AoS is just boring to me aesthetic-wise. It's lacking the warhammer-y quirkiness that made Fantasy special. Just feels soulless. There's no humanity to it.
So is there any decent way to remove bits attached with plastic glue short of breaking them off? A local player is offering me a Baneblade for $60 and the only catch is that it has been "Orkified" a bit.
nope, the glue physically melts the two pieces together so the only way to remove the parts is by breaking them off and you'll have to deal with the bubbly scarring underneath afterwards
my brain is melting from painting yellow space marines. I sort of get the gist, but it is still pretty mind boggling and I have trouble not making it look like shit.
and here I am thinking some yellow space marines would be a nice relaxing break from what I'm doing now
don't do camo kids, it eats your soul
Awesome people will make awesome things
It works for sure, just be careful about spindly bits because they will break extremely easily.
I mostly use this to remove arms from anything terminator size and up, works great on tyranid big bugs and dreadnoughts.
Space marines work too depending on the space marine, the less bits the better, a normal tactical is one of the most durable plastic models in the world, so feel free to freeze these suckers and bust off their arms if you need to.
Be wary of iron halos, parchment, rope detailing, CSM trophies/spikes
Since it's a baneblade your best bet is to talk him down in price and then battlescar anywhere the shape of the tank gets so messed up that you can't file/liquid greenstuff/spackle smooth
The only real major thing on it is a set of exhaust on the rear of the tank. Other than that it's just an ork boy on top and some random ork icons.
It DID require a lot more painting, after all 25% of your army had to be core, which could mean painting 200 skaven slaves before you get to paint anything fun.
Which is in itself an internet hyperbole, you could plan your 2500 point list, and then build up to it in increments of 250, 500, 1000, w/e, however you wanted to work up to a fully painted blob (or pushing around grey plastic like most clubs end up doing anyways).
It's semantics though, we're just about two years out and GW seems really happy with AoS. It's better than axing the entire product line imo.
The mold-line remover tool is actually really good at scraping detail off, I've used it to scrape dark angel storm shields flat along with the grim reapers off of two nephilim jet fighters and some iconography off some deathwing terminators.
I could've used a knife, or my files, but the mold-line tool was considerably faster than by knife and I didn't have my files on hand, basically I used clippers to remove as much as I could and then I just put the bit on my thigh and scraped like mad.
With a knife this particular technique would carve up your thigh, but since it's a lump of metal I didn't cut myself at all.
Ironically I hate the thing for removing mold lines, I'll take a knife any day, but I do like it for mass removing problem areas (ie orky masks glued onto flat places)
Anyone know how Total War Access works? I signed up for it so I could get access to the Bretonnia DLC early, but it's not working. Any help would be appreciated.
EDIT: Nevermind, figured it out. It'll be available for download a little later today.
I'm so fucking digging Total War: Warhammer, but I feel like it would be cheaper doing WW1 motives instead of Warhammer series
Got Bretonnia early access, now it won't install because CA are having technical issues.
I restarted steam to see the actual patch is like 34gb or something.
Nah, it's not that. I downloaded the 2gb patch and then redeemed the code from Total War Access. Now the new Bretonnia pack won't actually install, however.
Anyone knows if they'll add Lizardfolk to TW:WH?
not until the second or third actual game in the series most likely, as adding lizardmen right now would be the equivalent of adding the entirety of south america to a game focused on europe and north africa
Pretty much. My theory is that the second game (which is currently in production) will focus on the New World and possibly combine it with the first game (somehow; it'd feel a little strange if we would never be able to have High Elves battle it out against Vampire Counts, as an example), while the third game might be set in Age of Sigmar.