1. Post #1361
    Yep, I'm a brony sperg. Dealwithit.
    Redfiend's Avatar
    March 2013
    628 Posts
    I really wish A2S_INFO would work on servers with more than 64 players... but this is a Valve problem.

    Edit: oshit pageking
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  2. Post #1362
    Swamp Onions's Avatar
    December 2014
    40 Posts
    delete darkrp
    delete awesomium
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  3. Post #1363
    YukiTheater.org
    WinterPhoenix's Avatar
    January 2013
    155 Posts
    delete awesomium
    Whelp, time to paste this again.
    Some options could be:
    * Add Coherent UI. If Facepunch already has a subscription it could be a reduced cost or free (see "I have several projects in development" here)
    * Find out if it is possible for ISteamHTMLSurface to isolate Gmod's session from Steam/overlay's session. If not, could Valve add it? Garry/Facepunch must have contacts they could ask at Valve.
    * Wait for the Awesomium creator's new project (a replacement for Awesomium) to be released. (see this tweet). The developer works on classic Valve Time though so may never happen.
    * Use CEF 3.2271.2019 (Chromium 41) as a replacement for Awesomium. As far as I can see, this version will work for OSX users (due to it being compatible with 32bit processes). It's not the latest version but it's a lot newer than Chromium 18 / Awesomium (and should have improved performance), and would buy us some time for a better replacement in a couple years.
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  4. Post #1364
    Gold Member
    thegrb93's Avatar
    June 2006
    2,021 Posts
    I thought this was a game about physics. What's everyone's obsession over loading webpages ingame?

    Edited:

    Ability to load models/textures from raw data would be way better
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  5. Post #1365
    Your local friendly Lua helper!
    bobbleheadbob's Avatar
    July 2011
    1,715 Posts
    I thought this was a game about physics. What's everyone's obsession over loading webpages ingame?

    Edited:

    Ability to load models/textures from raw data would be way better
    Saying that GMod is a physics game is SOOO 2008 .
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  6. Post #1366
    I'm rocketsnail full of rocketfail! Drop boxes ⇒⇒⇒
    Rocket's Avatar
    January 2011
    3,239 Posts
    I thought this was a game about physics. What's everyone's obsession over loading webpages ingame?

    Edited:

    Ability to load models/textures from raw data would be way better
    It's a shame we can only have one feature in the game at a time.
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  7. Post #1367
    Gold Member
    thegrb93's Avatar
    June 2006
    2,021 Posts
    It's a shame we can only have one feature in the game at a time.
    I'm not saying it's not a priority, I'm saying imo it's not a high priority. I'd rather development that gets done go toward gameplay things.
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  8. Post #1368
    -snip-
    code_gs's Avatar
    March 2013
    16,766 Posts
    I'm not saying it's not a priority, I'm saying it's not a high priority. I'd rather what development gets done go toward gameplay things.
    Entire gamemodes and features rely on web integration. For how long it has been pushed off, I would say it should be one of the highest priorities at this point in time.
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  9. Post #1369
    Gold Member
    thegrb93's Avatar
    June 2006
    2,021 Posts
    Yeah and I was also asking why. What relies on it?
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  10. Post #1370
    -snip-
    code_gs's Avatar
    March 2013
    16,766 Posts
    Yeah and I was also asking why. What relies on it?
    Cinema, PlayX, Lua web browsers, and loading screens. It's also a huge memory hog.
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  11. Post #1371
    Not another server
    StonedPenguin's Avatar
    August 2013
    1,533 Posts
    Yeah and I was also asking why. What relies on it?
    The whole Cinema gamemode, jukebox systems, theater systems and tons more. Web integration is pretty essential in most multiplayer games these days.

  12. Post #1372
    Gold Member
    thegrb93's Avatar
    June 2006
    2,021 Posts
    Those work as long as you use flash. Memory hog is right, but if CEM is related to chrome, I doubt it would be an improvement on that aspect.
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  13. Post #1373
    Not another server
    StonedPenguin's Avatar
    August 2013
    1,533 Posts
    [s]I meant what relies on it and doesn't work[/s]. Oh right you guys don't want to use flash. Memory hog is right, but if CEM is related to chrome, I doubt it would be an improvement.
    Pretty much every feature added after Chromium 18? The current version being 57 I believe.
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  14. Post #1374
    -snip-
    code_gs's Avatar
    March 2013
    16,766 Posts
    I meant what relies on it and doesn't work. Memory hog is right, but if CEM is related to chrome, I doubt it would be an improvement.
    https://github.com/Facepunch/garrysm...es/issues/2805
    https://facepunch.com/showthread.php...1#post48352028
    HTML5 support
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  15. Post #1375
    I'm rocketsnail full of rocketfail! Drop boxes ⇒⇒⇒
    Rocket's Avatar
    January 2011
    3,239 Posts
    Those work as long as you use flash. Memory hog is right, but if CEM is related to chrome, I doubt it would be an improvement on that aspect.
    If your solution to a problem involves Flash, it's not a solution.
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  16. Post #1376
    iDeku's Avatar
    July 2013
    114 Posts
    This may be a dumb question, but is there any possibility of having CustomHero shaders implemented?

    This would be immensely useful for porting content from games that use PBR (almost all modern games) by faking PBR like BlueFlyTrap does, as an example.
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