I've started considering Simski's ideas. I've already implemented something he didn't suggest .
I'm sure it's in his line of thinking though (correct me if I'm wrong :) )
Faith in Christ, the owner of NLG servers, wanted me to find someone to make a tax system for him. I found myself and put it in DarkRP official. Here's the SVN changelog (yes, it's online already)
It's a progressive tax system. With all settings on default (except rp_tax = 1), people's wallets will be taxed every 10 minutes. Taxes start from wallets of $1000,- (twice the starting amount). By default, people with $1000 will be taxed 1% of what they have. People with $100.000 and higher, will be taxed 5% of what they have. Of course the tax percentage is evenly distributed between $1000 and $100.000.
[ADD] Progressive tax system (off by default)
rp_tax - Default 0
rp_taxtime - Default 600 (ten minutes)
rp_taxmin - Default 1
rp_taxmax - Default 5.
Taxes start from twice the money starting amount (500 * 2 by default)
Maximum tax percentage is reached with 198 * starting amount (100.000 by
You can change the settings with rp_taxmin and rp_taxmax.
Tax money taken from the players simply disappears. If it were to go to the mayor, cops or both, it would give a huge unfair advantage to mayors and cops, which would make sure you'll be seeing nothing but cops and/or mayors.
This tax system could help even out the high wallet amounts that some people have. I mean if you have 1 million dollar, you'll be paying 50.000 in taxes every ten minutes, which adds up after a while.
The problem, though would be banking systems that give interest rather than taxes .
What do you think of this system? :D