Enemy Gunship in The Phantom Pain, Friendly transport in Ground Zeroes
I've always liked this FAL and the FAMAS, but they don't hold up quite as well as I remember. I attempted to add a wood furniture skin for the FAL, but the UVs on the furniture are not great and it looked pretty awful.
I've only got two more guns left to polish off and I've saved the worst for last.
Would love that FAL, tbh the black ops guns look quite nice even by today's standards.
I might end up doing the FAL too for the wood furniture, liked too much how it looked in game.
Move the decal away from the hull a bit, like a couple millimeters. If two faces share the exact same position they'll usually start flipping out like that.
I've had that happen, it's definitely not pretty.
What the Samuel Helsinki is - or rather, was - that?
Does this mean we have conquered source engine's poor model lighting at last?
Obviously it only affects the model that has the map, you would need custom code to actually have it change lighting on other models that interact with it.
TF2 supports it I think, and generates the lightmaps at map compile but your models have to be authored in a very specific way (cannot have overlapping UVs)
Some Cold Fear rippings I was working on, I really ripped most of the 3d models of the game but only these 3 pictures eat half page so I won't put more.
Here are some pics of my models (used in SFM or L4D2): http://imgur.com/a/urdFp
I'm a few years late, but does anyone have BO2 Seals textures without any camo? Or an easier and headache-less way to do switch one camo to another using Photoshop.
Sometimes, I feel the thread title is not big enough. "NEVER GONNA BE A REQUEST THREAD "
After much trial and error, the full Seeker squadron is complete along with fixing any sort of bugs or errors!
Image provided by a friend; Image was part of the beta phase, but the blue arms on Skywarp and Thundercracker are all fixed with their respective colors. Sadly the G1 scheme had to be cut due to material limitations and the conflicts it created with other skins.
Workshop link: http://steamcommunity.com/sharedfile.../?id=770263062
normals still look fucked; i offered help on this earlier:
Is there a classic Richtofen model? Or is it still cutscenes only.
Anyone have any experience ripping/porting from Witcher 3? Most of what I've seen is random bits of conversation and XNALara ports, which aren't what I'm interested in.
Edit: Nevermind, unless someone can drop the textures and meshes of the crones.