So no starship battles? WTF
So no starship battles? WTF
Dammit because that's what I'm into when it comes to more kinky stuff. Not that, that was going to be in my film, I just used that for the sake of example.
The guideline that really gets me is the first one, regarding runtime. Especially with a complex story like mine, you can't tell a good complex story in 15 minutes. It's not possible.
The only way for me to continue the use for all these models is to demote to web comics.
Did anyone exported female ?
Does some one the Jedi Knight Academy skins saved as .obj or so? The .gma importer doesnt work in blender i always get errors.
Hey Acewell, i don't know if you still read this thread, but i remember some time ago you got some models from Star Wars Rebels Missions, i was wondering if i could get the Lothal slumb buildings from the backdrop, i mostly want the little things like the flaps over the windows, the random griebels on the walls and all taht jazz, or if anyone knows how to get things from Star Wars: Rebels Pinball, i would apreciate to get the right side backdrop from Lothal C:
Ahh new thread... I could use some help grabbing a model if someone is willing...
I tried to follow the directions on how to use Ninja Ripper, but I had no success.... I was wondering if I could impose on you to grab a model for me? Just one... trying to get a costume made and the file would be a huge help.
This is the link to the location of the model I am trying to rip. https://swtor.jedipedia.net/en/npc/m...-fire-commando
Let me know if you think you can help.
Firstly, do you have JKA installed or are you just using the models?
If you do, go to your JediAcademy/GameData/Base directory, create a new folder called models, and then inside that create another folder called players.
Then open either Assets0.pk3 or Assets1.pk3 in the Base directory (I forget which one it is, but try both - they will open with WinRAR) and extract the folder '_humanoid' from the models/player/ directory inside that .pk3. This folder will contain three files - _humanoid.gla and two animation files.
Place the _humanoid folder in the /models/player directory you created earlier.
Then place whichever .glm models you wish to import in their folders in the 'players' directory too. So if you extract, say, Kyle Katarn, Luke Skywalker and Jan Ors model folders then your Base/models/players directory would have the following folders in it:
The Blender plugin requires the .glm models to be organised in this way relative to the _humanoid folder in order to import correctly.
If you do not have JKA installed, then you need to acquire yourself a copy of the _humanoid folder and then set up a GameData/Base/Models/Players folder chain somewhere for you to extract your .glm folders to.
Hope that helps.
There is a =noesis script for Jedi Knight series , the .gla file has the bones and glm is the model. When .gla is in the same folder as the model it will have bones.
Soulbrother can I ask you a question?
I was trying to follow your instructions but ran into a snag. Mainly that Ninja Ripper requires an Exe. to point to.. what am I pointing to for the .Exe to get it to run while I move to step 5?
This is the model I was trying to grab and convert to an OBJ https://swtor.jedipedia.net/en/npc/m...-fire-commando
Although you can use ninja ripper to rip from the other.
To do that follow these instructions.
1. Use Firefox browser
2. Download NinjaRipper 1.5.0 x86
3. After both are installed run ninjaripper as administrator
4. In settings on ninja ripper set all as f4 , and set inject as d3d9 wrapper.
5.hit run navigate to page load model , then hit f4 . I rotate the model as i hit f4 to see if it pauses to make sure it is ripping. dont hit any other buttons.
This works for me with both artstation and sketchfab .
Venkman, yeah 1.5.1 but it seems episoder found a way to get it working. The instruction I posted were by Soulbrother on another thread. I only had access to the latest version myself.
I was able to DL a trial version of 3D Max and get the mesh but the textures are not working for me, which is not a huge deal... It would be nice to have the textures applied correctly, its just a bit beyond me as I have tried what I could and am unfamiliar with 3DS. Anyone out there know how to deal with that side of things?
Well, if it makes you feel any better, I have had to do a comic from the beginning.
Here is the rest of the models from the DLC/Update for Battlefront.
No rebel urban skins? Whether to wait or you will not release this textures?
I know this is a model thread Corra, but could you upload a couple sound clips from Dengar? Not all I just want to hear his voice clearly.
thank you corra for the new models and textures. i think i will make the royal guard today. hopefully i get managed to make a good rig of the cloak... :)
I've asked in a separate thread but it would be nice for some environment stuff, maps from BF1 / BF2, and the new lego star wars has some great environments from the new movies that would be good to use!
Wow, thank you!
question. do you have also the female model of the cloud city rebel sodier ( rebel_soldierclouds_female ) ? i have only the male version of it.
nevermind. i found the female model for the textures. i didnt know the textures fit to the desert rebel models.
Corra_Ashu, Thank you for your work))
Just out of curiosity, is there any chance of ripping out unit LODs from Battlefront? Surely they must have had them, because I can't imagine it being sensible to render a 20K+ model in the distance of a match.
Hello guys !
Does anyone have to X-Wing from Battlefront (Dice version) ready for Source Film Maker ? And a rebel pilot ?