1. Post #1
    Mr Pops Alot's Avatar
    February 2017
    6 Posts
    I made some c_arms for my playermodel, but they kinda need inprovements:\



    and the hands seems to stretch out a bit

  2. Post #2
    Lukis's Avatar
    November 2016
    81 Posts
    To my thinking, your playermodel's hands are bigger than a half-life hand so the bones stretch and take their original position.
    I think there are 2 solutions :
    -In blender, 3DS max or whatever, change fingers' size and stretch them to have same shape as a half-life human
    -Or you can use proportion trick, I don't know how to make a proportion skeleton, CaptainBigButt had to learn me but he deleted me from his friends ! You can ask him in Steam

    (Sorry if you don't understand me, I'm french )