So that's where they landed. :p
lol nothing to do with skyrim, because not sure why he posted here. I can't find what you had in there.
Still having the crashing problem, so far i have tried these: Verifying the game cache, re installing the game and disabling all the mods but none of them has worked.
My only gripe with skyrim is that there could be more in the way of random events. I loved the early on attack by hired thugs (who where hired by "A Bandit Marauder". I find a good way to get pickpocket and sneak up early is to rob every bandit before you knife them (which begs the question "How did he manage to identify me and hire three thugs in the three seconds between me stealing his money and slitting his throat?")).
What do I need to do to become a sworn Orc among the people?
Oh god, go into this thread hours later and there is so many posts to cover
When we're born, we don't get to choose some doctrine or class. I don't choose "Game-Designer" just as much as you pick something like "Scientist" and thus become poop-retarded in things not related to that "class".
Oblivion made you slow as fuck to level Minor and Misc skills, Morrowind made it slow and had its Dice-Roll system, so good fucking luck at it. Skyrim basically leaves everything equal. Its not perfect, but its a step in the right direction, at least to me.
So no, I was never saying anything about how I'm learning game-shit makes me intelligent, you completely missed me, it was to prove a point that I can (and so can You) learn multiple things not related to each-other. Just like I should be able to in a game. Games are games, sure. But some-things about life it should still follow. Freedom of skill? Is something I feel it should. But this is just what I think.
You too, you missed my point. I am not talking about Game-Design, it was an example of how we can learn multiple things in life and not be fucked because of some "class" system. I don't know what the Level Cap really has to do, you still level up Skills regardless (As I know of). You just won't get Perks, which sucks, but still.
In the end, I don't know what to say, I never felt screwed in this or Oblivion. It just feels a lot more free to me in this than Oblivion.
Whelp, that was a long-winded post just for a misunderstanding in something I said. But its great to see you guys put a lot of thought into this stuff.
For the record, I might be a bit bias, I grew up with shit like old RPGs like Dragon Warrior, Final Fantasy 1, 4, 6. They're Japanese ones, sure. But they're the goddamn example of class restriction up the ass. (And from what I know of, of older Western RPGs. them too?)
Can someone give me a list of mods on the steam workshop which adds to vanilla, instead of a complete change?
Tes lore is awesome.
Playing back morrowind, Im in Gnisis and i find this guy without pants...
So someone stole this pants
So i got his pants back
And he just starts walking away like nothing happened.
Oh man, why haven't i known about this quest
In Oblivion for instance I was a full armored warrior and rather skillful in combat. Nevertheless I joined the Brotherhood and killed everyone while sneaking. This should not happen, it somewhat breaks immersion and the feeling for classes or different paths.
Although it is a matter of preference, I prefer the old style of characters that you have to choose instead of developping a character which combines all kinds of skills.
To make your example make sense with the system of Skyrim you would have to say that you are learning game development, learning guitar and trying to make it to a high level as a hockey player. If you try on all 3 at the same time it would take a long time to be actually amazing at all 3. Especially if you wanted the game developer job you should focus on the game developer part because what would happen is someone who actually focused and kept working on the same stuff you are applying for and while they focused on that, you tried those 3 different things at the same time, the other guy is most likely getting the job as he probably understands the concepts better and has a lot more to show on his portfolio.
Your right you can easily try something else, but just like Skyrim you kind of get screwed over.
Morrowinds dice roll only applies to combat im pretty sure, with your 5 major skills (which is plenty) you start off with them being pretty good, and as long as you are working towards them they level up fast, sure it's extremely slow if you majored in long swords and are using throwing stars
For everyone who says they can't play Morrowind because of the combat, I have just the mod for you.
It requires Morrowind script extender and the Morrowind code patch, but there's no reason not to have both of those already, enjoy your action rpg Morrowind.
The point I have though, is that a low skilled user will simply use the skill, poorly. There's no arbitrary numbers, or damage stats you do worse. If you have low strength, you WILL swing heavy weapons with extreme amounts sluggishness. You will not be able to roll/dodge in heavy armors, you will move slower, etc.
If you wish to get good at wearing heavy armors, you increase your strength. You've now effectively "classed" into a specific line of character progression, and the game encourages you to not "waste" your souls on leveling up skills you don't really use. This is because the game, right from the get-go, makes you WEAK, which in turn, drives you to upgrade your character in a way that will make you strong. Because if you build your character weak in Dark Souls, you see immediate feedback. There are hard problems your character has to deal with from the get go - so you generally want to level your character up in a way, to solve these gameplay challeges and issues. If you waste your souls on not specilizing in what you want (and the classes help you make the right choices in this matter), then you won't see your character improve, which encourages the player to NOT specalize in this manner.
Skyrim does not do this. There's no immediate need to level up "correctly" early game, because everything is made to be defeated by you early game. Your skill also affects nothing except straight damage/damage reduction values, and in the case of Crafting skills, it doesn't appear to do anything AT ALL! The sense of progress is lost, and the sense that the leveling system is strong completely washes away. The Classes exist as a kind of foundation/support structure. So, without the foundation to at least hold some level of structure to the leveling system, the entire thing falls apart.
Is the Elder Scrolls Online discussions going here too, or is there a separate thread for that?
any mods come out to fix the fact that there is only one sheathe even though you are dual wielding? i hate this so much.
It just kind of pops up in your hands and that's an immersion breaker for me.
This mod really helps to fix the equipment feeling so linear and ambiguous. I heartily recommend it! It adds so much, and really helps the game to feel more varied, it's a huge addition, without unbalancing things or adding jiggly triple k tits.
This is a good uncapper, without tweaking it increases the max skill level to 300, but it isn't a ridiculous exponential advantage, you can tweak it's .ini really easily, and change the values, so if you wanted you could set them all back to 100, and change the rate at which they level. Think smithing is too fast? Tweak it to .25 times leveling rate! It's actually quite good. I personally have all skills set to 400 max, and even at well over 100 alchemy for example, I can't just make like restore 12000 health potions, it seems well balanced for what it does. I was a bit skeptical, but it's well done. Made by Elys, same as the Oblivion Elys Uncapper.
So I just flew on Odahviing's back and started to walk towards that Sovngarde portal dungeon, when he suddenly started to attack me under the name of 'Dragon'.