Earth. Year: Unknown. The land is dying. The seas are drying up. Native fauna has all but vanished. Humanity is under the iron fisted rule of an intergalactic empire known as the Universal Union, or as they're more commonly known amongst humanity, the Combine. Earth's forces were defeated in 7 hours by the invaders, and the planet was immediately subjugated. Populations were moved into giant urban detainment centers, built into the husks of once great metropolises. Our story takes place in City 17, the largest urban center and seat of the Combine's power on Earth, one year prior to the arrival of the man who would deliver humanity from the darkness. The populace lives in fear of the Combine, as any disobedience or defiance is quickly and brutally quelled. The people are fed just enough to keep them alive; malnutrition is rife throughout the cities. Some of humanity has chosen to sell their souls to this new devil, and have thrown in with the Combine, whether out of personal motivation or genuine sympathy with their goals. Others have chosen to stand their ground and resist the Combine, holding onto the hope that someday events may swing in their favor. Though their cause is noble, it seems fruitless. The resistance finds themselves hounded by a military force far superior to theirs, with untold decades, perhaps even centuries, of warfare experience. Those who choose to fight must remain in the shadows, striking only when the time is opportune, lest they be crushed swiftly. The Combine enjoys absolute military dominance of the planet, with no real credible threats to their power having arisen yet. Then, in the middle of this all, is you. Will you choose to give yourself to the new world order, or will you choose to rise up and remain defiant in the face of overwhelming odds? The choice is yours. This is....
(Banner made by me and Redcoat893)
Welcome to the Rebels VS Combine RP thread!
This is a rebirth of Volf's previous Rebel's vs combine Roleplay thread.
Do you want to create amazing HL2 scenes to show to the world? Do you want to control your very own Combine unit? Are you looking to further progress your Gmod/SFM skills? Join this thread!
This thread is heavily influenced by Espionage wars, I suggest you take a look at them as well!
Please read this Post thoroughly if you want to join.
Factions Controlled by players.
241st Regiment - dvaderv2
405th Legion - justinl132
1st Lightning Division - Docta Ubafest
1st Lightning Seeker Units - Docta Ubafest
8th Conscript Armoured Division - Scorpo
81st Brigade - Captain Vance
Augmentation Force Seven - :omega:
Division Unit 206 - georgeebizzle
External stabilization team Striker-2 - Autonomous1
Sword Task Force - Key210594
Vice Brigade - Afran
Washington Rifles - Captain Vance
12th Armored Regiment - Chosen_Undead
ALIT; Inspectors - Autismopiggo
Blood Liberation - TheLolVlog
Disruptors - Crooky14
Eastern minutemen - FBI SWAT GUY
Siren 40 - dee pixel
The Family - Autonomous1
The Loners - ussr68
Lone Star Settlements - Autismopiggo
Louisiana Reclamation Authority - FBI SWAT GUY
Vyshny's Revolutionary People Party - georgeebizzle
Waltons' Wanderers - ScienceGuy44
Zvezda Brigada - Viper123_SWE
Jenny's Heroes - Key210594
Lambda 17-14 - Creatrick
Podokovsky Liberation Fighters - EdwardDewey89
The Railroad - Mattchewy
The Woodsmen - Volf
Viper123_SWE - Sector 8 (Japan)
Justinl132 - Sector 17 (European)
AutismoPiggo - Sector 1 (United States/Canada)
1. Maintain the Theme - Because this is a Half Life 2 RP thread, if you join the combine, try to keep the feeling that its combine/ resistance.
2. One faction per player -
you are only allowed one faction for now, This rule may change.You are allowed one Primary Faction and one secondary faction.
3. No Mary Sues- Your faction can have Elites or veterens in their ranks, but do not make them overpowered death machines.
4. Be nice to each other.
5. Don't bitch and whine - If your faction took a massive blow, deal with it. Lick your wounds and build it back up again.
6. You cannot completely annihilate a faction without consent.
7. No WMDs unless permmited.
8. Beta content allowed.
9. If you have a question, Always PM me before posting.
10. Custom content allowed as long as it's lore friendly
11. Take your time- Your faction won't be blown to bits overnight, this is a casual thread.
1. No synth only Factions- Try to keep it nice, no faction comprised of only Striders or gunships.
1a. You may keep synths in your faction, not too many*
2. If you are Civil Protection, you only get APCs and Dropships as your vehicles*
1. Do not immediately start Overpowered- Everything in your faction is mostly earned, I will have random events where you can acquire a ship or a large cache of vehicles. But do not Immediately start with a immense amount of stuff like 500 tanks or a battleship.
2. Your stuff will almost always start off shitty- You guys have to nicking all your stuff from the combine. You can start off with one or two tanks, but nothing above that.
3. Don't have main timeline characters- No one gets any of the main characters from half life. You cannot have Gordon Freeman or Dr. Breen as your faction leader. (it would be strange to see 20 Factions led by Gordon Freeman.)
4. Faction Settlements have a starting population of 100 members.
-Resistance Fighters: Do battle against the Combine and undermine them however they can. Though they may be referred to as rebels, this is actually just a blanket term for any armed insurgents taking on the Combine. The resistance fighters are part of a well-organized group, with uniforms and a chain of command structured like any Earth military would have been.
-Vortigaunts: An alien race that came to Earth during the Black Mesa Incident, they have thrown in with humanity with the common goal of liberating Earth from Combine subjugation.
-Overwatch: Soulless killing machines made to hunt humans and nothing else. They are controlled by the iron grip of the Combine, however they do still possess a measure of independent thought. They are capable of highly coordinated tacitcal maneuvering, and their self-preservation instincts are still intact. If an Overwatch soldier senses that an objective is suicidal, they are capable of retreating or tackling their orders a different way. Due to their suppression of free will, Overwatch units cannot go rogue.
-Conscripts: Ex-military or citizens drawn from the local populace. Conscripts are forced to fight for the Combine against their will, and as such many harbor a great disdain for their oppressors. To counter any instances of insubordination or desertion, the Combine will often insert their own agents into units of Conscripts. These officers are usually Civil Protection members who received the posting as punishment for failing in their duties, so many of them are prone to taking out their aggression on the conscripts.
-Civil Protection: A volunteer police force used by the Combine to ensure their dominance over the populace is total. They are incentivised to brutalize their fellow man with increased privilages and a higher standard of living. Not all CPs are soulless monsters though, as many people simply joined up because they thought they could do good for the common people but became jaded after witnessing the horrifying things man is capable of doing to itself.
Independent groups or characters will be those who don't belong to either the resistance or the Combine, and are just trying to get by on their own. However, if you choose to play as an independent, you may go over to either side at any time, but once you're there you must stay there.
-Citizens: Citizens are simply the people who want to get on with their daily lives. Some of them are resistance sympathizers, other are Combine loyalists, and others just want to be left alone. Citizen players may go over to the Combine or resistance at any time they please, reflected by them joining Civil Protection, being conscripted, or simply finding some resistance members and joining their cause.
-Rebels: Armed insurgents who don't belong to the resistance. They may have their own agenda that runs contrary to that of the resistance, or they may simply be trying to look out for themselves and get by. They can be either neutral, or even hostile to the resistance, but the Combine considers them all the same and will take them out without a second thought.
-Deserters: It is not uncommon for a unit of conscripts to frag their commanding officer and make a break for it. Whether they decide to join the resistance or not is up to them. Many may not sympathize with the resistance either, and will simply try to make it on their own. They are essentially the same as any other rebel, only better trained and organized. The same is also applies to resistance units, who find fighting the Combine as a lost cause and just want to survive.
Yes, this thread also has areas that are playable, however, I will have exceptions, all you have to do is ask.
Current playable areas are:
Please use this Template when you create your faction.
1. Faction Name.
2. Faction Alignment
3. Some images of your faction members doing stuff.
4. History of your faction.
5. (Optional) Area of operation.
6. Link to your faction wiki page.
Please make a Wiki page for your faction, the link is Right Here
Now, just to mix things up, I will have Random events happen. For both sides, these events can be crucial as they are essentially loot drops. They will typically be something like a portal storm or a merchant finding a bunker full of Vehicles. These Events will happen every two weeks or so. For resistance factions, these are you chances to get better gear.
Rules are subject to change. I will keep updating this post to add new factions.
Choose a Side. Join the War. Have fun!
We also have a Discord!
You can join Here!