But one of them's a legitimate attachment for weapons
intervention acog + pp2000 tactical knife sidemount akimbo + spas12 underbarrel
all with FMJ
1v1 me itll be ez
Edited: Check this out, LEET.
come on you know you like it
Even a standalone version would be really cool.
We really do need some shotguns and sniper rifles.
what about that 12x scopes you were working on?
seriously though, would those shotguns I posted earlier work? They have nice built in rails and all.
I'd like to use the Sako scope of your NMRiH sweps with the snipers in this pack, that'd be awesome!
Is there any way you can add a raging bull or a suppressed mac 11 (Hopefully with the fat beginning thingy)
If it's okay to ask, what exactly is in the new version? Or was that already outlined somewhere?
my new m203 positions that i made (they fucking better be)
plus the bug where it shows up on all weapons that have it regardless of whether or not it's installed is fixed
also dual holdtypes fixed in multiplayer
can you please fix two bugs:
enable laser sight attaching for the SC-AR (wierd bug you can attach it but it does not show up)
remove laser sight support from the Franci spas (you can attach the laser sight but if causes a error)
Please allow rail mount or rail for the bison (it does very much lack in attachments).
Sorry for such delay on the update, guys. I'm optimizing the shit out of it right now, and the more I optimize it, the more stuff I find to optimize.
Whatever, man. Take as much time as you need. This stuff is definitely worth the wait.
+ Added a missing laser dot texture (this texture is from Portal 1)
+ Added Vertgrip attachment support for: AK-47, IMI Galil AR, FAMAS, M249
+ Added Laser Sight attachment support for: M249
/\ HUGE client-side and server-side code optimization
/\ Fixed shotguns' last shot consuming ammo, but not shooting
/\ Increased maximum zoom with the sniper rifles
/\ More or less fixed shotgun reload animation code
/\ Slight optimizations to networking
/\ Lowered weapon movement on weapons when firing while taking aim
/\ cstm_recoilmod now defaults to 0.6
/\ Fixed the dual weapon holdtype not working on every player except for you
/\ Slightly increased the firerate on the Dual M9 Elites
/\ Changed the chambering system - you can now reload the weapon after firing a single round after reloading
I'll upload Extra 1.09 soon.
+ Added an L85A2:
* Supports an EoTech 557 holo-sight, an Aimpoint red-dot sight, an ACOG scope, a vertical grip, a silencer and a laser sight
* Must install rail before attaching any other aim-assisting attachment
/\ Increased aimed accuracy on SR-3M "Vikhr"
/\ Fixed being able to attach a laser sight onto the SCAR-L even though it was never supposed to support it
/\ Changed M16A4's name to M16A2
/\ Changed FN FAL's name to L1A1
/\ Corrected positions of M203s on some weapons
/\ Fixed Dual Desert Eagle using a dual Beretta model in one of the hands in thirdperson
I don't know if anybody has this problem or if this is just me and my low framerate issues but I have encountered bugs with the AWP, G3SG1 and SG550 and I don't know what's happening but my sniper scope works but I can't zoom in and out and the weapon doesn't disappear when I'm in the ironsights.
[addons\customizable weaponry\lua\weapons\cstm_base_sniper\shared.lua:6 8] attempt to call upvalue 'app' (a nil value)
[addons\customizable weaponry\lua\weapons\cstm_base_sniper\shared.lua:1 12] attempt to call upvalue 'clamp' (a nil value)
If possible I would really like it if anyone has this problem as well or if I have addons conflicting, etc. Please help me because I really don't like why I'm always having this issue (This only happened since I downloaded Customizable Weaponry 1.23).
Thank you in advance.
So it's pretty much the school holidays here, and I'm bored and stuff. If I were to make an unofficial weapons addon to these, what would you guys want to see in it?
I guess to avoid derailing this topic too much, just flick me some pms. Also, you would be doing me a great help if you send me links to models you want in as well.
I Have a Problem!The L85A2 Has The AK47 Model!
it looks like you fucked up the m203 again
that is not my handiwork goddamn it
also the ZM LR3000 or whatever spits errors at you when you hover over it in your weapon select menu
same with the SPAS 12 and all the weapons in wesker's pack which leads me to believe you forgot to update them to the new base's standards or some shit
so this is a thing that happened.
also, maybe if I knew how to code at all I could make this another attachment instead of just being aimpoint entity with a different model.
Leetnoob, may I make a suggestion?
I know remaking weapons that already exist in your pack doesn't really sound like fun, but perhaps could you replace the ak-47 and 74 with this pack:
They're a 47 and a 74 made in the same kinda style, with identical animations. makes more sense to have the same family of weapons look somewhat alike.
plus the animations have a really good stop point for cutting out the boltpull.
above all else i really think that the overall quality of this addon is dropping to to the lack of animations for bullet chambering (while I realize this is impossible to fix it is a massive thorn in this addon's side.)
i also must point out that the reloads for most pistols would be the same for bullet chambering as it is for standard reload.
how about a single gun version of the dual Deagles, these are awesome guns and a single would be awesome.
how about giving the AK-47 a grenade launcher (makes a good thing better)
a bug I thought I would point out:
all Customizable Weaponry shotguns have a issue with the frag ammo, it fires but ammo is not lost.
the M203 is fine the way it is a signature attachment in the world of attachments.
unfortunately i don't know how to do animate, other wise i would try to help,
however i am looking to do some work with maps, is anyone knowledgeable about this i would apreciate the help.
i am looking for a software to do this with if anyone know anything about this please help.
make your own fucking thread
so got a gun question here guys, why is it that the gun has to be cloaked every time it is upholstered, wouldn't you just take the safety off?
also who think that adding the AA-12 to the extras pack is a good idea