Hey guys, I just finished this up
Here's a link to the full image size. (It's big.)
My first taunt concept. It's basically a duel taunt. It would be a pretty big project to work on, but if there's any critique, I'd love to hear!
Me/duke also had the idea for a duel taunt, but we scrapped it bc it wouldn't work without them walking off ledges/cliffs + they'd have to return to their original positions at the end of the taunt.
> TF2 Emporium 65 - End of an era
kinda demoralizing isn't it?
Any chance could I see the hat with the unusual effect massive flies Ikes? That effect might actually have what, the second hat it can effectively work with theme wise lol. First one being the plunger for Pyro IMO.
Because, I've got a sweet idea for a DeGroot Keep style map for MVM and the only difference is that the robots attack in waves attempting to capture points to open your gates then bomb it with scouts.
Emporium list has been updated, apologies for my lateness.
Mind explaining the disagrees?
Whoa, that poster is bloody amazing. Kinda gives me a Stalingrad vibe
the browbone is fuckin massive
IIRC in the original concept the browbone was supposed to encase eye items and the actual eyeholes were further in
it also lacks ANY of the cool detailing that couldve been there as shown in the concept. the nose in the concept was a lot more fleshed out and detailed and right now it's JUST a triangle.
Maybe I'm just salty that the concept was taken from me and tossed to you but I'm just seeing things I could've easily done better here, and you could've too.
it looks more like hard candy than a crystal skull.
http://steamcommunity.com/sharedfile.../?id=691568831 Here is concept art of Ink Sting, Melee for Spy.
http://steamcommunity.com/sharedfile.../?id=690474454 Here another concept art for Spy Melee, Electric Entailler (posting this thing again because posted this in last thread very near the end of it.)
tbh i feel like that's just the last breath with team colored paint
there's nothing unique about it at all
It was quite a challenge modelling an entire jead and keeping it under 1400 tris, so sacrifices had to be made in order for that to happen. The nose wasn't fleshed out, it too was also just a triangle.
I appreciate the feedback and Ill work on it more.
post the concept so i can make direct criticisms
here we goooooo
it could definitely fit in the tri limit.
right now it's a shadow of the concept
I dont know what to tell you Ikes, I simply couldnt add anything else without going over the limit. As it is the model is at 1396 tris. I did my best to get the shape and details right as much as I could, and it isn't me being stubborn and not wanting to take criticism, I just simply couldnt add more.
Wasn't meant to be "dumb" looking, I reshaped it to avoid clipping a ton with other hats, as well as keep it to the shape of the default Pyro's head
As for textures, I'll talk to Vap about fixing them up.
the teeth definitely didnt need to be individually modelled. I could take a look at the model and optimize it for you if you want but I honestly just dont think you tried hard enough in that regard.
Glad to see people actually given proper criticism instead of just s. Keep it up!