1. Post #121

    January 2015
    19 Posts
    EMC:
    http://www.mediafire.com/file/q74b3fphxeuxsea/EMC.7z

    Wraith didn't seem to rip the viewmodel of the ERAD, so I'll have to re-rip the model again.

    I'll try to pack up the other weapons in the meantime.
    You are a god

  2. Post #122
    Gold Member
    Viper123_SWE's Avatar
    May 2011
    13,366 Posts
    I don't suppose anyone here managed to rip the Raven (UN/SATO dropship) and the SDF dropship and gunship?
    (Skelter would be cool too.)

  3. Post #123
    MAESTRE3D's Avatar
    November 2016
    13 Posts
    Do you happen to have Kit Harrington's model?
    I'll rip him ASAP.

  4. Post #124
    E3245's Avatar
    January 2012
    938 Posts
    I don't suppose anyone here managed to rip the Raven (UN/SATO dropship) and the SDF dropship and gunship?
    (Skelter would be cool too.)
    Here's the UNSA Dropship, with interiors.

    http://www.mediafire.com/file/kilum4...SA_Dropship.7z
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  5. Post #125
    Portugalotaku's Avatar
    January 2012
    1,644 Posts
    This is bloody amazing.

  6. Post #126

  7. Post #127
    Gold Member
    Viper123_SWE's Avatar
    May 2011
    13,366 Posts
    Here's the UNSA Dropship, with interiors.

    http://www.mediafire.com/file/kilum4...SA_Dropship.7z
    Thank you much!

  8. Post #128
    E3245's Avatar
    January 2012
    938 Posts
    Here's Admiral Kotch Kit Harrington:
    http://www.mediafire.com/file/p845wp...miral_Kotch.7z

    Edited:

    Also, some civilian vehicles from Geneva:
    http://www.mediafire.com/file/wsxarm...an_Vehicles.7z
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  9. Post #129
    ed_rez's Avatar
    January 2016
    11 Posts
    Here's some more weapons:
    Thx very much!

  10. Post #130

    August 2014
    2 Posts
    Nice! Thank you so much!

  11. Post #131

    January 2015
    19 Posts
    Seriously, thank you so much. Could I trouble you for a model of the Olympus Mons if possible? I know I've been asking for a lot, I'm sorry

  12. Post #132
    MAESTRE3D's Avatar
    November 2016
    13 Posts
    Do you happen to have Kit Harrington's model?
    Here the Kit Harrington's full model, head, helmet, suit.
    https://mega.nz/#!0ct0SSaD!K_9ygX1en...UPb0hzIs2C-H-Y
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  13. Post #133

    November 2014
    17 Posts
    Here the Kit Harrington's full model, head, helmet, suit.
    https://mega.nz/#!0ct0SSaD!K_9ygX1en...UPb0hzIs2C-H-Y
    You sir, are amazing. Thank you so much.

  14. Post #134
    Middle Rafale's Avatar
    November 2016
    19 Posts
    Alright guys, I've got about 30 GBs worth of ripped assets from Infinite Warfare.

    There's 275+ folders for every attachment with some slight variations, and 1,413+ folders for every variation of every weapon.

    I'm not sure how I will pack this all up neatly without making it really huge. So, take your pick on what you want. I'll eventually upload the rest of the stuff, but I want to know what you guys want so that I can prioritize my uploads, since it is not really fast.
    I'm really looking at the weapons you mentioned here. Would you be able to upload those in particular?

  15. Post #135
    E3245's Avatar
    January 2012
    938 Posts
    I'm really looking at the weapons you mentioned here. Would you be able to upload those in particular?
    Yeah, I was able to rip every weapon, except for some legendary and rare skins that you have to unlock in MP. I also had to re-upload most of the weapons that I've already ripped, since they accidently contained other weapons. Here's the link to the entire repository of models from IW, which includes vehicles, weapons, robots, and some NPCs:

    https://www.mediafire.com/folder/059...finite_Warfare

    I haven't finished uploading all of the MP models, so check back in an hour or two.
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  16. Post #136

    January 2015
    19 Posts
    Yeah, I was able to rip every weapon, except for some legendary and rare skins that you have to unlock in MP. I also had to re-upload most of the weapons that I've already ripped, since they accidently contained other weapons. Here's the link to the entire repository of models from IW, which includes vehicles, weapons, robots, and some NPCs:

    https://www.mediafire.com/folder/059...finite_Warfare

    I haven't finished uploading all of the MP models, so check back in an hour or two.
    This archive is a goldmine. Definitely saved. Also to add, the Equalizer gun for the FTL rig is missing from the Heavy Weapons folder.

  17. Post #137
    E3245's Avatar
    January 2012
    938 Posts
    This archive is a goldmine. Definitely saved. Also to add, the Equalizer gun for the FTL rig is missing from the Heavy Weapons folder.
    You mean the Eraser, right? It should be in there now.

    Edited:

    Here's the SDF Olympus Mons:
    http://www.mediafire.com/file/gz9war...lympus_Mons.7z


    Armored Transport:

    http://www.mediafire.com/file/dua1ea...n_Transport.7z
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  18. Post #138

    October 2013
    61 Posts
    I found such a gun. But this "shadow" - a very low-poly model without textures.
    Has anyone seen something similar?



    The resource is called weapon_railgun_wm_shadow

  19. Post #139
    E3245's Avatar
    January 2012
    938 Posts
    I found such a gun. But this "shadow" - a very low-poly model without textures.
    Has anyone seen something similar?



    The resource is called weapon_railgun_wm_shadow
    I think that's the Ballista EM3

  20. Post #140

    October 2013
    61 Posts
    No, a ballista looks as:
    http://callofduty.wikia.com/wiki/Ballista_EM3
    It may be the remains of the cut content or the of the future dlc

    In any case - thank you. I do not have access to mp files

  21. Post #141
    MAESTRE3D's Avatar
    November 2016
    13 Posts
    Here's Admiral Kotch Kit Harrington:
    http://www.mediafire.com/file/p845wp...miral_Kotch.7z

    Edited:

    Also, some civilian vehicles from Geneva:
    http://www.mediafire.com/file/wsxarm...an_Vehicles.7z
    You ripped Harrington wrong, inside the folders theres just 300kb files, and when I import them it's just a triangle. OBJ and .ascii file.

  22. Post #142
    maddogsamurai's Avatar
    October 2012
    4,500 Posts
    You mean the Eraser, right? It should be in there now.

    Edited:

    Here's the SDF Olympus Mons:
    http://www.mediafire.com/file/gz9war...lympus_Mons.7z


    Armored Transport:

    http://www.mediafire.com/file/dua1ea...n_Transport.7z
    I think there are 2 more noteworthy warships; the SDF Icarius commandeered by Peter Weller's character and UNSA Tigris.

  23. Post #143
    E3245's Avatar
    January 2012
    938 Posts
    You ripped Harrington wrong, inside the folders theres just 300kb files, and when I import them it's just a triangle. OBJ and .ascii file.
    I'll have to re-rip them later.

    I think there are 2 more noteworthy warships; the SDF Icarius commandeered by Peter Weller's character and UNSA Tigris.
    I think I've ripped something with the name: veh_mil_air_ca_destroyer. There's also veh_mil_air_ca_carrier. Might be it, unless the Icarius is actually not a mesh, but a map.

    The Tigris might be in a folder called either veh_mil_air_un_cruiser or veh_mil_air_un_destroyer. Same as above, it might not be it.

  24. Post #144

    January 2015
    19 Posts
    You mean the Eraser, right? It should be in there now.

    Edited:

    Here's the SDF Olympus Mons:
    http://www.mediafire.com/file/gz9war...lympus_Mons.7z


    Armored Transport:

    http://www.mediafire.com/file/dua1ea...n_Transport.7z
    Thanks for the Olympus Mons. Its pretty fragmented with 2 renders of the ship inside the files, but I can try working with it. However, there is no model in the file for the Eraser

  25. Post #145
    E3245's Avatar
    January 2012
    938 Posts
    Thanks for the Olympus Mons. Its pretty fragmented with 2 renders of the ship inside the files, but I can try working with it. However, there is no model in the file for the Eraser
    I'll try and re-rip that again.

  26. Post #146
    E3245's Avatar
    January 2012
    938 Posts
    Thanks for the Olympus Mons. Its pretty fragmented with 2 renders of the ship inside the files, but I can try working with it. However, there is no model in the file for the Eraser
    The Eraser is re-ripped: http://www.mediafire.com/file/ppzfrg54y5zkgyi/Eraser.7z

    EDIT: Actually it was the first mission that was giving me problems. Kotch has been re-ripped and reuploaded: http://www.mediafire.com/file/p845wp...miral_Kotch.7z

  27. Post #147

    February 2016
    39 Posts
    The Eraser is re-ripped: http://www.mediafire.com/file/ppzfrg54y5zkgyi/Eraser.7z

    EDIT: Actually it was the first mission that was giving me problems. Kotch has been re-ripped and reuploaded: http://www.mediafire.com/file/p845wp...miral_Kotch.7z
    Hi E3245.

    Great Stuff.
    Thanks for all the Work.
    But unfortunately i must say, that some other Files arenīt working.

    Some Files of the SDF Dropship dosnīt work. No Model in the OBJ File.
    And (my Favorite) the Unsa Dropship only has 1 working OBJ File. The Skybox Model.

    Also the Re-Uploaded Kotch File. The Kotch Body has no Model in the OBJ.
    I always talking about the OBJ Files. Mesh-Ascii and MA Files i canīt check.

    How i said, great Stuff.
    Thanks
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  28. Post #148
    E3245's Avatar
    January 2012
    938 Posts
    Hi E3245.

    Great Stuff.
    Thanks for all the Work.
    But unfortunately i must say, that some other Files arenīt working.

    Some Files of the SDF Dropship dosnīt work. No Model in the OBJ File.
    And (my Favorite) the Unsa Dropship only has 1 working OBJ File. The Skybox Model.

    Also the Re-Uploaded Kotch File. The Kotch Body has no Model in the OBJ.
    I always talking about the OBJ Files. Mesh-Ascii and MA Files i canīt check.

    How i said, great Stuff.
    Thanks
    Sorry about that, they're both updated with proper models. The UNSA Dropship will have to wait, I've gotta play through certain missions to find them again.

    Edited:

    In the meantime...



    Here's David Hasselhoff, the DJ, from the Zombies gamemode. I checked the files this time, everything should be there:
    http://www.mediafire.com/file/57ad5k...elhoff_-_DJ.7z
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  29. Post #149

    May 2016
    10 Posts
    would someone help me getting the dischrod,shredder, facemelter and headcutter from zombies? have tried everything and cant manage to get them.

  30. Post #150
    MAESTRE3D's Avatar
    November 2016
    13 Posts
    The Eraser is re-ripped: http://www.mediafire.com/file/ppzfrg54y5zkgyi/Eraser.7z

    EDIT: Actually it was the first mission that was giving me problems. Kotch has been re-ripped and reuploaded: http://www.mediafire.com/file/p845wp...miral_Kotch.7z
    Thanks man!

  31. Post #151
    E3245's Avatar
    January 2012
    938 Posts
    Forgot to mention, the UNSA Dropship has been updated to include the models.

  32. Post #152
    MAESTRE3D's Avatar
    November 2016
    13 Posts
    Forgot to mention, the UNSA Dropship has been updated to include the models.
    Hey man, theres an issue with Kotch texture, when I ripped him, i got it too, the hair col it's not transparent, so it will look blocky if I try to port him to another game engine. It's an alpha channel issue, and even if I convert them to TGA or PNG, it won't work. Do you know how to fix that?

  33. Post #153
    E3245's Avatar
    January 2012
    938 Posts
    Hey man, theres an issue with Kotch texture, when I ripped him, i got it too, the hair col it's not transparent, so it will look blocky if I try to port him to another game engine. It's an alpha channel issue, and even if I convert them to TGA or PNG, it won't work. Do you know how to fix that?
    Are you using Noesis to convert the DDS files? Also, there's an _a file that you need for the masked opacity. The alpha channel of the diffuse contains the specular, hence _cs.

  34. Post #154
    MAESTRE3D's Avatar
    November 2016
    13 Posts
    Are you using Noesis to convert the DDS files? Also, there's an _a file that you need for the masked opacity. The alpha channel of the diffuse contains the specular, hence _cs.
    Yeah I used Noesis to convert them. But Yeah, like you said, I used the specular for the Diffuse map alpha's and save it as DDS and now it works. Thanks man, i forgot to do that haha.

  35. Post #155

    August 2011
    32 Posts
    Yeah, I was able to rip every weapon, except for some legendary and rare skins that you have to unlock in MP. I also had to re-upload most of the weapons that I've already ripped, since they accidently contained other weapons.
    The Karma 45 has 246.804 vertices and 82,268 Faces

    I inspected the models and i must say whoever approved them for the in game use really didn't took optimization into consideration.
    Sure the models are beautiful but the amount of faces wasted is mindblowing.

    As a example i made two spheres in Blender.



    From what i know LOD0 means that the model is of the highest quality in regard to 3D Fidelity and like in this case are used as "viewmodel".

    My question now is: Is it posible to extract lower detailed meshes than can be used for 3'rd person but without losing much of the visual quality.

  36. Post #156
    E3245's Avatar
    January 2012
    938 Posts
    The Karma 45 has 246.804 vertices and 82,268 Faces

    I inspected the models and i must say whoever approved them for the in game use really didn't took optimization into consideration.
    Sure the models are beautiful but the amount of faces wasted is mindblowing.

    As a example i made two spheres in Blender.



    From what i know LOD0 means that the model is of the highest quality in regard to 3D Fidelity and like in this case are used as "viewmodel".

    My question now is: Is it posible to extract lower detailed meshes than can be used for 3'rd person but without losing much of the visual quality.
    The worldmodels (_wm) you mean? It is possible, but the quality of the weapon compared to the viewmodels is drastically reduced.

    I could rip the same model using a different LOD level, but I'm not so sure if it's possible if the weapon models carries a different LOD level, since they were mostly ripped from the MP customization screen.

  37. Post #157
    Portugalotaku's Avatar
    January 2012
    1,644 Posts
    Just use the first person models, how id wish we could have had such detailed meshes in the earlier cods.

  38. Post #158

    August 2011
    32 Posts
    I could rip the same model using a different LOD level, but I'm not so sure if it's possible if the weapon models carries a different LOD level, since they were mostly ripped from the MP customization screen.
    If you could post the world model of the Karma 45 i can check them out and if somebody needs a inbetwen of the viewmodel and the worldmodel i think i can create something using both models.

    A model that is not too taxing on the PC but that still holds some detail.

  39. Post #159
    E3245's Avatar
    January 2012
    938 Posts
    If you could post the world model of the Karma 45 i can check them out and if somebody needs a inbetwen of the viewmodel and the worldmodel i think i can create something using both models.

    A model that is not too taxing on the PC but that still holds some detail.
    http://www.mediafire.com/file/de91or...egendary_wm.7z

  40. Post #160

    August 2011
    32 Posts
    Yes these world models will make due.
    Also i forgot to ask you about the attachments.
    Mainly i'm interested in the AR silencer.