1. Post #161
    "Sounds like something Stiffy would say."
    Stiffy360's Avatar
    May 2011
    5,138 Posts
    We need more lizardmen playermodels. So I'm working on some. These use their own custom skeleton and animations.

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  2. Post #162
    cynaraos's Avatar
    June 2015
    1,340 Posts

    (16mb vid)
    I'm really satisfied with this, to be honest.
    I had no idea I'd manage to put something together like this just one year ago.

    in one of my previous posts about this port, I mentioned a test release, which I've kinda had for about two-three weeks, now.
    I have a GitHub repo for developing a pack I'll do of BeamNG ports - https://github.com/cynaraos/cyn_veh_beamng.
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  3. Post #163
    Lenoax's Avatar
    January 2014
    153 Posts
    A little image by kenway.

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  4. Post #164

    July 2013
    254 Posts

    more stomping
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  5. Post #165
    Gold Member
    Joazzz's Avatar
    June 2008
    31,083 Posts
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  6. Post #166
    Falkok15's Avatar
    July 2013
    2,646 Posts
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  7. Post #167
    Portugalotaku's Avatar
    January 2012
    1,609 Posts
    Great, but where is it from?
    Also seems to be a little too big.

  8. Post #168
    Sgt.Kickass's Avatar
    August 2015
    460 Posts
    If i am right it is from MGS:Ground Zeroes.

  9. Post #169
    Falkok15's Avatar
    July 2013
    2,646 Posts
    Great, but where is it from?
    Also seems to be a little too big.
    It's from Ground Zeroes, and it may be a bit big, I'll make adjustments once I compile and fix all my texture stuff.

  10. Post #170
    Portugalotaku's Avatar
    January 2012
    1,609 Posts
    My take on this is usually, get a character model from the game, resize them to source size, then resize the vehicle/weapons/prop by the same value.
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  11. Post #171
    USSR-OMON's Avatar
    January 2016
    7 Posts
    It must be HP-48 Krocodile in MGS:The Phantom Pain,based on Mi-24 and Mi-28(me call as "Mi-24/28")

  12. Post #172
    Falkok15's Avatar
    July 2013
    2,646 Posts
    Directly ripped from Ground Zeroes, since the one in GZ is of higher quality because of the interior.

  13. Post #173
    Bundesheer's Avatar
    December 2015
    209 Posts


    Hoth rebels, over 20 head skins
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  14. Post #174
    Portugalotaku's Avatar
    January 2012
    1,609 Posts
    Neato.

  15. Post #175
    Vasey105's Avatar
    June 2012
    1,198 Posts
    is there any workaround for not be able to use bumpmap and specular in the same vmt? i know there's phong but i only want the metallic part of the texture to reflect in that way.

  16. Post #176
    BlueFlytrap's Avatar
    November 2012
    1,155 Posts
    is there any workaround for not be able to use bumpmap and specular in the same vmt? i know there's phong but i only want the metallic part of the texture to reflect in that way.
    You could layer a second model and material overtop via some qc fuckery to get around incompatibilities between shading parameters.
    It's incredibly stupid and expensive; but it works.

  17. Post #177
    Vasey105's Avatar
    June 2012
    1,198 Posts
    i just checked the wiki, does $phongexponenttexture work the same as $envmapmask in the sense the that i'd just put the path to the specular in it?

  18. Post #178
    episoder's Avatar
    October 2015
    1,037 Posts
    you tried $normalmapalphaenvmapmask 1?
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  19. Post #179
    Vasey105's Avatar
    June 2012
    1,198 Posts
    sorry, what's that? it's not on the wiki. do I just pop that in and use envmapmask as usual?

  20. Post #180
    Portugalotaku's Avatar
    January 2012
    1,609 Posts
    That command tells the game that the specular mask is stored in the alpha channel of the normal map.

    Basically, grab the specular map, slot it in the alpha of the normal map using GIMP or whatever, and then write that on the vmt.
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  21. Post #181
    Gold Member
    Joazzz's Avatar
    June 2008
    31,083 Posts

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  22. Post #182
    SharkLordSata's Avatar
    August 2015
    126 Posts
    Question; are these self-made or ripped from a existing game?

  23. Post #183
    Gold Member
    Joazzz's Avatar
    June 2008
    31,083 Posts
    a combination of both. here's how the original model looked



    and those shoulder pads i took from this guy



    the winged skulls on the legs i also cut out of another character from the same source, and same for the arms, shoulder laurel, chest skull and belt cross. hands and the pouches on the belt are from another Warhammer game.

    all the skull parts of the helmet, the neck guard, the fabrics, the shield holding the cape, the weapon except for the skull, and the detail pieces on the helmets i've made myself. there are also lots and lots of small bits, both homemade and pre-existing, that i've used in new spots, combined, mapped to different textures etc etc etc etc and etc

    honestly that's always a difficult question to answer - i could write an essay on what parts i made and what i took and modified.


    here's another thing with even more extreme modifications

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  24. Post #184
    episoder's Avatar
    October 2015
    1,037 Posts
    wth. a car. i don't even know what brand that is. it looks old.

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  25. Post #185
    fuck you inspecter I do what I want
    Inspecter's Avatar
    August 2009
    10,138 Posts
    It seems I'm having a problem with rigging for something in Gmod. The issue is that after I compile the model the rigging messes up. It doesn't look the same as in blender and I am exporting the model as an SMD also I did export the model as a DMX and I got the exact same effect in blender as I did when I compiled it for Gmod.

    Here's how it looks in blender.


    and here is the compiled version in Gmod


    anyone know what's causing this to happen? Like I said it only happens after compiling.

  26. Post #186
    Falkok15's Avatar
    July 2013
    2,646 Posts

    Finally got the basic materials sorted out, now I can focus on all the fancy stuff.
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  27. Post #187
    Gold Member
    Joazzz's Avatar
    June 2008
    31,083 Posts
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  28. Post #188
    Please waste more of your money changing this title again.
    Gmod4ever's Avatar
    August 2005
    7,779 Posts
    Pretty soon you're gonna have to stop posting those models, Joazzz, if you keep going the way you are.

    This section frowns upon posting pornography that like.
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  29. Post #189
    Gold Member
    Joazzz's Avatar
    June 2008
    31,083 Posts
    This section frowns upon posting pornography that like.
    oh you just wait til i get to the Slaanesh worshippers, now that will be pornography
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  30. Post #190
    LordAardvark's Avatar
    January 2016
    61 Posts
    oh you just wait til i get to the Slaanesh worshippers, now that will be pornography
    Slaanesh you say?



    The entire SFM porn community lurches to attention.
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  31. Post #191
    F T
    Gold Member
    F T's Avatar
    December 2008
    12,418 Posts
    gross
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  32. Post #192
    Gold Member
    Joazzz's Avatar
    June 2008
    31,083 Posts
    The entire SFM porn community lurches to attention.
    i'm not going to make anything with tits, dicks or clits if that's what you're hoping, but i assume you have those in store anyway

    besides i have several Legions of Marines to make before that so you pervies will just have to wait
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  33. Post #193
    episoder's Avatar
    October 2015
    1,037 Posts
    Slaanesh you say?



    The entire SFM porn community lurches to attention.
    looks interesting. but... it's dubbed prince? not princess? is that a trap? o_O wtf

  34. Post #194
    Gold Member
    Joazzz's Avatar
    June 2008
    31,083 Posts
    looks interesting. but... it's dubbed prince? not princess? is that a trap? o_O wtf
    Slaanesh is She Who Thirsts and the Prince of Pleasure, he can be whatever you want her to be baby. you can ask the Warhammer thread for more information.
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  35. Post #195
    Portugalotaku's Avatar
    January 2012
    1,609 Posts
    I would suggest reading the 1d4chan article, it will give a giggle at least.
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  36. Post #196
    Gold Member
    Viper123_SWE's Avatar
    May 2011
    14,514 Posts
    Slaanesh makes whatever biological laws there are for genders stop existing just like how Tzeentch makes the laws of physics stop existing.
    It's warpfuckery after all.

  37. Post #197
    Metal Gear!
    Ninja Nub[NOR]'s Avatar
    July 2011
    5,101 Posts
    abject disgust

  38. Post #198
    episoder's Avatar
    October 2015
    1,037 Posts
    mythology blah? i don't really wanna know. if you don't do it and got the model data just dump it somewhere. somebody else might use and port it.
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  39. Post #199
    Gold Member
    Joazzz's Avatar
    June 2008
    31,083 Posts
    what data?

  40. Post #200
    episoder's Avatar
    October 2015
    1,037 Posts
    what data?
    i dunno. it's not from a game? i googled. lol. then... that trap gotta be modelled from scratch anyway. could do from the picture. wth.

    and... that adds a ton of value to that models there. good.
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