location exists:
That location should exist if you've done everything correctly. Of course, put in your own username.Code:C:\Program Files\Steam\SteamApps\USERNAME\garrysmod\garrysmod\gamemodes\pirateShipWars\
Also, just wondering, can you see player models anyway?
I'm back =D
I ran into my favorite Notepad ++ bug where reinstalling deleting everything including app data restarting between reinstalling and deleting reg entrys won't fix, going back to Crimson >=(
DEL %APPDATA%\Notepad++ worked.
It was the couldn't index the config.xml bug, also the reason APPDATA deletion didn't work before is because Windows Explorer is a double life bitch that hides stuff behind my back. (I think it's cheating on me)
this is a amazing game mode! props to everyone that helped make it!
Did you fix navigating the ship? I hope so, so you won't get stuck when the ship is sinking :(
And the poor swordfights, where hitting was kind of hard :)
Yup, I can do it, if you haven't already found someone. I'll need a collision model or the source file to make my own, but either way it should be simple. :keke:Metroid48 posted:
Oh, and LODs would be a plus, maybe just one, but it wouldn't be too much of a problem since you'll only ever see two at once.
This was totally kick ass stuff..And it's back to kick some more!
Thanks! I'll send the files through to you via PM. There's no physbox model, but with the wheel a simple octagon (or similar) around it would probably suffice.Omnimmotus posted:
If I may request it, a model path of models/pirateshipwars/ship_wheel.mdl would be best.
Hey guys, I'm not that active recently although I have submitted all the team kills/friendly fire blocks for grenades and the grenade giving system (1 kill for grenades) the reason is, is due to the fact I am trying to make a Source mod and getting used to the Source engine.
I love doing this.
fuck you guys are lucky! i never get much more than 300 kb/s!Ralbane posted:
When I seem to download things without torrents or download managers, my speed drops to pre-56k model kilobytes.
I need a better broadband service.
Nice work, will download it soon!
Sorry for being a noob, but how do you install this?
Could you please guide me through the steps?
King, it first depends on whether you are installing a server or a client.
*cough* Arrrr! Ye be needin' to install a client, er a server?
lol. I would like to install the client.urMom posted:
It's the same for client and server. Just follow the readme instructions! Extract the folder 'pirateShipWars' to your garrysmod/gamemodes folder (NOT addons)!
Okay, I loaded this game mode exactly how you said, but when I load up on of the maps on my dedicated server, I spawn in the map, no boats are to be seen, and I drop into a large body water that kills me. And my model is combine.
I am sure I am doing something wrong...
Is there a way or do I have to activate the gamemode in the console? I tried this command sv_gamemode pirateShipWars before changing the map, and while enduring a slow pain full death in the water.
It appears from checking my dedicated server status in steam that despite me trying to change the gamemode to "pirateShipWars" through the console, my server remains in sand box gamemode... I even have a physgun and can spawn random props as well.
Do I need to put that command in the server.cfg or autoexec.txt?
I used this: on my server and my client.Metroid48 posted:
Do I need to use this "http://tools.assembla.com/svn/psw" for my server instead?
If so, how do I use SVN? Do I need a program? Or do I have to download each item manually?
Thank ye kindly matey.
you also need to set "sv_defaultgamemode pirateShipWars" or gmod will default back to sandbox - having to do that is quite annoying.
There are many links to using SVN all over the forum - in the first post of this thread for example: http://forums.facepunchstudios.com/s...d.php?t=425099
Just bear in mind that you would use the gamemodes folder, not addons for Pirate Ship Wars.
Are any servers up that aren't running the beta?
bantished: Don't worry about using the SVN if you got that version, unless you're planning on keeping the server up extensively (are you?). subenji's suggestion is correct, use sv_defaultgamemode. Make sure, if use TortoiseSVN, to right click on the GAMEMODES folder->SVN Commit...->Enter host+user/pass.
EDIT: Oh yeah I forgot to mention, Omni compiled the wheel for us so it now works ingame! It's ready to be put on the ships, but it requires a map modification which I think would be better to do after we have a larger feature upgrade, like lanterns or ripping sails. Agreed, or should I release the new map (tonight) anyway? It has no other changes.
I'd say wait until more has changed to update the map. Unless you see a major performance increase with the new wheel.
Oh, and hey everybody, I'm the guy who compiled the wheel! :keke:
If you are running torrents in the background that is it obviously.Nurdbot posted:
Trust me guys! Hatsen is still here! I just used a too stupid joke.
Oh man THANK YOU!
This is one of my favorite gamemodes for gmod 9 and now it in gmod 10!
Avast me hearties! Good to see that this has finally be resurected from the watery depths of old 9. I've played it. I still love it. And therefore love you guys who created/are creating it. Much gold for all!
P.S. I request a pot of shinies be awarded to the winning team of each round!
Huh. If i die after one of the ships sinked I just can't respawn. :( I hate reconnecting.
Just wait until the next round.Megalan posted:
Or does it stay?
Idea: Make the scoreboard have a skull for each kill the player makes, and a pirate ship for each team win.
If i didn't reconnect i can't respawn.
The problem came yester day, quite sad.
I'm really looking forward for an update :D
Ok, problem with not being able to respawn should be fixed.
Please Update server svn to new version. Sorry about that.
One of the things I strive for is simplicity, and there is no way to do that without making it complicated.ansem13 posted:
We have it as simple as downloading, joining, playing without having to be told anything.
And I am going to try and get it as simple as joining download in game and rejoin if we can find a valid download plugin (uCurl) does not have source.
OK, better/simpler suggestion: make an unbroken mast act as a ladder and put a crow's nest at the top.
Which would then result in players lagging off the tower and falling to a painful death on the deck or ending up being fish meat!