hope there isn't anything lore breaking about the weapons that come with my mod being black and dwemer. the armor is basically banded iron quality armor that weighs more.
since the people who will be wearing it come to invade the player endless once or twice per day, I don't want to give people free dwarven armor and weapons (~2000 gold per invasion)
would've been a disaster if skeletor was giving small lectures on life, trusting others, parenting, and morality
also i don't think anything is necessarily wrong with the armor and weapons; depends on where you're going with it, but nothing prevents dwemer-style armor being made out of something other than dwemer metal (which is exactly how dwarven armor in ESO works), or dwarves making different coloured metal for shits and giggles
Also, Interesting NPCs is a cool ass mod. It adds actual people to Skyrim, and the dialogue is really well written.
There are MANY options that involve hitting on people pretty heavy-handedly, which is definitely ?, but the responses are good. Some khajiit said "no thanks I only pet myself"
So i was recently thinking about getting back into skyrim after a long time, and i want to try out the new special edition, is there any list of must have mods that have been updated for the special edition?
Preferably one that constantly gets updated to include recent releases.
Any mods for Morrowind that bump up the damage of clubs? Or anyone know how I'd go about doing that myself?
You know, random thought but I wonder if a dragon could be infected by Porphyric Hemophilia, or it's related diseases.
Or be blighted, or receive the Corprus disease.
maybe corprus since corprus is weird tho
edit: actually i guess if a daedric prince directly made them a vampire/werewolf/whatever it'd probably work
Dragons are probably immune to disease to begin with.
Cyrodiil in Oblivion is like a baby midget version of the lore version, the imperial city's meant to be the size of a small country and Niben Bay's supposed to be like half the size of the Mediterranean by itself.
See, I don't think they (bethesda) get how a large scale conflict should/would work in tes. How could sea battles work at all with the way things are?
1- Normal weapons/shields/armour should be able to block magical attacks. A shield formation should be able to resist destruction spells. They aren't being hit, their shields/arms/armour are. Otherwise, people will never bunch up into formations, which just makes regular soldiers absolutely useless as a battle is won depending on only the strength of rare big players. (also, you kinda get rid of all the cool shit, like arrow volleys, cavalry charges, and heavy-infantry murder machines)
2- Ships need to be enchanted. When people can run on water and throw fireballs, There's gotta be something that makes a ship worth having in a naval battle? Ships are expensive, and lives are inside them, they can't just be fodder. (also, as seen in AC black flag, ship combat is more interesting when it's faster)
The same is true for fortifications. They're expensive, and while fire/lightning/ice will do little to stone (and less than you'd think for decent wood) you can still just invalidate good cover with an AOE.
Ideas could include
spell absorbers placed on walls that weaken all nearby landing destruction spells. Perhaps such things could also give out the stollen mana to defenders/convert it into a heal. Perhaps they could also be sabotaged, leading to a quest or two...
Spells of resist element, for objects, which can cause fire to quickly run out of fuel if used retroactively.
Wards on doors preventing 'open seal' spells.
No-levitation wards, No-swift swim/water walk wards. No teleport wards.
3- A lot of weapons and shields get enchanted. Not fantastically, just enough. Somewhere out there there are imperials breeding mudcrabs for their souls.
-You want weapons to ignore that 'resistance to mundane weapons' stuff some monsters have
-Spell blocking could really be assisted through magical means.
-Heal, fortify, as well as tactical ideas like 'summon scamp' can be lifesavers.
People competently using spells like 'detect life' would be good too.
Redguard showed how naval combat works and it is what you'd expect, a bunch of idiots jumping on board the enemy ship and then stabbing each other. Magic optional.
Part of why the Dominion kicked the Empire's ass is because the Empire only has those few experienced Battlemages to work with, while everyone in Summerset is a potentially talented mage; too much magic for them to counter.
magic isn't as easy for others as it is for the player, and the scaling makes mages look more common than they are
outside summerset and high rock (where they're constantly busy with their own problems), people skilled in combat magic seem somewhat rare
So what you're saying is that the Imperials need to Git Gud™ and learn to Pointy-Side Goes Here harder when it comes to Elves?
Because I'm fairly certain that is a pretty decent counter to mages.
...Playing Doom16 and Bloodborne has made me want TES6 to be a Gornfest so much. I want to RIP AND TEAR Thalmor agents in ways TES5 could not let me.
There wouldn't be an elf problem if good ol' Ysgramor was still alive
I can't tell you how many times I've been in the middle of an important quest and my leg starts acting up and suddenly a fucking dragon I've got to waste 7 minutes hitting with a sword and shooting pointy sticks at with a bow.
The alchemists I visit say it's curable via the console but man it feels so cheaty giving myself dragon souls through it
Can someone explain to me lore-wise how everything the pc steals is known to legitimate merchants as stolen?
Since it's a game that lets you haggle and that actually lets you sell stolen goods if your skill is high enough, I feel like it's how it was meant to be interpreted to begin with.
Skyrim just kind of works on the same logic by default but there's nothing that really conveys that other than the fact it was the case in Oblivion.
Yeah as I said it's a leftover from Oblivion that's incomplete in Skyrim.
You can however basically bribe vendors to buy your stolen shit so there is some form of alternative.
Also seems a lot less interesting that mages are regulated to a roll of rock paper scissors.
It's just such an easy fix out of the many BGS doesn't do that it leaves me wondering
-snip wrong thread-