Can't you guys just do school work at school, then fuck about with stuff at home? Surely you get that they get annoyed when you fuck about with stuff, so why continue?
In my school they don't even agree with their own policies. I've shown them how to get past our proxy and they know how to fix it, but they just congratulate me and (thankfully) never do anything about it and actually encourage others to try it themselves (only one other person in my class can do it though even though it's an IT school).
But really most of that was just me venting out how much I hate our IT guy, he's one of those guys who got an iPad RIGHT when it came out.
As far as the actual ethics about the monitoring schools do, I'm inclined to disagree with it. Obviously it has it's merits but just "well this makes things work more smoothly and makes people safe" aren't compelling reasons without addressing the individual privacy/ freedom aspect of the issue.
Mainly I'm worried about how easy it is to control and monitor people with the advent of computers. People seem to be making some very one-sided decisions, more or less "Well this will protect people, so it's a good idea". People of course have that idea with everything else, but generally it's hard enough to accomplish that somewhere along the line the person realizes that they treading all over peoples rights.
@Chris220 It's mesmerizing...
@WAYWO I fell asleep before I could do anything useful on my assembler. However, since it's my first real Linux project I'm happy.
I once clogged up the toilet and flooded the bathroom because our janitor is incompetent. Showed him.
Guys, what do you think the preferable way to do a platformer is?
There are 3 ways which come to mind -
1. Tile based
2. Image based (one for the visuals, another colour coded one for collision, entities, triggers etc)
3. Brush based (custom binary format consisiting of various rectangles)
Tile based is by far the simplest to implement and develop for, but it's limited in that there isn't really any support for slopes. Image based is a pain to implement but allows a large variety when it comes to level design. Brush based could or could not allow sloped brushes.
I removed a file from my project, but the change wouldn't be added to the commit. I used git-rm on the file, but now it's doing this:
What am I doing wrong or is this just some git mistake I should ignore?
I would like to post a demo of Iris. (44kb non installer ofc)
There isn't any gameplay really and the world map sucks just so you know.
But it would be nice to know if you guys can run it on your computers.
And show the UI class and the loader. thanks.
I'm making my first game in python and I can't decide to handle game object attributes. The way I'm setting up the game data files, information will be stored in key-value pairs, eg health:1000. However I'm not sure how to represent this information programmically. For instance, I'm not sure whether to divide stuff into classes, such as "moving", "stationary", and "item", or to just have the content of the object define it's function. Furthermore, if I do divide it, which I'm leaning towards, I still don't know whether to let the content define function. By that I mean, should I specifically declare health, stength, bravery, etc in the class, or just rely on the data files? It seems more flexible to rely on the data files because I could easily give different objects different attributes, however, it seems dangerous because certain apparently necessary attributes like health could be left out...
I know how to make games in a C++ sort of way, where reflection isn't nearly as powerful, but I want to take advantage of python's strengths and features; I guess the word I'm looking for here is "pythonic"
I'm away for the first few pages and come back to find out that WAYWO has become the Computer Illiteracy thread. (from Hw&Sw)
Anyhow I realized that I need to scrap my old new project and start a new new project that does what my old project and old new project were supposed to do. So what I'm working on is figuring out how to make any sense out of this shit and how to make it work and why I'm typing these GPI-damn long sentences.
Beats thinking of a project, I suppose.
I'm going to make a really simple platformer and make it more advanced as I progress. However, I can't decide whether I'll go with C# or C++. I've done some C++ before (really simple text-based console games) & some C# before (uh, some random game, was pretty simple). If I do it with C#, I know I could do it pretty easily but I want more of a challenge and learn a bit more advanced shit.
1. How hard is it to make a platformer for C++, is there any library for it?
2. Is there any other good library than XNA for C#? (for making games, naturally)
3. Is Visual Studio C#/C++ the best I can get for Windows? Express.
if html5 was the future why doesnt internet explorer support it? i think microsoft knows more about the future than u do
think about that for a while before you post
(User was banned for this post ("Constant trolling" - SteveUK))
Microsoft would see us all under a corporation controlled standard. Open standards are what make the world of computing accessible to anyone. MP3 is a great example of how a corporation owned standard can fuck with everyone's fun.
I'm convinced you're a troll though, because only an imbecile would think that it's acceptable for browser manufacturers to define web standards.
Yay! Seg faulting because GCC can't handle posix.
Compiling with -std=c99.gcc posted:
All because of fdopen...
Anyone here know anything about wireless adapters? I want to purchase one to mess around with. This guy is recommending http://www.data-alliance.net/-strse-...0mW/Detail.bok . But since I am paying with a CC I rather buy it from a more familiar place.