Kinda didn't like Fallout 4's shooting tbh
Kinda didn't like Fallout 4's shooting tbh
I think an issue I'd have with Mordau/Chivalry combat, even though it's a flat improvement and I'd be stupid to say no to it in place of what we already have, is that you'd need to account for the super-human abilities of fighters in tes.
I mean naked guys who use just their fists can contend with demons, dragons, lightning spewing mages, and knights wearing magical full-plate. It's a universe where getting stabbed in the gut a few times is somewhat survivable if you've hardened your body with training. But it's also a universe with mythical materials, IE I should be able to cut through well made steel plate with a scimitar if I've got monster strength and the weapon made of something harder than steel.
I think you could work towards some 'realistic' portrayal of these fantasy elements (Not real, but believable within the game's own universe) and that'd be what I'd most want Bethesda to do.
Also Fo4's shooting wouldn't make it in a shooting game. It's only 'good' in that it's better than the garbage we've had before, and shooting isn't the game's primary feature.
I just can't understand why anyone would ever like Morrowind's combat. I don't wanna say immersion breaking but the first time I attacked a man and my sword literally clipped into his model and nothing happened it honestly felt like I'd bugged the game out, like this wasn't how it was meant to be. Wrong.
It was fun though, to break the game because of how lax the ruleset was. Stealing stuff from the big fancy Temple that was worth 3000 gold and selling it to get mad gear and training was pretty fun.
Though one thing that is strictly better that I wish they'd bring back for TESVI was how enchanted weapons were handled. They auto recharged! Like holy shit, I've never used a enchanted weapon in either Oblivion or Skyrim because of how ridiculously annoying it is to constantly recharge it.
And while I'll admit Skyrim's combat is more refined, (Still not great, but better) something I felt was better in Oblivion over Skyrim as a shield user was the one button for magic, I hope they allow for both options, hand held spells AND the one button for spells in the Elder Scrolls 6.
All I remember about Oblivion's combat is hours of stealth archery, only stopping occasionally to have a go at wading through whole groups of bad guys, flailing a wonderfully weightless feeling two handed weapon around and sending the lot of them flying through the air.
And you know, that's what's so sad about Skyrim tbh, it got marginally better sword play sure, but all of the other playstyles suffered for it, being a mage is boring and it doesn't scale well later on and being a ranger is exactly the same, but the enchantment system sucks now too so it's "technically" worse, no enchanted arrows either.
While Skyrims combat feels better, Oblivion's combat had far more depth to it, hopefully in Elder Scrolls 6 we can get better feeling combat AND more depth in the various systems.
They should be taking notes from Dargon's Dargma, because that's a pretty amazing system that is both simple and has nice depth and growth range, but the fact is a company as insulated as Bethesda simply isn't open to that level of change and implementation, especially when they sell tens of millions of copies with things as they are.
One thing Gradon's Godma had over Skyrim if we want a one-to-one comparison is with dragon antagonists. Grigori is by far more intimidating and interesting than Alduin. Any Top 10 List of dergans that put Aludin over Grigori (if they even list Grigori at all) are wrong and either pandering or ignorant.
Wish we could chop limbs off of draugr. Would make them more interesting.
Try opening the specific NPC in the CC and see if there is a .nif export somewhere.
Oh no question, Alduin was a shit villain. I don't even know of this grigori and I can wager he's more interesting.
Draugr are a pretty crap enemy too.
They were quite different in morrowind. It's a disapointment that there's no variety of draugr in skyrim, like different magics in the same corpses. Or maybe just that they weren't any different from the skeleton warriors we usually get (whilst we lack the different ranks of skeleton warriors)
That one section of the game where we fight.. I think they were called hungry shades. Black floating skeletons with red eyes. That was an interesting deviation.
But skyrim missed out on so many of the common/easy to implement enemies. Ghosts for example became exclusively fucking people with effects on them and wraiths are gone. Scamps and goblins were missing from the game even though falmer are so close to what you'd expect.
TES will always upset me as this series that has so much potential that'll never get realised with bethesda operating the way they do.
I agree with you on ghosts not being spookier aesthetically, but they were humanized because they gained a voice set. Why is the Falmer not being generic goblins bad? They have a unique background and design elements. Is that not good?
If you want generic fantasy things, just get Immersive Creatures. It's got everything you want and more.
Better weapon animations are always a given, but there also needs to be better enemy reactions to being hit as well. Skyrim did have staggers on low health and stuff, but it doesn't really feel like enough. Look at Condemned, a game from 2006, every single hit in that game is satisfying due to how enemies react to being hit.
But then the number of animations you'd have to add in would be pretty crazy.
There used to be a condition function that detected where the enemy was hit (came from fallout 3), but they removed it for some reason.
Anyone else getting really awful fps in some areas of tamriel rebuilt with openmw?
Kinda like what happened to orcs but with more focus on a civilization actually developing rather than just appearing thanks to a Talos-flavoured Mcguffin
I mean to be honest I know the Falmer ain't gonna turn up in any of the other TES games, but it'd be nice for it to at least appear in some books and general lore
Speaking of not hearing things, sometimes when I move around when someone's talking they get like completely quiet as I'm panning around them, like my walking sounds override their speech for a sec. Is this something anyone else is experiencing? It's really odd and I can't really reproduce it, but it does happen mostly in first person.
Skyrim's sound system is pretty bad. You can tell with stereo sounds that it isn't well designed.
To see what I mean, continuously cast a healing spell and strafe around in a circle. If you have a headset it's very noticeable, idk if you would notice it as well with speakers.
Unrelated note, why do BETHESDA games have the worst crime and punishment system in gaming.
"Hey wait I know you."
Don't talk to them and literally walk away, punishment adverted.
1k is too high a number anyways, but sometimes it's weird because I get like 50 bounty pickstealpocketing a man and he just calls the cops and they turn up SPRINTING going like "stop"
1k is what you get for murder, it's fairly easy to get to.
Funny thing is that murdering Thalmor agents barely gives you any bounty, since the guards and the jarls all despise the shit out of them .
you can walk away from the "hey wait i know you" portion at any time iirc
all they respond with is "alright then"