1. Post #1361
    Gold Member
    Sims_doc's Avatar
    January 2009
    2,491 Posts
    Major Question!

    I genuinely want to get some Decorated skins made for an item that I've been working on and I'm willing to put about sixty dollars to get about six skins maybe more made but here's the conflict if I'm paying someone to do the work, would i still need to give them a percentage on workshop? as the idea behind workshop is essentially an IOU if the item is accepted but wouldn't paying them to do the work be buying out their percentage?
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  2. Post #1362
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  3. Post #1363
    Fishmonger's Avatar
    September 2012
    172 Posts

    a real eye opener
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  4. Post #1364
    hello
    DatHarry's Avatar
    October 2011
    6,781 Posts
    Major Question!

    I genuinely want to get some Decorated skins made for an item that I've been working on and I'm willing to put about sixty dollars to get about six skins maybe more made but here's the conflict if I'm paying someone to do the work, would i still need to give them a percentage on workshop? as the idea behind workshop is essentially an IOU if the item is accepted but wouldn't paying them to do the work be buying out their percentage?
    from the way the workshop licence agreement is written it leads me to believe that you are required to credit and share the revenue with anyone who has contributed to your submissions.

    Group Contributions. You may submit a Contribution to which others besides you have contributed (a “Group Contribution”). You must identify all other contributors (“Contributors”) in the submission webform, provide their names and contact information, and specify revenue split percentages among the Contributors. Valve will contact the identified Contributors. All Contributors must agree to the application of these Supplemental Workshop Terms to the Group Contribution, confirm their personal information, and agree to the specified revenue split before any payments can be made to any Contributor. Valve will then remit amounts due under Section 1 to each Contributor in accordance with the revenue split percentages specified and approved by you and the other Contributors.
    it's also worth noting that contributors are paid every single time an item/key is purchased until the end of time (or tf2) and considering that item revenues can range from a few thousand dollars to hundreds of thousands of dollars, it would make more sense to give a revenue share % to make sure the person you're collaborating with is appropriately compensated for the work they've done relative to the amount of money the item makes.
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  5. Post #1365
    rolfum's Avatar
    April 2016
    851 Posts
    thousand dollars to hundreds of thousands of dollars
    jesus christ really? some of the more major item contributors must be living pretty comfy if this is true
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  6. Post #1366
    Gold Member
    Thatrandomuser's Avatar
    August 2011
    1,210 Posts
    jesus christ really? some of the more major item contributors must be living pretty comfy if this is true
    Above and beyond completely true! Some contributors are very very comfy with the amount they've made, especially outside TF2. And thankfully we're actually totally allowed to say what our general sum made is, since it's not against the agreement to say a generalized # of how much we've made monetarily.

    However we can't list specifics, such as %'s per contributor or per case or whatever, or units sold, since those are the kind of things that can help someone very easily get a pretty concrete-ish number about how much valve makes annually through microtransactions alone.
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  7. Post #1367
    blueNES's Avatar
    April 2014
    1,886 Posts
    snip
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  8. Post #1368
    Pagliacci's Avatar
    November 2013
    1,624 Posts
    man if i had a dollar for every item with "essentials" in its name



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  9. Post #1369
    Gold Member
    Void Skull's Avatar
    February 2008
    5,139 Posts
    Crosspost from the WOH Thread!

    Made a lot of changes to Slasher to make it closer to the best it could be, hopefully its worth the wait! Here's what's changed:

    - Added a 1 minute cooldown between Boss Roulette spins. The first spin is 90 seconds after the round starts.
    - Clipped death pit exit point out of the tower at mid.
    - Slightly widened sides of mid.
    - Increased length of the lower parts of mid, adding an additional building area and changed the placement of the full health and ammo.
    - Expanded size of the mid building along with its capture area.
    - Reduced capture time from 12 seconds to 8 seconds.
    - Blockbulleted gaps in bridges on either side of mid, along with changing a few playerclips to blockbullets on a few sets of stairs.
    - Blocked off the Boss Spawn to both teams using visualizers, and added funneling for the Bosses to fix them from sometimes going into the water after spawning.
    - Widenend hallway entrances to mid, removing the top hallways in exchange for semi-open decks.
    - Revised the central cabin overlooking the point.
    - Removed Rare Spellbook. It will return once the Underworld is added as a reward for escaping.
    - Widened the yards on either end of mid and added a ramp up the natural high ground opposite of the water.
    - Skeleton spawns are now scattered throughout mid, rather than coming from the docks. When the Skeleton King spawns, he and his escorting skeletons will still spawn at the docks.
    - Revised the buffer zones between spawns and yard, along with additional changes to the spawn areas, making them larger.
    - Fixed Resupply cabinets clipping through surrounding walls mid-animation.
    - Fixed clipping under spawn stairs to keep camping players using the Minify spell out.
    - Removed medium health kits from shacks at top of Mid, and put them in the place of the spell that had been on the edge of the death pit.
    - Added spellbooks to the new deck areas, along with the area under the bridges.
    - Added the additional gameplay mechanics of Merasmus' prop hunting and additional attacks, along with Bombinomicon head stunning.
    - The point is now locked and the timer is paused when Merasmus, Monoculus, or the Horseless Headless Horsemann are active. The point will unlock and the timer for the owning team will resume if the boss leaves after two minutes, or is defeated by players - whichever comes first.
    - Added a second Ghost to increase effectiveness on players when active.
    - Added shallow water underneath the bridges. Deep enough to extinguish flames, shallow enough to still be able to use spells.
    - Added spectator cameras.
    - Added medium health and ammo to the yards.
    - Added Polycount pumpkins courtesy of Rogue13.






    View on TF2Maps

    Happy [early] Halloween!
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  10. Post #1370
    EmilyVasquez's Avatar
    October 2015
    5,869 Posts
    I made a terrible hitsound pack while I was bored that revolved around a certain Peanut House.
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  11. Post #1371
    ikes's Avatar
    March 2014
    5,058 Posts
    man if i had a dollar for every item with "essentials" in its name



    thanks for reminding me to remove that shitpost of an item
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  12. Post #1372
    TWKUK's Avatar
    January 2013
    590 Posts
    You'd have even more if you had a single penny for every submission with "Merc" in the title.
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  13. Post #1373
    G=4//\/\3!2's Avatar
    June 2015
    592 Posts
    Is there any Mods that remove unusuals? Not hats, Just the Particle Effects
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  14. Post #1374
    ikes's Avatar
    March 2014
    5,058 Posts
    You'd have even more if you had a single penny for every submission with "Merc" in the title.
    quick, someone see how many "Merc's Essentials" there are
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  15. Post #1375
    YeWelshTabby's Avatar
    October 2014
    339 Posts
    Quick question, has Valve abandoned decal tool items?
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  16. Post #1376
    Matihood1's Avatar
    February 2014
    684 Posts
    A long time ago, just like everything else they introduced: Medieval, Pyrovision, Special Delivery, Territorial Control, MvM etc.
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  17. Post #1377
    blueNES's Avatar
    April 2014
    1,886 Posts
    Made a Medic suit to go with the PorkPie a couple of page back

    Shall I continue, or does it look a bit boring?
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  18. Post #1378
    HUG ME I'M SOFT
    CrossNgen's Avatar
    January 2012
    2,469 Posts
    A long time ago, just like everything else they introduced: Medieval, Pyrovision, Special Delivery, Territorial Control, MvM etc.
    Don't compare those game modes to MvM, at least that had a good time of support.
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  19. Post #1379
    Matihood1's Avatar
    February 2014
    684 Posts
    Don't compare those game modes to MvM, at least that had a good time of support.
    But it still got abandoned nonetheless. At least Valve could release the tool they used to "robotify" the mercenaries' voices.
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  20. Post #1380
    SediSocks's Avatar
    November 2012
    656 Posts
    Made a Medic suit to go with the PorkPie a couple of page back

    Shall I continue, or does it look a bit boring?
    The placement of that pocket next to the buttons looks quite odd.
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  21. Post #1381
    blueNES's Avatar
    April 2014
    1,886 Posts
    The placement of that pocket next to the buttons looks quite odd.
    Shall I remove it or move it to the other side?
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  22. Post #1382
    SediSocks's Avatar
    November 2012
    656 Posts
    Shall I remove it or move it to the other side?
    Moving it would probably make it look more squished, so i'd just remove it
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  23. Post #1383
    coolaida14's Avatar
    January 2012
    450 Posts
    I don't think I've noticed any 8 point covers in the workshop for soldier, I know his character is supposed to be a marine. If there isn't would anyone have time to make one?
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  24. Post #1384

    September 2016
    24 Posts
    I made this art concept for an all class misc maybe. Maybe its gonna be a penguin that sits on your head or a penguin in a backpack, which you would only see its head. Im looking for someone to model it! Thank you :) https://gyazo.com/34df534fe32adc86eb5ed4cadd37473f
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  25. Post #1385
    YeWelshTabby's Avatar
    October 2014
    339 Posts
    some shit i forgot to post

    The Hefner



    Degenerate's Jeans CLAIMED

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  26. Post #1386
    LtGrey's Avatar
    February 2016
    51 Posts
    man if i had a dollar for every item with "essentials" in its name



    Essential essentials of Workshop. It's fairly essential to put essentials in any essentially anything that could be essential or is potentially essential. It's also essential that you don't essentially overuse the word essential or it will essentially be essential in further essentially non-essential non-sense.

    To be fair I have no clue on what the fuck I just wrote.
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  27. Post #1387
    chandlerj333's Avatar
    January 2015
    1,749 Posts
    I know his character is supposed to be a marine.
    He thinks hes a marine.
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  28. Post #1388
    YeWelshTabby's Avatar
    October 2014
    339 Posts
    More (and last of the) unposted stuff. French edition.

    Capitalist's Cape



    Fanciful Furs



    Dandy's Documents

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  29. Post #1389
    Dim
    Dim's Avatar
    September 2013
    243 Posts
    The Serial Killer

    "All men must die", G.R.R.M.

    - claimable and great for Halloween!
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  30. Post #1390
    goatking732's Avatar
    October 2014
    208 Posts
    [QUOTE=YeWelshTabby;51136819]More (and last of the) unposted stuff. French edition.

    Capitalist's Cape



    Wasn't this turned into the lady killer item for tf2. Or am I wrong.
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  31. Post #1391
    Pagliacci's Avatar
    November 2013
    1,624 Posts
    found this on tumblr

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  32. Post #1392
    Gold Member
    AkujiTheSniper's Avatar
    July 2009
    5,536 Posts
    Essential essentials of Workshop. It's fairly essential to put essentials in any essentially anything that could be essential or is potentially essential. It's also essential that you don't essentially overuse the word essential or it will essentially be essential in further essentially non-essential non-sense.

    To be fair I have no clue on what the fuck I just wrote.
    Requesting a pocket perfume item for Spy named "Essentials by Homer Cenary"
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  33. Post #1393
    Kitt Stargaze's Avatar
    April 2016
    1,489 Posts
    Degenerate's Jeans CLAIMED

    Those pants/sneakers going to scout at all? Please lord say they are lol...

    Always though Scouts default pants were terrible and been wanting a good item to replace them with for so long. Yet we've only gotten a few options to do so...
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  34. Post #1394
    chandlerj333's Avatar
    January 2015
    1,749 Posts
    Those pants/sneakers going to scout at all? Please lord say they are lol...
    YeWelshTabby posted:
    Degenerate's
    looks like it to me
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  35. Post #1395
    Gold Member
    Sims_doc's Avatar
    January 2009
    2,491 Posts


    I'm happy with this item's outcome, It appeals to me a lot.
    X-Post from Frontline!
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  36. Post #1396

    October 2014
    179 Posts
    x-post from workshop of horrors:

    Vote for the Brainwave Bun today!

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  37. Post #1397
    Gold Member
    NapyDaWise's Avatar
    January 2011
    2,285 Posts
    x-post from workshop of horrors:

    Vote for the Brainwave Bun today!

    I'm usually all for friendly competition and stuff, but it looks reaally close to something we did last year with Pie_Savvy


    http://steamcommunity.com/sharedfile.../?id=537770765
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  38. Post #1398

    October 2014
    179 Posts
    I'm usually all for friendly competition and stuff, but it looks reaally close to something we did last year with Pie_Savvy
    Damn dude, I hadn't seen that. I just tried to throw together like a heavy-duty brain scanner/wiring thing for the heavy like he has a heavy-duty baboon heart. Sorry about that, my apologies.

    Edit: If you want me to take it down for some reason, I will.
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  39. Post #1399
    Tyrannosaur Fisherman Extraordinaire (Not Game Fish)
    Pie_Tony's Avatar
    May 2009
    5,325 Posts
    Damn dude, I hadn't seen that. I just tried to throw together like a heavy-duty brain scanner/wiring thing for the heavy like he has a heavy-duty baboon heart. Sorry about that, my apologies.

    Edit: If you want me to take it down for some reason, I will.
    Nah, keep it up and don't worry about it.
    We assumed it was just a funny coincidence rather than some dastardly stealing anyway.
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  40. Post #1400
    Dusty-Pixels's Avatar
    February 2016
    654 Posts
    X-Post from WoH2:

    The Strange Doctor

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