Added more to the bsp, Forgive me for the Light entity and the unsmoothed surfaces.
Don't worry, the brick wall at the end won't be in the final map.
The pipes look weird to me.
Love the last pic reminds me of half life 2, It would be nice to see a realisitic construct version.
Maybe include more arches and spice up the architecture. It looks like it was made years ago.
EDIT: no offence meant by what I said, it will serve its purpose as a construct map better than the current and most other "revamps" but you push the boat out and make it something really special.
Can anyone suggest any improvements ideally to the lighting and prehaps the boring floor. It just looks so dull and there is wierd colour patches everywhere.
Working on a guard tower from Assassin's Creed, cause I got free time...
More generic sewer & canal stuff, trying to achieve a good HL2 look.
You've done the general clutter of the sewers quite well.
How about foliage. If it was a canal odds are it would have minerals and neutrition washed off buildings from rain water and being low ground would give it easily enough water to support plant life.
If you dislike the idea of a curved top (it would look almost the same in my opinion) you could try a lip at the top something like:
With some railing across the top or gaps where the block has crumbled.
Reminds me of mission improbable, well done!
The third picture at the wall in the bottom right, looks a bit too straight...
Second picture is really good though.
i wanna eat your houses
They would look a lot better with aluminium plate roof as I mentioned earlier. The walls and the roof just don't fit together right now.
The new roof is too light, the dark slate really complimented the aesthetic. The new roof is too creamy and light for that red.
They look more like summer houses you'd see on a beach.
First let's establish where they actually are before we give roofing material suggestions, since so many different places use so many different materials.
Radu, what's your locale?
Some preliminary work on a magical ethereal gas station.
On another note I've been having this issue when I exit the texture browser and go back into it I end up at the top of the page again and it's sort of annoying when I'd like it to stay where I left off. I vaguely remember a time when it did not do this and was wondering if I could bring that joyous time back again...