So yeah, just wanted to point that out. As someone who regularly codes Lua and C++ and wrote a piece of code that parses and emulates the TF2 item schema, I find it slightly presomptuous that you call yourself a developer because you can change entries in a database. That's not programming, that's more or less database management. Now maybe Valve needs someone like that, so I wish you good luck.
Also I'm fairly sure all decent programmers will agree that ActionScript is a terrible, terrible language. You should really consider learning C++ or Java, they are actually quite different.
I think ned and sharc are pretty optimistic to apply to work at Valve, not that i don't wish them all the best but I know a few people who imo would have alot more to contribute to the company and they barely got looked at.
Oh and I think ned's idea of making the social networks intergration/connectivity more useful is great and would see no reason why anyone would be against an optional thing like that. Being able to tweet 'Anon is playing teamfortress2 'link to join'' would be nice
Social network intergration is a neat thing so long as it's not forced, which is why the summer/winter achievements for linking facebook annoyed me so, and why the extended friendslist for those with facebook linked still annoys me.
Then again, some might call me a recluse. Not me, though. I'd call myself a mecluse. It's not that I can't stand other people. I can't stand myself when I'm around other people.
It's incredibly light weight, so it works better than making everything on an FLA and adding it to the display list. It's mostly a trick mobile developers (like myself) use to still use our lazy Flash skills to make nice mobile apps that don't lag. It also requires a custom library of open source code, so it's not terribly standard.
I'm an... interesting developer. I'm not really technically savvy, but I can code well in the languages I have picked up. I tend to sell myself kind of short, I do also known Obj-C, Python and a bit of C#, I just push AS because I've spent years on it and will have a degree in media development in a month.
As far as XML is concerned I have no idea what Valve is doing. I put their RSS feeds into readers I know worked, and they crash. Every time, every reader. I think they use non-standard language or something, but either way, apparently RSS is dead and JSON is taking over, but it's so similar parsing wise, who cares.
What I would offer to Valve is ideas about broadening their community. They have this gigantic community of fans (sometimes a little too loyal) and they kind of don't interact with them at all. They also don't make this interaction between people in the community obvious, as you have die hard TF2 fans on some message boards that haven't seen any workshop submissions, you have fans who know other people who play TF2 irl but they don't know it. You have a wide variety of very different content creators across dozens of message boards that don't know eachother, and don't see the final project until it's submitted, and sometimes, until it's too late.
What I would want to bring to Valve would be more openness with the community, a person who would go out, foster relationships with fans, content creators, map artists, etc. I would aim to help develop products and ideas to bring players together, to unite the community, or, at least let the community know more about each other.
Imagine a tab on the blog, "Community" with someone going and finding great posts, great concepts, great work done here, SPUF, Polycount, TF2Maps, etc and putting it on the blog, letting thousands see the content, rather than the handful of regulars that go to each board.
Further, I have an amazing working knowledge of every bug, nitpick detail, and problem with the games Valve ships (mostly, TF2, but I do follow L4D2 a lot also). Something that bothers me, generally also bothers someone else. Take L4D2. The Golf Club weapon, it appears on one map, fairly rarely. Why? Why is this weapon so rare for the player to see, when Fire Axes dot pretty much every map. It's a simple fix, and the classic maps are sitting there just asking for new melees. I think the Golf Club would fit very well on Dead Air, why isn't it on that map, why is the Golf Club stuck on one campaign, and doesn't even show up in another campaign that takes place in exactly the same place?
It's these little nitpicky nothings Valve is infamous for ignoring, even with the Steam platform itself. Valve is a company of big ideas, and sometimes they need someone who can sit down and fix some of the problems always having big ideas causes.
TLDR: Make Ned minor bug fixer and social media expert for Valve
And know we're talking about what we would do if we got hired by Valve.
Perhaps ned should make a thread
"What if we got hired by Valve? V.1 - I've got a resume!"
Every day has a night. Your mind if now blown.
Oh no, this is the week I've been predicting and now that it's here, it feels oh-so wrong.
Side-note: Does the Steam Workshop accept non-model/non-code-y type stuff? Or would I be better off just trying to email TF2 devs directly if I had a bit of text document to offer?
email them, the workshop is only for working, tangible things
Perfect! This means if I plan on composing a beautiful love letter to go along with my email submission and send it to them first thing on Monday, it will COMPLETELY INSURE some sort of major update to begin on the very same day so as to more efficiently bury my correspondence in a sea of more important priorities!
This week, here we come!
I had an email replied to even though it was sent right before they left for vacation, replied to 2 days after they got back.
You know ned, your biweekly constant emailing of Valve reminds me of Andy from the Shawshank Redemption.
bi weekly can either mean twice a week or every other week.
In my case I meant every other week, but I can see how emailing them twice a week might be better, maybe I'll start
I doubt they retool the entire overlay system for the Kritzkreig, which is probably going to be my next big email to them.
Wow, this thread has really derailed.
that's a real nice Pyro sprite
What is it about Monday? Is it just the usual wide-eyed optimism that lingers in this thread like a bad stench, or is there actual backing to it this week?
No, we just want something to happen.
Item server is down tonights the night
The halloween items remain the only community items to not drop (besides tourney medals, obviously) and the chaps
Toothkickers are not craftable.
What gives, Valve?
one line to fix the Toothkickers not being craftable
craft_class "hat" (or whatever the specific parameter is)
Whatever happened to Hunter-Killer? I remember everybody going into fits over his shit, but he still hasn't made/posted the Scout head.
Didn't Ronin say he made his Heavy Mars Rider pack to look how it did for a specific reason?
Wasn't there comparison between its style and the SMNC style?