Afto- those are not errors, those are debug messages. Judging by what they print, things seem to be working properly.
EDIT: Looking at the screenshot, your client isn't loading the code properly though the server is. Obscure error?
seems like the best way to fix most of these issues is to merely restart the map via "changelevel gm_flatinfinite" -- fixes most of the cell generation errors, akin to rejoining a minecraft server when there's a chunk error. Neuroplanes/WAC don't work with it yet because they are not vehicles, so the code has no idea how to teleport the driver-- additionally, ComputeShadowControl doesn't work over boundaries because of the teleportation problem.