Is anyone else having some serious trouble with the fixed head of luke?
Im using Cinema4D and it doesn't matter what I am trying.. the hair and the eyes are looking creepy as hell...
just look at the eyelids?
Maybe it's just me... or I am just to stupid to set it up correctly.. maybe someone can provide me with a fixed version...
thanks in advance
Money and time.
They could probably do both the OT and ST with Battlefront 2 since they already have the assets for the OT.
But making Two completely new Eras of Vehicles, weapons, characters, voices and maps at the quality of the first game would probably be to much.
https://youtu.be/yrIEW7woFFo 30 seconds onwards
During the Motive Studios segment (they're working with DICE on Battlefront 2) they had concept art of First Order TIE Fighters and Star Destroyers.
The Narration over this image was "We want to tell the world what we're about, and we're going to bring that to Battlefront"
This doesn't necessarily mean these images were related to battlefront, could be a coincidence.
There was also a neat animation of a rebel getting into an OT X-Wing, and one of the computer screens had a star destroyer bridge on it. Both of these from the Motive Studios segment.
Is there a tutorial on getting models from SWTOR somewhere?
Just because they are including the ST era in the game doesn't automatically mean the game will *only* include the ST era, which is what Red Comet was saying.
I would love to use thouse animations in Battlefront 2 for my Bf3 mod :D
I'll just quote what I said right here.
I'm just hoping they include a sizeable amount of Rogue One content as well. Scarif needs an expansion desperately (who wanted to play in the Citadel, right? Nobody wanted to run down Charing Cross and steal the Death Star plans from within, right? And AT-ACTs as well) and I would love to see Eadu and Jedha maps. Ther's also a much-requested locale of Mos Eisley that should be in that game. Thankfully they have a wonderful benchmark to launch from, even if that benchmark should have been so much more.
Hey, guy! Long time lurker.
I was wondering if there are any V-35 Courier Landspeeder and/or RGC Landspeeder models available. I know there's a V-35 from SWG but I don't know if there's an RGC model anywhere. 'Probably will have to make my own.
And if someone could upload the Beam Rifle from SWG too.
I ended up building my own model of the U-wing so I could custom texture it. There are two different versions of the hull (different engine intakes and an added spot for a lower nose turret) and three different paint jobs.
Please also note that these models are my personal take on the U-wing and are not designed to be 100% screen accurate. Biggest difference is in the lower cockpit windows, of which I split the large main window into two smaller ones.
The models are about 9k polygons each, so they're good for RTS games or flight sims. The ship uses a single 2048^2 texture. Bump and Spec textures are not included. They are un-rigged and do not have an interior.
If you have an interest in using these ships, let me know and I'll link to where I have them uploaded.
Could anyone render some assistance with some models from Star Wars Galaxies?
I have been extracting models from the game for some time now using the TRE Explorer and opening them with Ultimate Unwrap 3D Pro. However, most of the Corellian buildings, such as small houses, props, and just about every other Corellian structure, seem to lack UV maps on some of the faces, making them completely blank for some reason. I know for a fact that other faces seem to be mapped just fine as I can still apply the original textures to them normally, so this must be a problem with those faces specifically. Obviously the game maps textures to them somehow, so would anyone know exactly what the problem seems to be?
If someone want to see my version of the Free Radical tatooine buildings i made with 3D Coat here is the link for youtube video.
Thanks to Corra Ashu for releasing the Free Radical battlefront 3 Collision models to the public.They were the main starting point for this:
The models are no more than 2 k polys so they will fit perfectly for my Battlefront 2 mod.
You can't compare making a game now to making a game 12 years ago.
Technology has changed, things are way more detailed and take more time to make.
And that is a poor comparison, Battlefront 2 was built on top of an existing game, so they already had a lot of the programming already done, so it would go faster.
Anyone have a link to the X-Wing model from DICE's Battlefront?
I can't seem to get the chunk/mesh files for Jabba's Palace... does the dumper script need to be adjusted to suit the DLC files in Battlefront?
I am unsure if these have been ripped from Battlefront2015 but I am looking for Rogue One ship sounds. Preferably ones which are loops or could easily be modified to loops. Could any of you great extractors please help me out with obtaining these?
Looking for these sounds:
Please and Thank You!
I have an OBJ with the parts seperated if you want it.
The link to the BF3 models in the OP, is that all the BF3 models? Or are there more yet to be ripped?
Can u guys steer me in the right direction? im trying to fix this model of the Krayt dragon from Battlefront 3 but the texture... it doesnt seem to be correctly aligned :L
Does anyone have Battlefront's Tie Defender model?