1. Post #361
    Don't PM me about moderation - PM any of the mods.
    Robotboy655's Avatar
    May 2008
    15,873 Posts
    Updated the full changelist:
    http://wiki.garrysmod.com/changelist/

    Update is incoming this week.

    Edited:

    I guess latest changes are:
    Code:
    Improved Addons main menu.. menu - Per tag browsing for friends items, hide dupes/saves from all listings
    Addon extraction is now properly displayed on the workshop downloader
    Updated language files
    Update Bootil to fix that one problem with addon folders locking up
    GitSync
    Fixed Entity.IsRagdoll not working properly on client
    Added extra debug output for BASS.DLL Initialization
    Added test BASS.DLL config to hopefully help with weird "mp3s dont load with error 41" cases
    Reply With Quote Edit / Delete Windows 10 Chrome Estonia Show Events Winner Winner x 6Agree Agree x 1Informative Informative x 1 (list)

  2. Post #362
    <font size='5'>oh shit&#60;/font»
    Coment's Avatar
    June 2010
    2,050 Posts
    Code:
    GitSync
    waaaaait, what?
    Reply With Quote Edit / Delete Windows 10 Firefox Spain Show Events Late Late x 3Agree Agree x 1 (list)

  3. Post #363
    zerf's Avatar
    June 2014
    1,217 Posts
    waaaaait, what?
    Indicates a git pull from the Lua + HTML repo into the distribution repo.
    Reply With Quote Edit / Delete Windows 10 Firefox United States Show Events Informative Informative x 1Agree Agree x 1 (list)

  4. Post #364
    Shit
    On
    Shit
    code_gs's Avatar
    March 2013
    18,651 Posts
    Is GetLocalAngles supposed to return two different values serverside and clientside?
    Reply With Quote Edit / Delete Windows 7 Chrome United States Show Events Funny Funny x 1 (list)

  5. Post #365
    samm5506's Avatar
    July 2008
    822 Posts
    As I have stated many times before, Awesomium does not support many HTML5 features, especially those dealing with media playback. This has forced developers for the Cinema Gamemode to create workarounds using Flash-based players in order to get things that are basic features in modern browsers to work in Awesomium. It doesn't even support H.264 in HTML5, which is the de facto standard for videos using the MPEG4 File Format, or MP3 File Playback!
    I just wanted to point out that these codecs are proprietary and require licensing on behalf of Facepunch Studios. Neither Chromium Embedded Framework nor CoherentUI distribute these codecs due to this reason.

    And, if you haven't heard yet, Flash Player is being phased out of practically everything. It is full of security holes, as I'm sure you've seen in the news. As a result, many video services are phasing it out and moving to HTML5. This includes the likes of Twitch, •••••••••/•••••••••••/KissAsian, and even YouTube, which is the very lifeblood of the Cinema Gamemode.
    Without the previously mentioned licensing, the only service among those listed which would work without Adobe Flash would be YouTube since it has WebM support—all others use H.264.
    Reply With Quote Edit / Delete Windows 7 Chrome United States Show Events Agree Agree x 1 (list)

  6. Post #366
    <font size='5'>oh shit&#60;/font»
    Coment's Avatar
    June 2010
    2,050 Posts
    I just wanted to point out that these codecs are proprietary and require licensing on behalf of Facepunch Studios. Neither Chromium Embedded Framework nor CoherentUI distribute these codecs due to this reason.



    Without the previously mentioned licensing, the only service among those listed which would work without Adobe Flash would be YouTube since it has WebM support—all others use H.264.
    Is there no way at all to use Cisco's openh264 binaries instead?
    Reply With Quote Edit / Delete Windows 10 Firefox Spain Show Events

  7. Post #367
    Noi
    Purrr ~
    Dennab
    February 2010
    2,097 Posts
    Computing mesh visibility... 95%
    Computing mesh visibility... 95%
    Computing mesh visibility... 96%
    Computing mesh visibility... 96%
    Computing mesh visibility... 97%
    Computing mesh visibility... 97%
    Computing mesh visibility... 97%
    Computing mesh visibility... 98%
    Computing mesh visibility... 99%
    Computing mesh visibility... 99%
    Optimizing mesh visibility...
    NavMesh Visibility List Lengths: min = 2, avg = 1235, max = 4350
    Computing mesh visibility...DONE
    Finding earliest occupy times...DONE
    Start custom...
    Post custom...
    Custom game-specific analysis...DONE
    Generation complete! 16293.9 seconds elapsed.
    ./start.sh: line 29: 21379 Segmentation fault (core dumped) ./srcds_linux -pidfile \"../../../pid_"$1".txt\" -game garrysmod -disableluarefresh $(< ../../content/"$1"/params.txt)
    Missing separate debuginfo for /home/nxserv/gserv/servers/drpd/srcds_linux
    Try: dnf --enablerepo='*debug*' install /usr/lib/debug/.build-id/1c/c4de41c7341734a5dd0c6ab21685432a953910.debug
    BFD: Warning: /home/nxserv/gserv/servers/drpd/../../crashes/drpd/16-01-18_22-27-33.core is truncated: expected core file size >= 4253700096, found: 4253569024.
    Thanks I've spent two hours making these.

    Program terminated with signal SIGSEGV, Segmentation fault.
    #0 0xece0786e in CUtlBuffer::AddNullTermination() () from /home/nxserv/gserv/servers/drpd/garrysmod/bin/server_srv.so
    [Current thread is 1 (Thread 0xf733bac0 (LWP 21379))]
    #0 0xece0786e in CUtlBuffer::AddNullTermination() () from /home/nxserv/gserv/servers/drpd/garrysmod/bin/server_srv.so
    #1 0xecc41bf7 in CNavArea::Save(CUtlBuffer&, unsigned int) const () from /home/nxserv/gserv/servers/drpd/garrysmod/bin/server_srv.so
    #2 0xecc4238c in CNavMesh::Save() const () from /home/nxserv/gserv/servers/drpd/garrysmod/bin/server_srv.so
    #3 0xecc4e733 in CNavMesh::UpdateGeneration(float) () from /home/nxserv/gserv/servers/drpd/garrysmod/bin/server_srv.so
    #4 0xecc5f97f in CNavMesh::Update() () from /home/nxserv/gserv/servers/drpd/garrysmod/bin/server_srv.so
    #5 0xec8f5fe7 in CServerGameDLL::GameFrame(bool) () from /home/nxserv/gserv/servers/drpd/garrysmod/bin/server_srv.so
    #6 0xf562774d in SV_Think(bool) () from /home/nxserv/gserv/servers/drpd/bin/engine_srv.so
    #7 0xf56280e5 in SV_Frame(bool) () from /home/nxserv/gserv/servers/drpd/bin/engine_srv.so
    #8 0xf559e237 in _Host_RunFrame_Server(bool) () from /home/nxserv/gserv/servers/drpd/bin/engine_srv.so
    #9 0xf559f349 in _Host_RunFrame(float) () from /home/nxserv/gserv/servers/drpd/bin/engine_srv.so
    #10 0xf559f958 in Host_RunFrame(float) () from /home/nxserv/gserv/servers/drpd/bin/engine_srv.so
    #11 0xf55a8c7e in CHostState::State_Run(float) () from /home/nxserv/gserv/servers/drpd/bin/engine_srv.so
    #12 0xf55a90d6 in CHostState::FrameUpdate(float) () from /home/nxserv/gserv/servers/drpd/bin/engine_srv.so
    #13 0xf55a9199 in HostState_Frame(float) () from /home/nxserv/gserv/servers/drpd/bin/engine_srv.so
    #14 0xf563e1e4 in CEngine::Frame() () from /home/nxserv/gserv/servers/drpd/bin/engine_srv.so
    #15 0xf563b7fd in CDedicatedServerAPI::RunFrame() () from /home/nxserv/gserv/servers/drpd/bin/engine_srv.so
    #16 0xf6bc4d42 in RunServer() () from bin/dedicated_srv.so
    #17 0xf563bc75 in CModAppSystemGroup::Main() () from /home/nxserv/gserv/servers/drpd/bin/engine_srv.so
    #18 0xf5693e50 in CAppSystemGroup::Run() () from /home/nxserv/gserv/servers/drpd/bin/engine_srv.so
    #19 0xf563c237 in CDedicatedServerAPI::ModInit(ModInfo_t&) () from /home/nxserv/gserv/servers/drpd/bin/engine_srv.so
    #20 0xf6bc4c38 in CDedicatedAppSystemGroup::Main() () from bin/dedicated_srv.so
    #21 0xf6c22510 in CAppSystemGroup::Run() () from bin/dedicated_srv.so
    #22 0xf6c22510 in CAppSystemGroup::Run() () from bin/dedicated_srv.so
    #23 0xf6bc5142 in main () from bin/dedicated_srv.so
    #24 0x08048b0b in main ()
    Reply With Quote Edit / Delete Windows 8.1 Chrome Russian Federation Show Events Dumb Dumb x 1Winner Winner x 1Optimistic Optimistic x 1 (list)

  8. Post #368
    GMod Cruise Line
    WinterPhoenix's Avatar
    January 2013
    187 Posts
    Do you know any other native C++ rendering engines that support HTML5?
    Chromium Embedded Framework and sciter are two other examples, however there are more.

    I just wanted to point out that these codecs are proprietary and require licensing on behalf of Facepunch Studios. Neither Chromium Embedded Framework nor CoherentUI distribute these codecs due to this reason.

    Without the previously mentioned licensing, the only service among those listed which would work without Adobe Flash would be YouTube since it has WebM support—all others use H.264.
    This is an issue with, effectively, every embedded web framework. Coherent UI can handle proprietary codec additions rather easily and Chromium Embedded Framework seems to be the same way. I can't find anything for sciter, but that was just an example.

    Regardless of which framework they choose, Facepunch Studios would indeed have to acquire separate licensing for each of these codecs. It is a given for proper, full, web support.
    Reply With Quote Edit / Delete Windows 10 Chrome United States Show Events

  9. Post #369
    Gold Member
    Revenge282's Avatar
    July 2007
    3,004 Posts
    Is there no way at all to use Cisco's openh264 binaries instead?
    Completely OK as far as the license goes. BSD doesn't require anything more than an attribution/license copy in the proprietary product, iirc.
    Reply With Quote Edit / Delete Windows 10 Chrome United States Show Events

  10. Post #370
    Don't PM me about moderation - PM any of the mods.
    Robotboy655's Avatar
    May 2008
    15,873 Posts
    Reply With Quote Edit / Delete Windows 10 Chrome Estonia Show Events Winner Winner x 9Informative Informative x 1 (list)

  11. Post #371
    Get your own DarkRP Server!
    FPtje's Avatar
    January 2006
    7,489 Posts
    From the announcement:

    This update fixes [...] performance improvements.
    Implying GMod now runs slower

    In all seriousness, nice job. That list of changes is massive.
    Reply With Quote Edit / Delete Windows 10 Chrome Netherlands Show Events Funny Funny x 10Dumb Dumb x 1Agree Agree x 1 (list)

  12. Post #372
    The Commander's Avatar
    September 2009
    1,775 Posts
    Damn it, I'm not home for another 3 hours all my players will complain of outdated servers, lol
    Reply With Quote Edit / Delete Android Chrome New Zealand Show Events Dumb Dumb x 4Informative Informative x 3Agree Agree x 1 (list)

  13. Post #373
    Gold Member
    MDave's Avatar
    April 2010
    821 Posts
    File library can now write png/jpg files
    Oh my YES! Finally I dont need that stupid workaround with spawnicons anymore
    Reply With Quote Edit / Delete Windows 8.1 Chrome Hungary Show Events Agree Agree x 5 (list)

  14. Post #374
    The Commander's Avatar
    September 2009
    1,775 Posts
    The Steam discussions are already being spammed with people complaining about not being able to join servers, gmod not launching etc and blaming Garry.
    Didn't take very long, lol
    Reply With Quote Edit / Delete Android Chrome New Zealand Show Events Funny Funny x 4Useful Useful x 1Dumb Dumb x 1Informative Informative x 1 (list)

  15. Post #375
    boxvader's Avatar
    July 2011
    617 Posts
    Very happy to see these two fixes in the update. Thanks for the update Robotboy it was greatly needed.

    Reply With Quote Edit / Delete Windows 8.1 Chrome United States Show Events Agree Agree x 2Optimistic Optimistic x 1 (list)

  16. Post #376
    Joeyl10's Avatar
    April 2008
    1,623 Posts
    FIX
    Fixed a crash issue with “quit” commands on srcds when having workshop addons installed
    Does this mean I can exit srcds cleanly without it throwing a segfault now?
    Oh fuck it workkkkkks, finally
    Reply With Quote Edit / Delete Windows 7 Firefox Canada Show Events Agree Agree x 6 (list)

  17. Post #377
    DramaFodder
    meharryp's Avatar
    July 2013
    2,581 Posts

    The fake player inflation is still happening?
    Reply With Quote Edit / Delete Windows 10 Chrome United Kingdom Show Events Funny Funny x 5 (list)

  18. Post #378
    Don't PM me about moderation - PM any of the mods.
    Robotboy655's Avatar
    May 2008
    15,873 Posts

    The fake player inflation is still happening?
    Not anymore it isn't.
    Reply With Quote Edit / Delete Windows 10 Chrome Estonia Show Events Disagree Disagree x 1 (list)

  19. Post #379

    January 2014
    223 Posts
    Not anymore it isn't.
    It is..

    Reply With Quote Edit / Delete Windows 10 Chrome Israel Show Events Dumb Dumb x 1 (list)

  20. Post #380
    Willox said I can put anything in here, so I've put
    *meow*
    Willox's Avatar
    December 2009
    2,973 Posts
    It is..
    The bans only update when you restart your game.
    Reply With Quote Edit / Delete Windows 10 Chrome United Kingdom Show Events Informative Informative x 1 (list)

  21. Post #381
    Title
    Mrkrabz's Avatar
    August 2009
    540 Posts
    Getting a lot of players reporting this:
    STEAMAUTH: Client SpudlingTigerÔäó received failure code 6
    STEAMAUTH: Client SpudlingTigerÔäó received failure code 6
    Dropped SpudlingTigerÔäó from server (Client left game (Steam auth ticket has been canceled)
    

    Can stay in for 1~ minute and then they get ejected with that.

    Also seeing in the server when first booting up showing:
    Connection to Steam servers successful.
       Public IP is 217.146.91.34.
    Assigned persistent gameserver Steam ID [G-1:99651].
    VAC secure mode is activated.
    Connection to Steam servers lost.  (Result = 6)
    Connection to Steam servers lost.  (Result = 6)
    

    Edit:
    I guess something is up with steam, getting stuck on "Authenticating with steam" also. Oddly, starting a second server on port 27016 stopped the connection issues on the main server.
    Reply With Quote Edit / Delete Windows 7 Chrome United Kingdom Show Events

  22. Post #382
    Joeyl10's Avatar
    April 2008
    1,623 Posts
    Getting a lot of players reporting this:
    STEAMAUTH: Client SpudlingTigerÔäó received failure code 6
    STEAMAUTH: Client SpudlingTigerÔäó received failure code 6
    Dropped SpudlingTigerÔäó from server (Client left game (Steam auth ticket has been canceled)
    

    Can stay in for 1~ minute and then they get ejected with that.

    Also seeing in the server when first booting up showing:
    Connection to Steam servers successful.
       Public IP is 217.146.91.34.
    Assigned persistent gameserver Steam ID [G-1:99651].
    VAC secure mode is activated.
    Connection to Steam servers lost.  (Result = 6)
    Connection to Steam servers lost.  (Result = 6)
    
    This has been an issue for a very long time now, your best bet is to just wait until Valve's servers come back online or run in insecure mode which doesn't do any verification on SteamIDs(?).
    Reply With Quote Edit / Delete Windows 7 Firefox Canada Show Events

  23. Post #383

    February 2015
    8 Posts
    I am getting the following error on my main server and test server after today's update. This is happening when someone shoots a glock in ttt.

    Failed to load sound "weapons\pl_gun3.wav", file probably missing from disk/repository

    Edit:
    Others are reporting the same issue.


    Edit2:
    The issue has been found and fixed in github, thanks for marking my post as dumb :)
    Reply With Quote Edit / Delete Windows 10 Chrome United States Show Events Dumb Dumb x 8Funny Funny x 1Disagree Disagree x 1Agree Agree x 1 (list)

  24. Post #384
    Yashirmare's Avatar
    April 2011
    480 Posts
    I am getting the following error on my main server and test server after today's update. This is happening when someone shoots a glock in ttt.

    Failed to load sound "weapons\pl_gun3.wav", file probably missing from disk/repository

    Edit:
    Others are reporting the same issue.
    Everyone's marking you as dumb but you aren't wrong (Granted my server doesn't have this issue, as far as I'm aware)
    It's trying to load the HL1 glock sound because the code in TTT's glock says "SWEP.Primary.Sound = Sound( "Weapon_Glock.Single" )"
    (Semi proof so I don't get marked as dumb too: https://github.com/garrynewman/garry...ounds.txt#L883)

    Edit: Just checked, my server has it too.
    Reply With Quote Edit / Delete Windows 10 Chrome United Kingdom Show Events Agree Agree x 2Informative Informative x 1Friendly Friendly x 1 (list)

  25. Post #385
    deinemudda32's Avatar
    October 2013
    294 Posts
    Alot of people are complaining that their performance is fucked up.
    Reply With Quote Edit / Delete Windows 10 Firefox Germany Show Events

  26. Post #386
    Gold Member
    Revenge282's Avatar
    July 2007
    3,004 Posts
    Alot of people are complaining that their performance is fucked up.
    A lot of devs are complaining about bug reports with completely vague, or missing, details.
    Reply With Quote Edit / Delete Windows 10 Chrome United States Show Events Zing Zing x 17Funny Funny x 3 (list)

  27. Post #387
    Shit
    On
    Shit
    code_gs's Avatar
    March 2013
    18,651 Posts
    Everyone's marking you as dumb but you aren't wrong (Granted my server doesn't have this issue, as far as I'm aware)
    It's trying to load the HL1 glock sound because the code in TTT's glock says "SWEP.Primary.Sound = Sound( "Weapon_Glock.Single" )"
    (Semi proof so I don't get marked as dumb too: https://github.com/garrynewman/garry...ounds.txt#L883)

    Edit: Just checked, my server has it too.
    Soundscape inheritance got mixed for some reason. It would help if Valve didn't have conflicting names for EVERYTHING.
    Reply With Quote Edit / Delete Windows 7 Chrome United States Show Events Dumb Dumb x 1Agree Agree x 1 (list)

  28. Post #388
    Yashirmare's Avatar
    April 2011
    480 Posts
    Soundscape inheritance got mixed for some reason. It would help if Valve didn't have conflicting names for EVERYTHING.
    You can't really blame them though, they have no real reason to do it other than for mod support. Odd that the bug didn't happen til now even though the glock wasn't touched in the update (as far as I'm aware)
    Reply With Quote Edit / Delete Windows 10 Chrome United Kingdom Show Events

  29. Post #389
    Don't PM me about moderation - PM any of the mods.
    Robotboy655's Avatar
    May 2008
    15,873 Posts
    Soundscape inheritance got mixed for some reason. It would help if Valve didn't have conflicting names for EVERYTHING.
    It's not for "some reason", it's because of your PR that edited game_sounds_manifest.txt.

    Edited:



    Previously the CS:S soundscripts were loaded first.
    Reply With Quote Edit / Delete Windows 10 Chrome Estonia Show Events Zing Zing x 8Funny Funny x 2 (list)

  30. Post #390
    Shit
    On
    Shit
    code_gs's Avatar
    March 2013
    18,651 Posts
    It's not for "some reason", it's because of your PR that edited game_sounds_manifest.txt.

    Edited:



    Previously the CS:S soundscripts were loaded first.
    So the first loaded has priority?
    Reply With Quote Edit / Delete iPhone Chrome United States Show Events Agree Agree x 1Dumb Dumb x 1 (list)

  31. Post #391
    Yashirmare's Avatar
    April 2011
    480 Posts
    Great, so now we're stuck with this bug till the next update, whenever that'll be, unless I manually go into every conflicting guns code and change the sound path.
    Reply With Quote Edit / Delete Windows 10 Chrome United Kingdom Show Events

  32. Post #392
    im gay
    _Kilburn's Avatar
    July 2007
    3,452 Posts
    Alright, got ortho views working.

    local view = {ortho={}}
    
    hook.Add("CalcView", "orthoTest", function(pl, pos, ang)
    	view.origin = pos - ang:Forward() * 10000
    	view.angles = ang
    	
    	view.ortho.left = -0.5*ScrW()
    	view.ortho.right = 0.5*ScrW()
    	view.ortho.top = -0.5*ScrH()
    	view.ortho.bottom = 0.5*ScrH()
    	
    	view.znear = 0
    	view.zfar = 100000
    	
    	view.drawviewer = true
    	
    	return view
    end)



    Works with cam.Start and render.RenderView as well, parameters work the exact same way. Update should be up on the dev branch in a bit.
    Just keep in mind that even though this is an orthographic view, the camera should still be positioned far away from the player, otherwise you will see a lot of unwanted culling on world brushes. You might also need to adjust znear and zfar depending on how far away the camera is from the scene, but that's something you'll easily figure out after some testing.
    Reply With Quote Edit / Delete Windows 7 New Opera France Show Events Winner Winner x 9Artistic Artistic x 7Optimistic Optimistic x 1 (list)

  33. Post #393
    The Commander's Avatar
    September 2009
    1,775 Posts
    Incoming Postal/Hatred addons!
    Reply With Quote Edit / Delete Android Chrome New Zealand Show Events Dumb Dumb x 2 (list)

  34. Post #394
    Gold Member
    Z0mb1n3's Avatar
    December 2013
    1,301 Posts
    Alright, got ortho views working.

    local view = {ortho={}}
    
    hook.Add("CalcView", "orthoTest", function(pl, pos, ang)
    	view.origin = pos - ang:Forward() * 10000
    	view.angles = ang
    	
    	view.ortho.left = -0.5*ScrW()
    	view.ortho.right = 0.5*ScrW()
    	view.ortho.top = -0.5*ScrH()
    	view.ortho.bottom = 0.5*ScrH()
    	
    	view.znear = 0
    	view.zfar = 100000
    	
    	view.drawviewer = true
    	
    	return view
    end)



    Works with cam.Start and render.RenderView as well, parameters work the exact same way. Update should be up on the dev branch in a bit.
    Just keep in mind that even though this is an orthographic view, the camera should still be positioned far away from the player, otherwise you will see a lot of unwanted culling on world brushes. You might also need to adjust znear and zfar depending on how far away the camera is from the scene, but that's something you'll easily figure out after some testing.
    Oh wow, that's fantastic, and will make for some really neat stuff! Thanks!
    Reply With Quote Edit / Delete Windows 10 Chrome Show Events Agree Agree x 2 (list)

  35. Post #395
    Gold Member
    maurits150's Avatar
    February 2007
    1,835 Posts
    Why is it that my FPS is like 30% higher when I open chat, even when running the base gamemode (see vid in url).

    https://maurits.tv/data/file/January...TmRKoWhNEa.mp4
    Reply With Quote Edit / Delete Windows 7 Firefox Romania Show Events Funny Funny x 6Informative Informative x 5 (list)

  36. Post #396

    March 2014
    626 Posts
    Error 41 seems to be mostly resolved, I only found 1 file still doing it out of roughly 300, so I just re-encoded it.

    Addon folders can't be deleted still, seems to be locked while the server is running.
    Reply With Quote Edit / Delete Windows 7 Chrome United Kingdom Show Events

  37. Post #397
    Gold Member
    vexx21322's Avatar
    December 2008
    10,328 Posts
    Why is it that my FPS is like 30% higher when I open chat, even when running the base gamemode (see vid in url).

    https://maurits.tv/data/file/January...TmRKoWhNEa.mp4
    That would be pretty funny if it was something as dumb as

    if not bChatOpen then chat:SetVisible(false) end

    every render tick.
    Reply With Quote Edit / Delete Windows 7 Firefox United States Show Events Agree Agree x 3 (list)

  38. Post #398
    Willox said I can put anything in here, so I've put
    *meow*
    Willox's Avatar
    December 2009
    2,973 Posts
    Why is it that my FPS is like 30% higher when I open chat, even when running the base gamemode (see vid in url).

    https://maurits.tv/data/file/January...TmRKoWhNEa.mp4
    I'll look in to that one... that's quite a few milliseconds.
    Reply With Quote Edit / Delete Windows 10 Chrome United Kingdom Show Events Friendly Friendly x 2Agree Agree x 1 (list)

  39. Post #399
    Shit
    On
    Shit
    code_gs's Avatar
    March 2013
    18,651 Posts
    Can anyone give me a list of characters that are in more than one HL2 game? So far, I have:
    - Alyx
    - Dog
    - Barney
    - Mossman
    - Eli
    - Kleiner
    - GMan?
    - Advisor (Thanks Robotboy)
    - Breen (Thanks Willox)

    Any missing?
    Reply With Quote Edit / Delete iPhone Chrome United States Show Events

  40. Post #400
    Willox said I can put anything in here, so I've put
    *meow*
    Willox's Avatar
    December 2009
    2,973 Posts
    Can anyone give me a list of characters that are in more than one HL2 game? So far, I have:
    - Alyx
    - Dog
    - Barney
    - Mossman
    - Eli
    - Kleiner

    Any missing?
    Breen's model pops up in ep1
    Reply With Quote Edit / Delete Windows 10 Chrome United Kingdom Show Events Informative Informative x 1 (list)