1. Post #2521
    Pagliacci's Avatar
    November 2013
    1,623 Posts
    Someone should make a towering pillar of beanies. Not gonna draw it bc I'd like to keep my dignity and pride.
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  2. Post #2522
    ikes's Avatar
    March 2014
    5,058 Posts
    Someone should make a towering pillar of beanies. Not gonna draw it bc I'd like to keep my dignity and pride.
    i talked to harkku about possibly turning our artist's beanie into a 3-tier beanie tower

    he's down for it, so look for that soon, hopefully
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  3. Post #2523
    pipantarctic's Avatar
    October 2014
    1,612 Posts
    i talked to harkku about possibly turning our artist's beanie into a 3-tier beanie tower

    he's down for it, so look for that soon, hopefully
    Ez Self-made.

    But really can you make a bigger version as a mód, if you are going in this direction?
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  4. Post #2524
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  5. Post #2525
    Captain Westcliff: Thinks Wales is an Island
    NeoDement's Avatar
    January 2006
    18,313 Posts



    The Polar Pyro

    New Smissmas set for Pyro!


    Please vote for it if you want to see it ingame!


    mods.tf download links are available on the item's respective workshop pages
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  6. Post #2526
    Gold Member
    testinglol's Avatar
    January 2012
    2,505 Posts
    snipp
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  7. Post #2527
    Pagliacci's Avatar
    November 2013
    1,623 Posts
    no dignity



    claimed
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  8. Post #2528
    Gold Member
    FiveEyes's Avatar
    April 2013
    2,798 Posts
    This needs a name, and Im not creative enough to come up with something other than "Big Booty Bitches" "Bounty of Booty".



    Also thanks to Neo for doing this amazing texture work!
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  9. Post #2529
    _charon's Avatar
    May 2013
    6,987 Posts
    This needs a name, and Im not creative enough to come up with something other than "Big Booty Bitches" "Bounty of Booty".



    Also thanks to Neo for doing this amazing texture work!
    "Bounty of Booty" or "Booty Bounty" both sound pretty good already
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  10. Post #2530
    ikes's Avatar
    March 2014
    5,058 Posts
    This needs a name, and Im not creative enough to come up with something other than "Big Booty Bitches" "Bounty of Booty".



    Also thanks to Neo for doing this amazing texture work!
    jiggle the lock

    Edited:

    also it's gonna look awful ubercharged
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  11. Post #2531
    Gold Member
    kibbleknight's Avatar
    November 2010
    4,657 Posts
    jiggle the lock

    Edited:

    also it's gonna look awful ubercharged
    Yeah but the uber-charge thing is kinda unavoidable considering how valve seems intent on making canteens only having a 1 texture option for the workshop submissions, As opposed to separate models like the default canteen does. In their words its "Future-proof" in-case they ever added more canteen types.
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  12. Post #2532
    Gold Member
    FiveEyes's Avatar
    April 2013
    2,798 Posts
    also it's gonna look awful ubercharged
    Welcome to the limits of the source engine.
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  13. Post #2533
    Gold Member
    Void Skull's Avatar
    February 2008
    5,139 Posts
    This needs a name, and Im not creative enough to come up with something other than "Big Booty Bitches" "Bounty of Booty".



    Also thanks to Neo for doing this amazing texture work!
    Buccaneer's Bounty / Poop Deck Plunder / Davy Jones' Locker
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  14. Post #2534
    Dr_Steen's Avatar
    October 2014
    37 Posts
    The grill taunt is finally just about done. Any last things I missed or should really improve on?
    Here's the video I posted here a month or so ago
    Make the head move independent from the body. Right now it seems like he pulled a muscle in his neck and he refuses to turn his head. Also, make it seem like he's actually picking the patty up with his spatula, right now it seems to be very weightless.
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  15. Post #2535
    MarcusSmith's Avatar
    May 2015
    466 Posts


    Working on a item for a taunt.

    Hopefully my animators (one of the many I know and worked with) can help me.
    Meanwhile, any suggestion apart from textures as they are placeholder (willing to get this job to someone else) are accepted.
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  16. Post #2536
    Sorr's Avatar
    January 2013
    20 Posts
    Any tips on texturing wool? I'm guessing normal maps are essential for it, which i'm not very familiar with either.
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  17. Post #2537
    SediSocks's Avatar
    November 2012
    656 Posts

    Made another taunt with Nonamesleft and Square, click here to check it out!
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  18. Post #2538
    Pagliacci's Avatar
    November 2013
    1,623 Posts
    Lol is he drunk or something haha
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  19. Post #2539
    myon's Avatar
    February 2011
    13,124 Posts

    Made another taunt with Nonamesleft and Square, click here to check it out!
    yes. I need this.
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  20. Post #2540
    Raabbit's Avatar
    September 2015
    117 Posts

    I started making the map item for this taunt idea and I have a few questions: (constructive criticism would always be appreciated! And please note that I'm going to draw the map itself later.)
    1. How big taunt props should be tris wise?
    2. Can a taunt prop have multiple (new) bones attached to it?
    3. Can I use tf2 workshop importer (weapon one) to get item to work in sfm?
    And I'm still looking for people interested in making/contributing to this taunt, so please add me on steam if you are interested!


    All class or a single class walking taunt.
    Sniper: (He knows what he's doing) Relaxed walk and occasional looks at the map
    Pyro: (Doesn't care and chases some imaginary things) Doesn't even look at the map and just holds it in his/her hand and jumps around carefree
    Scout: (Not that great with maps but want's to look like he is great) Glances at the map constantly and looks at it from different distances looking puzzled
    Soldier: (He is usually depicted pretty dumb so probably can't read maps) Spins the map around because he doesn't know which direction is north or where he is
    Engineer & medic: (Both are clever but maybe not so good with maps) Look a bit puzzled, maybe touching their hair or chin every now and then, medic could act as a 'leader' and point forward after briefly looking at the map. (Not really sure with these two)
    Heavy: (He knows how to read a map) Bit like sniper but not so exaggerated
    Demoman: (He is drunk) Just staggering drunkly and briefly looking at the map every now and then
    Spy: (He want's to be the 'adult') Walks straight with a good posture while glancing at the map.
    Sorry for such a long post!
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  21. Post #2541
    scoottehbesht's Avatar
    November 2013
    496 Posts
    If only Heavy's version could have him struggling to unravel the map cause of his big meaty hands.
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  22. Post #2542
    Gold Member
    kibbleknight's Avatar
    November 2010
    4,657 Posts
    Free Skier Up for grabs

    Hat/Goggles the Scarf are intended to be All-Class if possible. Hat and Goggles are intended to be one item.
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  23. Post #2543
    ikes's Avatar
    March 2014
    5,058 Posts
    2. Can a taunt prop have multiple (new) bones attached to it?
    could this be possible using jigglebones that arent "jiggled" in the model's QC?
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  24. Post #2544
    NSF Sympathizer
    Flubbman's Avatar
    January 2012
    4,038 Posts


    Trying out some different color and paint schemes for the shirt. Only base colors so far. I was originally going to have the scarf paintable but we've decided on making just the band around the waist paintable instead, to keep it consistent with the other items (brim of the hat, red stripe on the pants)
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  25. Post #2545
    Bapaul's Avatar
    March 2012
    1,428 Posts
    Those pants and sleeves really are going to need a proper sculpt/normal to work well
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  26. Post #2546

    October 2014
    179 Posts
    If you'd like to leave a rate, it would be nice (:


    the laidback locks


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  27. Post #2547
    NSF Sympathizer
    Flubbman's Avatar
    January 2012
    4,038 Posts
    Those pants and sleeves really are going to need a proper sculpt/normal to work well
    Should probably specify that I'm only doing basecolors so far. Been testing out some different designs, you can especially see it where the pants are supposed to blend in with the Sniper and how the gold trim was hastily thrown on.



    This is the paint pattern I was considering before, it looks kinda cool on Spy but ultimately it just felt like there was too much red and it'd look weird on Sniper
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  28. Post #2548
    Killbane's Avatar
    July 2014
    1,235 Posts
    1. How big taunt props should be tris wise?
    2. Can a taunt prop have multiple (new) bones attached to it?
    3. Can I use tf2 workshop importer (weapon one) to get item to work in sfm?
    1400 absolute max iirc

    I think so, a couple other taunts have several bones unless they use some other trick

    There is no weapon importer, you just upload a zip for that but you might be able to send it through the hat importer if you set up dummy files. Should work with extra bones (?) since you can import jiggles.
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  29. Post #2549
    Pagliacci's Avatar
    November 2013
    1,623 Posts
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  30. Post #2550
    ikes's Avatar
    March 2014
    5,058 Posts
    it's really big, too big imho

    Edited:

    speaking of unusuals, here's my first (serious) unusual concept



    Sailor's Moon!

    oh, and a quick second version, Ghastly Horizon



    clammed by heartlyss and muhai
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  31. Post #2551
    scoottehbesht's Avatar
    November 2013
    496 Posts
    leaf effects
    Not going to lie it'd probably fit a lot better as a taunt effect.
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  32. Post #2552
    WHOA HEY GUYS HUGE FUCKING TEXT HERE
    Rob3k's Avatar
    May 2006
    844 Posts
    Free Skier Up for grabs

    Hat/Goggles the Scarf are intended to be All-Class if possible. Hat and Goggles are intended to be one item.
    imo Goggles would look neater on demoman if it was cracked at his eyepatch.
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  33. Post #2553
    Dennab
    July 2016
    217 Posts
    Hi guys, I have an idea for a medigun concept that I want to draw using Paint.NET but I have questions about designing the medigun itself. What are the general design guildlines for a medigun so that it doesn't look too out of place or wacky?
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  34. Post #2554
    IJCT's Avatar
    August 2015
    354 Posts
    resubmitted! click here for workshop







    also a xmas taunt unusual wip

    how do you use the engine viewport?????????? o.o
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  35. Post #2555
    Gold Member
    FiveEyes's Avatar
    April 2013
    2,798 Posts
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  36. Post #2556
    ikes's Avatar
    March 2014
    5,058 Posts
    seeing the positive feedback on my unusual concept I think I'm gonna try and make more of those in the future and I really want to give my heartfelt thank you to those who support me and give me feedback on my work and like what I do it means a lot honestly

    I love this community and I love all of you and I hope y'all like what I have in store for the future
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  37. Post #2557
    Pagliacci's Avatar
    November 2013
    1,623 Posts
    seeing the positive feedback on my unusual concept I think I'm gonna try and make more of those in the future and I really want to give my heartfelt thank you to those who support me and give me feedback on my work and like what I do it means a lot honestly

    I love this community and I love all of you and I hope y'all like what I have in store for the future
    I hope someday I could be this happy about getting a few winner ratings
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  38. Post #2558
    ikes's Avatar
    March 2014
    5,058 Posts
    I hope someday I could be this happy about getting a few winner ratings
    im just happy about life my dude

    everything is great and u're great
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  39. Post #2559
    MarcusSmith's Avatar
    May 2015
    466 Posts
    I've never seen a happy Ikes but hey, i'm happy that he's happy.
    So, someone can help me finish a model for a taunt I intend to create with an animator I know?
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  40. Post #2560
    Gold Member
    HappyHead's Avatar
    March 2013
    1,600 Posts
    So I have an idea for an unusual effect but I don't know where to start, are there any resources or tutorials on how to make one?
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