Does it works for concepts ?
Alright, will give it a try, thanks for the advices.
I wouldn't stoop to Vlek's level. While I totally agree that this is a problem, it's not DMCA worthy as there's no copyright infringement involved (unless you count the item reference itself, in which case we should DMCA the entire workshop), it would probably be better and less messy to work this out in private imo
I may be wrong about what truly calls for a DMCA, personally I wouldn't go there
the item description seems to be a poorly translated version of the saying they use in the bad guy support group
Probably a bit late, I have sent the request.
If I understood it clearly, the Valve DMCA system is quite binary, Either the item get removed from the workshop, either nothing happens.
Would be probably hard to manage a private discussion with him (Since he is probably doing it in purpose, he knows how the concept arts system works, Jzeeba did translate everything we told him)
About the concept art, it is indeed based on Wreck it Ralph, but I did change it enough to make it different (Including the obvious bandana) (He stated as well that he was going to work on others of my concepts, as you can see on the second screenshot)
Hey guys, while trying to find ways to create world textures (very different than item/character textures), I found a site that let you download very subtle patterns for completely free use.
It also offered a $20 plugin which seamlessly added the entire library to Photoshop. Deciding not to pay for something free, I decided to compile almost all of the subtle textures into a single .pat file for Photoshop.
Some previews, 5 of the 106:
Use it for overlays over flat textures, or as a brush texture, or even hipster photos. Here ya go!
well, my computer died just after starting it, and i just got everything working again, so since its clearly too late to finish for smissmass (not like it would have mattered anyway) lemme dump a couple images here for ya
The Duke had to give up this cardigan concept after a while, so it's up for claiming again if anyone wants it.
EDIT: I forgot to say, I made this a few weeks ago as well, it's a version without the shirt
Spymaster's Stealth Suit
Thanks to those two for making my dream spy cosmetic a reality.
y'all need actual previews, not just paint
The coat style itself looks nice, but the coat looks... Awkwardly proportioned compared to his arms in the second picture. Looks rather bulky for spy's body build.
Preview pic is done ^^^
No ref poses though, if it doesn't look good in any ingame poses at all then it probably needs a rework lol
a pair of jeans and a hoodie arent going to look good if the store page shows the model wearing them sitting at work at a desk covering his clothes with his pose, but they do look good if they intentionally use pleasing angles to show off the items of clothing
when was the last time you heard a player say "damn that item on the workshop looked good in the hlmv taunt poses but looks like shit in weapon anims.."? ticket boy i guess? even then the item basically doesn't work at all in most poses and clips horribly, which is another case entirely.
i mean people can literally download the mod version of neodement's items (can't speak for other people) and see what they look like in game, i don't think i've ever seen someone say "damn looks good on the workshop but doesn't look good when im holding a weapon"
if the item doesn't clip horribly or deform so much that it becomes significantly worse than advertised while in weapon poses, 99% of players (the people who actually buy/wear them) aren't going to care. tf2 classes don't really look good in weapon anims anyway.
It's witholding of information, for an item to be accepted into a game seeing what it looks like is pretty important, if people weren't held to that standard of making items we'd have a game full of horribly clipping poorly contoured shirts and cosmetics. oh wait
(User was banned for this post ("flaming" - GunFox))
of course if your item clips horribly and you use specific poses to cover it up, then yeah that's withholding information and you should be suspicious but tbh tf2 weapon poses look fucking horrible, they have horrible clipping, deformation and rigging errors all over them. i don't think that excluding them entirely is wise but you can't blame contributors for advertising their items in a way that makes them look their best as long as it isnt specifically intended to be misleading.
Holy shit dude chill out, haven't we reached the point where you can just assume people do their own quality checks (especially contributors as experienced as neo)
Let's remember a thing.
Even Valve itself is not immune from clipping, look at the Eyelander holding pose for example, but clocely.