Also, a new feature: You twitch randomly based on your speed, so if you're falling while ragdolized, going reeeeally fast, you won't fall the same way every time-
Oh, I think I see what you mean. Hopefully that won't happen anymore.
[sub]and the fact that no one uses proper grammar anymore complicates matters :/[/sub]
Does it work with Gm13?
While crawling, if I try to go up a sidewalk-height ledge, I have to spend almost 50 hp when doing so. Any way to make it so that crawling into a wall doesn't sign your death warrant?
I'm going to eventually find a way to not have to use absolutely insane forces to turn you over and move you, maybe use traces to life your hands over obstacles. For the time being, though, I'm working on a stool that will turn ragdolls into RagMod ragdolls and back, and NPC death ragdolization (this would also be nice because ai_keepragdolls doesn't work online o_q)
The post-processing effects and motion blur doesn't work in gm13, everything else seems to work.
I got this while blowing up a dead bodyCode:Hook 'rm_RagdollDamage' Failed: attempt to perform arithmetic on local 'r' (a table value) lua/autorun/ragmod.lua:1061
I think you should add an option to reduce the super blood effect, because not everybody likes that much blood
Is there no way to disable the getup countdown?
Why did my playermodel and ragdolls turn purple?
If I facepose my dead body, the body's eyes start following me like in the picture.
He doesn't have Gmod 13, so he can't exactly make it work well with it at the moment it seems. You're better off not using this version of Ragmod until 13 goes public and this gets updated for it - or DarkShadow somehow gets the beta.
Also, in gm12, if you enable color mod it disables all the pp for RagMod. I dunno why.
And compared to gibmod and those other monstrosities this is rather tame q_q
Thanks for the list. I'll get on it eventually.
And yes I am.
I was actually wondering why shit didn't work when I used Color. I figured that would be the thing to use (as I said this is like my first true gmod project so I started out knowing nothing).
Unless I release a version compatible with these new things that superstepa has shown me, there will probably be bugs in gm13 :<
Is there a way to check whether or not the game is gm12 or gm13? If not, there should be.
Ooooh, EmitSentence( strSentence, vecPos, iEnt, iChannel, fVol, iSoundLevel, iFlags, iPitch )?
I bet that has something to do with their faces... Before, when using EmitSound with a player, they would lip-sync to it automatically. I could use this with the ragdolls and the players so it would look nicer :D (then again I may be totally off)
...I feel like a kid in a candy store...
Darn it, now I want the beta. Ffs darn twitter.
Fixed a bug where you could instantly get up if not damaged by an explosion or by a player. This also caused an error sometimes.
About tofix a bug where you don't take damage in vehicles (I thought gmod handled that, apparently only when you hit things hard enough... I shouldadd a cvar to enable/disable vehicle damage since it's not a default feature.)
In other news, the thing is really starting to get big. I might have to split the thing up into separate files or something... Eh, nah.
Oh and also, I fixed the buggynessery when ragdolizing in vehicles. Before, if you were to exit a vehicle and ragdolize because of the speed you were going, you would not be able to get out of vehicles and ragdolize anymore while inside one, because I was an arse and forgot to set a var. This would also allow you to ragdolize and remain inside your vehicle. Also, correct damage is given when inside vehicles, and it no longer breaks rm_Attacker.
Great! One idea - can you make one thing, so ragdoll can Motion for yourself in fall? Like in new version of ragmod C:
Speaking of that, I said I was going to post 4.1 yesterday. Welp, that didn't happen.
What I've done:
Fixed some bugs regarding vehicles (damage not given, ragdolization doesn't eject you and can crash sometimes)
Added some more sounds
Fixed up climb rope some moar
Planning on adding parachute swep
Added some cvars and removed one that wasn't really needed :\
Fixed (hopefully) the bug where if you don't download sounds/RagMod/Heartbeat.wav it uses sounds/player/heartbeat1.wav (standard source shared sound that is apparently never used afaik) so there's not massive console spam
A slight decrease on the blood shower effect (it can get pretty crazy) and a plan where when blood drops hit water, they dissipate in said water (via a blood decal spreading out over the top)
As I said above more control when falling (if I can get it working right :\)
And if that's not what you mean, could you try to describe the function a little better?
I mean ragdoll in fall, can fallin' for yourself, i mean, like in GTA 4, waving your hands and legs, it's like press "S" button. Sorry for my english, it's not great C:
couldwill add a cvar that allows you to tweak this.
And there is one idea - can you tweak in new version delay of crawl? Just when i fall, i'm pressed W for a millisecond, and great fall is failing.
Also GRATUITOUS GIBS
I am about to impliment some more measures on the gibbing effects to make them a bit more "realistic"
I just realised that the blood shower can be truly overbearing at times
Okay, instead of lasting a huge amount of time and spewing a moderate amount of blood at a time, the blood shower effect instead is quick, only 20-25 ticks, and spews a lot of blood. No more than before, combined... Probably less.
Also, gibbly bits
Screenshot, download and video coming after I sleeeeeeeeeeeeeeeeeeeep
version 4.25 is dones (I skipped 4.1 because I was going to release it but then added more, and skipped 4.2 because it was originally done but then I added some fixes)
When you are moving fast enough, you cannot crawl. when you press W in the air you will spread your arms or something silly like that to slow your descent/move around slightly
If you can still crawl when falling then... Well, idk, it shouldn't be happening. Probably an addon conflict or something
I added a convar for twitch falling: rm_ragdoll_twitch_onspeed_multiplier
OH AND YES GIBS ARE TOGGLEABLE
Blood is sooo nasty! One idea - can you add a convar so you can clean map from dead bodies? It's just laggy when i die like 69 times
So, any chance of re-adding the 'ol surfing feature?
I'm soooo sorry about my english, but that my ideas:
Add a positions to ragdolls, like in skate 3 or Happy wheels, it will be great! And with button "space" you can grab stuff when you ragdolized, like grab the cliff, or grab barrel or other ragdoll. It will be awesome!
Is that possible?
Or positions? Is that possible?
Though that wouldn't work out all that well imo, so I'll see what I can do after I fix all the stuff I just recently broke.
Also, I may not be online for an indefinte amount of time in the coming week, I will be moving to a new place.
I just saw this thread right now and i LOVE your attempt at bringing this mod back. I'm no Lua coder or anything so dont get me wrong. But I think I might be able to help you, seeing as the latest version you could get your hands on is V2.3b . I went digging around in my download folder this is what i found:
Best and i think latest working version under GMod 12:
This was a public test version. It includes many of the things you wanted to add, it might just make your job a lot easier:) It all still works under Gmod 12.
I also have many other versions:
Theres also some stuff from RagMod 1 in there, but I don't think you'll need it:) Let me know if you want any of those files!
Are you going to upload this to steam workshop anytime soon?
Help, please. when I type rm_ragdolize I can't go back to normal mode. I mean i can't stand up again. :( I have to kill myself and I see a copy of myself. I'm not sure if it's in the installation but it says there that it has to be put in the Addons folder, so I put it there. I installed so many mods and addons before. 80% of it works. So, can anyone help me? if the link in the first post is a full download, then I have installed it correctly. HELP! D:
If this is what anyone would call "Bugs" please fix it.
PS: sorry for my bad english
PPS: Nice mod. Although I can't enjoy it fully because of this D:
PPPS: BTW, I uninstalled it temporarily because of this bug Every time I die, I don't see my own ragdoll. <---- this only happens to me when I use rm_ragdolize in the options tab of Ragmod
Please test RagMod with each of your addons in sequence, and come back with the results. I might be able to get past whatever terrible coding I or the other addon author have done and include it in the next update.
Please note that ULX has a history of breaking everything it touches that isn't preconfigured to work with it, especially the older versions.
Your English is fine, by the way. You have better grammar that most of the people on the Internet.
Hey, quick update. I'm outside Panera Bread right now with my mother's laptop.
1. I am still working on RagMod. Many bugs have been fixed (I haven't written any of them down, lazy). I have also added many new functions that should make it work better. Also, there was a bug with the weapons system where falling down and getting hit before you get your weapons back will keep you from getting them back/gives you them while ragdolled. I figured that was a pretty big bug.
2. If I seem to be online (if you see me on Steam, Xfire, TeamViewer, etc) it's because I set up my computer at home and we're about to get internet again. Just for a short time, maybe a week, a month or two, but whatever.
Expect an update in the coming week.
[sub]I am thinking about making a parachute...[/sub]
Cool, thanks for the update.