This is the worst puzzle ever.
and the second one is dunn with a bad case of the cold
Right now I can't make him look better, because I have some issues with glowing areas + normal maps are glitching when they are used in Source Engine.
going to heck and back
using a slightly modified version of blues pbr tutorial for spacehulk stuff
not even finished with with one of the terminators, they use 20-21 albedo maps that then need to be put one by one through the pbr thingy
this still needs some fixing, and its materials need to be redone
Progress on my playermodel thing
the boy is finally fully in source, ported the storm bolter as well, this thing was hellish to port and im not even done
why do we need an even higher resolution shot?
what is there in a bigger version that the humongous pic you already posted doesn't show?
Okay. So, here's probably last bunch of things that i'll add in my synthesizers pack. I'm really looking to release all this stuff very soon, somewhere around Christmas.
That means - i'm stepping into most difficult part of working on them (maybe) - looking for people who'll do some small tests, make pics/previews, stuff like that. Music is not quite popular theme in SFM/Gmod pics, that's why it's kinda difficult.
and oh boy is it a beaut
It definitely was worth the weight.
WW2 US Paratroopers with m42 and m43 uniforms.
Special thanks SkullManPL for WW2 Dempsey head
I have an alternate texture for the Scorpion if you want it.
Do you still have the animation psa's?
UAZ-3151 (Call of Duty: Modern Warfare Remastered)
I think I managed to pull off ok-ish subsurface scattering.
Looks way better with the skin texture actually applied but then it's so subtle I couldn't show it off.
Here's 80's soviets and FCW Russian Army
Damn Ivan, you've really outdone yourself, these look awesome.
I will never say no to more foliage. God only knows we could use more.
I'm trying to find a help for a model I have a long time ago, is Maisie Williams, (Arya - Game of Thrones) and I well, I just do the models, the parts of textures, well, is a big problem for me.
if anyone can help me, or have a friend, tell me please.
here a image with projected texture:
Nevermind, I make a experiment.