I am not so good at this.
I am not so good at this.
Can I have some tips before I continue?
Because activity in my sketchbook thread is waning
CC if you would be so kind
A little in-progress doodle: Johnny Bravo and Duke Nukem.
I decided to make this because (1) every YouTube commenter feels driven to point out that the two are similar (2) I want to practice vectoring on Johnny (3) I want to practice drawing on Duke (4) I want to practice muscles because I am terrible at them
Stuff to work on: Duke's head is weird because I traced over my sketch and didn't check anatomy/layout, body positions (back turned, arm flexed) on both are strange, hands are hard, I can't get Johnny's hair right, it's hard to draw Johnny's body because it's a large solid black object. I'm going to draw over the current linework at least once more.
Constructive criticism, tips, and/or references/guides would be greatly appreciated.
Also I just realized Johnny's arm is 100% on the wrong side of his body
I started using a tablet about a month ago, here is my second drawing using it.
And my third drawing which I finished yesterday.
I had a reference for both, though I didn't stay 100% true to it. These drawings took me ages to complete, probably much longer than it should have. I'd really appreciate as much advice as I can get, as well as some tips to work faster.
And for some general advice for people who want to draw cartoons or manga or anything that requires continuous stylised figurative drawing, learn realism and proper human proportions first. The more knowledge and experience you have under your belt, the better you'll be able to simply your drawings into your own style.
The above is really the only crit amateur manga drawings deserve, merely because by starting off your learning curve with stylised drawing will CRIPPLE your improvement rate. If you ever want to be good at this stuff, you'll need to know how to draw a person properly; otherwise you'll always be an amateur. This is the harsh truth.
Using a hard line for the jawline is a mistake; people's chins/jaws are rounded, they don't come to an abrupt edge. The "line" that's there is created by the contrast between the shadowed neck and the face which has light hitting it. Therefore, when the face/neck/jawline are evenly lit, they may be "invisible" on a B&W drawing or painting. This doesn't happen very often in life obviously, here's an example (which is kind of poor because it's been extra-burnt out but you see what I'm talking about:)
In short there's no line to be drawn there, just have the tone of the face and the tone of the neck meet each other to create that shape.
Another thing, people's top lips are almost always in shadow, and the bottom lip isn't. This is due to lighting almost always coming from above, whether indoors or out, which I'm sure you have figured out yourself. Few examples from google images:
You'll see that everywhere anyway, if you're looking for it. Also with lips I find contoured shading (following the upward curve of the top lip from where it meets the bottom and so on) works best. Feel out the shape with your pencil.
Either square brushes in CS5 suck, or I'm doing something wrong, can anyone help me out here?
The first one has 0 roundness. Second one is just a square. Both with Direction turned on for Angle Jitter.
This is for my final illustration due next week and it just looks like dick.
have you tried turning the spacing percentage down?
also how do you enable direction-following squares oh man I missed that one
I haven't dinked around in it at ALL, but from what I can tell a lot of the improvements are on the photography side of things
Have a rabbit
I found it very hard to shade it and give it definition, any tips?
Thought something was wrong with the eye, of course its easy to see that now they are next to each other :(
where is dgg when you need him
i guess its just the angle jitter being set to be controlled by direction. I've just never really used direction for that. I either just don't have any angle jitter or set it to pen tilt (if your tablet supports that)
For one of my units we get to design a game character/enemy.
I chose to design a Synth for HL2.
You choose to design an existing design
Are you sure you were suppose to just pick something to copy? seems pointless as fuck as far as design process goes
Out of curiosity I've been looking at other images of that bird (The species is in the filename it's a mountain bluebird) and it seems it holds its wings over the tail:
For picking references I'd reccomend using various images, since references work better when you use them for checking what goes where, the colours of this, the proportions of that, how does this look at that angle... while doing an original pose
I was just following the instructions given by the tutor, they said you can design a character for an existing game, as long as it's a new character and not just redesigning an existing one.
I didn't like the first one I did so I drew a new one with ref this time
I honestly think it looks decent for my first try at realism
The more I work on this the more I start to hate it.
Perspective? What perspective?
I guess I've never finished because I keep finding new things to fix so I'm never really finished, so I just draw the line at some point, even if I have a ton of shit planned to fix.
This graph made me reconsider continuing. If I end up finishing this please be kind on the result.
I made a new HUD for my game