Oh, wait, yeah you're right. I misread and thought this was only a problem with thirdperson mode.
I played a lot of No Mercy back then and the animations looked fine. Did they break it in an update or something?
Since the release of l4d2 all the animations are removed or they are poor quality. (sniper military... jesus, who is the dumb that animated that?)
loving the Bill model with braces
anyway the l4d1 animations are much better than l4d2
yeah but that's like a fact though
No I know we're talking about Left 4 Dead 2. Maybe I'm just blind or something. I guess I don't pay enough to attention to the survivors. No wonder I'm so bad at this game.
I stand corrected.
Hey guys, remember what I wrote on Post #176? I was wrong, custom subtitles in L4D and later is STILL possible. It just needs navigating to the bin folder with the captioncompiler.exe using the Command Prompt and the "CD foldername" in order to get to the bin folder with that EXE file.
Then, it needs either putting in the address manually or by dragging and dropping the captioncompiler.exe directly, next step is to add a space and then "-v "closedcaption_language" (closedcaption CAN be replaced with subtitles, but I use "subtitles" to edit the dialog captions.
If you don't have a -game "Address to game directory here" it won't help you take care of the subtitles. So make sure you have -game "C:\Program Files\Steam\steamapps\common\left 4 dead 2\gamedirectory" specified (Add an "(x86)" with a space after "Files" if you've got a 64-bit system but have Steam in the Program Files (x86). This, is why I couldn't open up the Hammer Editor in L4D2 nor Portal 2 without editing their GameConfigs and changing the "program" to "program files (x86)"
PS: I fixed the subtitles for The Sacrifice's Swedish translation, they were all missing the "Player." before the global actornames which made the game think these subtitles were for different soundscripts
Hey! Hey! The soundscripts for the original Survivors have the Movie lines from the L4D1 intro! Check the game_sounds_$originalsurvivor.txt files and witness! It seems that they are from the earlier version of the intro.. These soundscripts give me a 100% reason to why Valve never should have taken them out
EDIT: New content. "The Shane Solution"
Somewhat L4D-related, has anyone ever bought anything from the Valve store?
I got a Tank Plushie, since it was on sale, and I'm wondering when the thing's gonna show up... it says it was billed on the 19th, so it can't take much longer, can it?
It likely broke free in transit and is now terrorizing sugar mills and carnivals somewhere in the deep south.
The blood of many innocent gamblers and football coaches is on your head.
Actually it was being shipped by train. I think it got out the box and killed all the people on the train.
Talking about The Passing.
Is the upcoming DLC going to have more content in its final version? Or just fixes for what's already out?
I want another community campaign.
It's like a form of evolution, almost; Valve's campaigns are so well done, that the community-made campaigns are forced to mix things up in order to stand out. Because of this, the community campaigns that stand out REALLY stand out.
Sure, there's how many recreations of the Evil Dead cabin or Camp Crystal Lake, but then you have campaigns like I Hate Mountains and Suicide Blitz 2.
Suicide Blitz 2 was nice, but sooooooooooooooooooooooooooooooooooooooooooooooooo long. That's what she said. I Hate Mountains was nice, but that damn house during the fake finale? That was unbearable to walk through.
I just feel that most community campaigns try too hard to be gimmicky. Like ones that have you walk around the map and "pick up" stuff then walk back and "put it on the wall." It's just not Left 4 Deady to me.
Campaigns like Dead Before Dawn could be nice if the developers didn't try shoving the copy/pasted story and stupid self-promotion down your throats.
The best campaigns are the ones that allow the players to set the pace, don't have a lot of story (but still enough to get players to pay attention to the environment), are nice visually, nice layout, and don't try stuff that's confusing, like building an escape vehicle out of tooth picks and marshmallows.
Some gimmicky campaigns work really well. Questionable ethics has a bunch of gimmicky things like fueling things to drop weapons and alarms rigged to paintings and other puzzles, but its great.
i hate mountains is best experienced with the "last man on earth" mode.
it's like a half-life game of its own. Extremely atmospheric and very long.
fuck it, the entire game is more enjoyable under LMOE. Suicideblitz2 and warcelona included.
Playing with bots isn't fun and neither is playing with retards or pubstars.
Tank Plush arrived!
This thing was $20 well spent
also, I fucking love Team Fourstar Plays L4D2:
Really irrelevant and somewhat pointless, but I found an early animation of the Grenade Launcher. It looks pretty ass.
The zombies had so much more color back then.
only valve can make better quality in beta than final release ...
I remember drooling over all of the L4D2 beta footage. Just like L4D1, but then they both ended up not looking as good on release.