Forgot to add that the security officer models are up as well
Umh sorry I know I'm a bit late and should have asked you this sooner but could you also extract Zach Hammond, Captain Benjamin Mathius, Dr Challus Mercer and Dr Kyne, the Divet from Dead Space 1 and the Seeker Rifle from Dead Space 2.
Also is the dead space 1 intro an entire level chunk and sea of textures or does it only have the few models that surrounds you at first like the passage in the Kellion?
Also the first level from the first game is made up from a huge model of what you see in game, with other models added that are universal. If I extract a level, I would have to sort all the things to their right places. it would take a long time. And after that, I'd have to apply the proper textures.
Of course if you really want it, I can extract the level in obj format along with its textures and give the files to you so you can sort everything out. Not sure where would you use it though.
I experimented on Dead Space 3 levels and managed to open up the Rosetta lab model. It contained the lab and the decontamination room, but all the other models were individual.
Seeker Rifle and its variants are up
Contact Beam and all its variants are up as well
Detonator and all of its variants are up
Line Gun is up
yes I'll be glad with the whole level in .obj and the textures, I'm kinda used to sorting whole chunks of levels. But when you open it please reassure me; everything isn't at the origin, I mean they are all interconnected as they are ingame ?
All level editors are like that.
Alright I'll give it a go then.
I was wondering if someone could texture the EarthGov Gunship I extracted from DS2 if I provide the files below.
Uhumm it kinds of lacks many textures, there is also a texture (com_floorpanel11) that is only present as a specular, but there isn't any diffuses or normal maps of it. But mostly the most obvious one that lacks is the Hull of the Gunship. So yeah its kind of hard to make puzzle when you lack some pieces lol.
I guess it also uses some textures from other models.
Here is so far what fits without a doubt
Alright this is supposed to be the model from this scene:
Let me know if there are textures missing (as that's all of it from that particular section of the level)
Just got this extracted:
Alright the missing textures were not in there, however I advandced a bit more on the puzzle and found more matching ones.
But there is still hope I think they are perhaps with the data of the level where you first see it, I think that's the most logical explanation, although I don't know why they would do this.
After this is done, I was wondering if you could also assemble the textures of the Unitologist ship from Dead Space 3 I have also extracted. I think it should have all of its textures.
I think I finally found the gunship textures.
Don't throw the "GunShipNew" file away as it contains the light textures of the thrusters and the spotlights
Also the new model seems to be missing few textures as well as the model is missing some parts
Okay, here's what you need to do. Get the right gatling gun from the GunShipNew model and paste it onto the new model I uploaded. Also if the new upload is missing some textures, use some from the past uploads and then move the past ones with the new textures so you find them easily.
For the Dead Space 3 ship yes I can do it too. But tomorrow I won't have as much time as today though.
I managed to rip the Enhanced Necromorph eye glow textures, but they are missing the colors. I was wondering if someone could edit the colors to look like from the game.
Coming closer, for the exterior,
Many of the colored things are actually stains, or oil flat textures.
Do you think you could give me some reference pics for the interior and exterior to check if its alright?
Sorry there aren't much of any reference images available. Most of them are really low quality.
Also the front windshield is supposed to be transparent with a dark shade to it, you applied some sort of a ray texture that belongs to who knows what.
Oh yeah, also as for the stains, they are supposed to be transparent objects, so the pink and violet colors shouldn't be visible. Not sure can you make that happen in Blender as I am using 3D max
Thanks yes there aren't much more from the wiki either, aw god the interior really is going to be a puzzle lol.
By the way are there anymore textures in the one from the end of Chapter 5 ?
And yep, there's not much info in the wiki page. Most of the info in it hasn't been updated since 2011 or 2012. And as for the interior, I would have to noclip inside to have a look inside it, but not sure where I can get hacks like that for DS2.
It would be also great if I had a Chapter 13 save file in case I get a noclip hack somewhere and can take a look at the in-game model.
Also the first couple models were weird as they had duplicates of the same object.
I did some work and decided to put all the textures I found to the same folder with the textures that have gunship name in them. I also assembled the gunship model from Chapter 13 that is docked at the station and attached the right turret part from another gunship model from the final chapter.
It won't have overlapping, duplicate parts anymore.
There are some other, useless and non-related textures with the batch so delete them. I included all of them just in case.
The textures that have "interior" in them presumably go inside the ship. However, I saw some textures that were called something like "chair" and "monitor" that didn't have a gunship in the name.
Do you think you could snag the workbench models from the games please? I had some ideas for some posters with them.
Also did you get the stalkers yet?
Brilliant work so far by the way, I've been waiting for Dead Space models since forever!
sorry but where are the monsters of Dead Space 3? I tried to look in the game folder but I find only the mesh of the map!
I think it's with the map models.
Heyy I found the Bench!
I'm afraid you're going to have to piece together the right textures yourself, there are 186 different textures and I have no clue which one belongs to the Bench.
Nevermind, I think I found the right textures but I included the other textures in case there's something I missed. Do you want also the Bench sounds?
Okay here's the Bench from Dead Space and Dead Space 2:
Thanks a bunch man, really appreciate it!
I managed to find the Noesis tool (your link is broken) and have that downloaded, however the script is no longer available. Could you upload it somewhere please, I'd like to go digging in Dead Space 3 having completed it and spent who knows how many hours exploring the game there are quite a few models I'd like to extract from it.
Here is the link to the texture script for Noesis:
It works on all the 3 games.
hey can you exctract level models or only characters? and do have monsters only or have damaged and limbless monster models?