Are you guys HNNNGGHH in a good or bad way?
Also, respawned Irileth yet still can't get the Message for Whiterun quest to work. Next playthrough, away!
Will sounds of skyrim be uploaded as a single file once everything is done?
Wow shit, I made a new character and now the most recent save from my older character is gone. Set me back about 3 levels and 5 quests.
Great, so now when I try to go into my magic tab, the game crashes.
I'm not sure how it's one of my mods because I only have graphics related mods.
Edit: Yeah, it isn't my mods, uninstalled them all and it still crashes.
Warrior - Direct Combat
Mage - Specialized Combat
Stealth - Avoid Combat
Archery isn't that good when it comes to direct combat. It's perfect for stealth: taking out targets without having to get too close.
That you spawn you right outside of the cave, with almost everything you would find if you really went through the cave.
This is if you want to roleplay. You can pick certain lifes that you lived before your adventure.
I keep crashing every time I enter the thieve guild headquarters.
A bow is actually a fairly direct weapon, and would be favored more by a hunter or ranger style class, which would be closer to a warrior than a thief.
I think separating skills into three broad archetypes is a terrible idea either way, though.
So I was just walking along the mountain path minding my own business when suddenly a horse falls straight from the sky and hits the ground right in front of me. It then continued to bounce 150 feet in the air and plummet even more so down the cliff side.
I'm learning how to create quests with CK and I'm doing the Bendu Olo's Only Hope tutorial found http://www.creationkit.com/Bethesda_Tutorial_Dialogue
I'm to the point where the quest can be played in completion but, I can't even get the quest yet because Bendu doesn't give it to me after I do the accept dialogue. I think it may have something to do with GetOwningQuest().SetStage(10) but I'm not sure.
i want a compound bow that does extra headshot damage
I think it would be cool if alchemy gave more "utility" devices. Stuff like flash powder to stun your enemies, incenses that could dull the senses of everyone in the room(giving you a better chance to sneak up on them), items to distract enemies.
However, I still don't think that bows, crossbows, or any long range weapon fits the flavor of a stealth class that well. An archer, ranger, or hunter seems like the type of person that would use a bow, and they are "warriors" in the sense that they fight their enemies directly.
In its current form it does make enough sense given the number of skills, but the game could have used a few more skills to balance the entire system out... stealth has a lot of really "validated" skills such as lockpick and pickpocket where they had to make a bunch of ludicrous perks to make the skill look less pointless. It could have been done a lot better.
Throwing Axes and Javelins are anything but quiet
I think that one handed should be separated back into short and long blades(maces and axes are considered long blades as well), and short blade should be the weapon class of choice for a thief or a assassin.
Also, I appreciate that alchemy is a stealth skill, simply because I think every family should have at least one crafting skill.
I can't imagine my warrior character carrying around dozens of pounds worth of javelins or throwing axes. In fact, I can't really imagine any character outside of a roman soldier or pseudo frank using heavy throwing weapons. That's just me though. Personally I always thought of throwing weapons as darts or knives. Small, easy to conceal weapons that give assassins a way to execute a target from a small distance.
Anyways, all of this boils down to "it doesn't really matter anyways". Again, unless I'm missing something, there is absolutely no difference between a "stealth" skill and a "combat" skill besides which guardian stone increases skill gain.
The game is flexible enough that you can build your character however you want. Want to be a thief with a bow? I can't imagine it, but if you want to do it who is the game(or I) to judge? Leveling your skills at 100% hardly seems like an impedance or penalty to me. It might take you a little bit longer to level, but honestly there is enough to do that you shouldn't have to worry about leveling quickly.
But you can iamgine your warrior carrying around a strung bow + quiver + arrows with his shield and sword?
I'm trying to remmber who else used javelins in warfare... Oh, that's right, everybody in europe. Javelins/throwing axes are a fighter's utility. When it comes down to it though, I dont think there's any logistic reason that there aren't any in skyrim, It more comes down to the fact that bethesda probably doesnt want to do the work to implement spears/crossbows/throwing weapons. People seem content with the linearly upgrading and transparent choice of weapons so they figure they dont need anything else.
Also, I don't think many people were really aching for throwing axes or javelins.
I finally made myself finish the main quest today...
I am so disappointed... I'm just left there on top of a mountain while they all fly off saying things I don't understand... I went to Jarl Balgruuf or whatever his name is and he just wants to talk about the war, no praise for saving the world...
and the girl isn't in Riverwood either... At least FO3 gave you a nice cutscene with some closure but open to theories.
I don't even feel like I have the incentive to play any more. Alduin was so easy to kill and I'm only level 19. I still think Ice Trolls are harder to kill than dragons and nothing really sparks my interest. If I could revive the Dwemer race I would play or solve the war maybe I'd go work towards that but to me what's left is me being an errand boy.
you shouldn't have done the main quest so fast there's loads else to do
Level 19? talk about a rushed game.
For me it wasn't that I rushed the game, it was that the MQ was so shitty and short.
Real men use throwing shovels.
First playthrough I was level 46 when I went to meet the Greybeards, because back then I was actually exited about the side quests, now I know they are all the same.
I don't know why some people are saying all dungeons are the same (not referring to above post). There's a big amount of dungeons with unique quests in them, like the one where the ghost needs help to kill the king, or you have to kill a super strong dragon priest, but first you have to collect 3 potions to weaken him. I'm sure there are loads more as those are the only ones I've encountered that's been largely different ( there are some that have been different based on just terrain, i.e. being really cool looking. )
I always thought that by 'dungeons are the same' they meant the woeful lack of mob variation. In most dungeons in Oblivion, you could fight several types of enemy, with several ways to get around them. Now, you get either bandits or draugr, with a slim chance of wildlife or vampires.
doesn't really matter if you do the mainquest early or late because it changed p. much nothing
Here's the mods I'm using in case anyone's looking for something extra to throw in their game.
Amulet of the Eight
Amulet of the Nine
Auto Unequip Arrows
The Paarthurnax Fix
Remove Lydia's Trade Dialog
Dragon Bone Weapon Pack
Reduced Dual Casting Spell Costs
Fixed Followers Lite
Flexible Perk Trees
HighResTexturePack 1 + 2
Improved Craftable Lockpicks
Kill Them Generals
Lore-Friendly Armor Pack
Lydia's Chair Fix
Masters of Death
Fall of the Space Core
Slightly Reduced Distance NPC Greetings
Static Mesh Improvement Mod
Steel Imperial Armor