1. Post #401
    medwed's Avatar
    September 2011
    79 Posts
    Valkyrie 3d model ? THX :)

  2. Post #402
    RAVENOV's Avatar
    June 2015
    178 Posts


    Use DXTbmp to get rid of the alpha channel and you'll get this. Use a complete white picture to replace the alpha, that's how I get rid of it. Be sure to save it TGA to avoid quality lost (Don't download this image, Was downsized for a preview only)
    or use TheCompressonator and convert to TGA it's working...

  3. Post #403
    _MaZ_'s Avatar
    October 2015
    243 Posts
    Wait is Valkyrie's model up?

  4. Post #404
    P147Proman's Avatar
    December 2016
    26 Posts
    or use TheCompressonator and convert to TGA it's working...
    That'll work also, true.

    EDIT: No, the model is not up. Only the textures as of right now
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  5. Post #405
    _MaZ_'s Avatar
    October 2015
    243 Posts
    alright

  6. Post #406
    RAVENOV's Avatar
    June 2015
    178 Posts
    That'll work also, true.

    EDIT: No, the model is not up. Only the textures as of right now
    still the white part of the map forget how to deal with...

  7. Post #407
    P147Proman's Avatar
    December 2016
    26 Posts
    Parts of those they are still white you can overlay with a camo if that's what you are asking?
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  8. Post #408
    luxox_18's Avatar
    June 2011
    639 Posts
    Tachanka



    also here are the variants provided by P147Proman




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  9. Post #409
    _MaZ_'s Avatar
    October 2015
    243 Posts
    Tachanka



    also here are the variants provided by P147Proman


    { - }7

  10. Post #410
    Gold Member
    Hogie bear's Avatar
    July 2011
    10,065 Posts
    Quick question. Is it possible for the maps to ever be ported? I can imagine it's difficult to do so what with having destructible environments and all, but from hard to downright impossible where would you say the likeliness of them getting ported are?

    Amazing work on the Operators btw.
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  11. Post #411
    Slakolov's Avatar
    March 2013
    90 Posts
    Sorta on the topic of maps I'd love to see barricades ripped

  12. Post #412
    P147Proman's Avatar
    December 2016
    26 Posts
    Luxox is only ripping the operators right now. The guns are in pieces like the the bolt and body for example so that will be tedious and boring
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  13. Post #413
    Lenoax's Avatar
    January 2014
    146 Posts
    Fuze, Glaz and Tachaska are so similar, if I put them in one model, with bodygroups and skins, will not disturb?
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  14. Post #414
    P147Proman's Avatar
    December 2016
    26 Posts
    Fuze does not have a face so idk. I actually don't know much about modding gmod. I mainly mod FNV but I'll look at the textures again to be sure.

    EDIT: looks like you can in terms of the arms and legs as those have the same uv however the heads might be a problem as they have the boot textures in there as well.

  15. Post #415
    xASTRIXx's Avatar
    September 2011
    746 Posts
    Fuze, Glaz and Tachaska are so similar, if I put them in one model, with bodygroups and skins, will not disturb?
    I think it would be better separate.
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  16. Post #416
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  17. Post #417
    P147Proman's Avatar
    December 2016
    26 Posts
    Nice job as always luxox, here are the textures of rook along with two heads.

    Rook:
    http://www.mediafire.com/file/9vq3zx03p68c315/Rook.zip

    Rook_Creneau:


    http://www.mediafire.com/file/sc0utr...ok_Creneau.zip

    Rook_Adrian:


    http://www.mediafire.com/file/8505n5...ook_Adrian.zip

  18. Post #418
    fenn1xx's Avatar
    December 2012
    136 Posts
    BlackBeard



    Luxox what app do you use to make this nice renders?

  19. Post #419
    luxox_18's Avatar
    June 2011
    639 Posts
    Quick question. Is it possible for the maps to ever be ported? I can imagine it's difficult to do so what with having destructible environments and all, but from hard to downright impossible where would you say the likeliness of them getting ported are?

    Amazing work on the Operators btw.
    Is very difficult, will require more effort and for now is not possible

    Edited:

    Luxox what app do you use to make this nice renders?
    Marmoset Toolbag 2

    Edited:

    Nice job as always luxox, here are the textures of rook along with two heads.
    Rook - Rook_Adrian:
    Thanks!
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  20. Post #420
    TheDevilsOwn's Avatar
    July 2015
    178 Posts
    Really the only thing I want from this game is the weapons.

  21. Post #421
    KreiGeR17's Avatar
    July 2012
    60 Posts
    Would love to have the Montagne and Rook models, do you think that's possible ?

  22. Post #422
    _MaZ_'s Avatar
    October 2015
    243 Posts
    Is very difficult, will require more effort and for now is not possible

    Edited:



    Marmoset Toolbag 2

    Edited:



    Thanks!
    How long do you think it will take you to get Ash and/or Valkyrie or Frost? You said you had some sort of issues with them.

    Also I have unlocked Hibana, so if you want to hit me up on Steam/Uplay and rip the model for example in the final top 5 placement cam at the end of a terrorist hunt round, send me request on steam.

  23. Post #423
    P147Proman's Avatar
    December 2016
    26 Posts
    Also I have unlocked Hibana, so if you want to hit me up on Steam/Uplay and rip the model for example in the final top 5 placement cam at the end of a terrorist hunt round, send me request on steam.
    Post the textures here so please. At the moment he is very busy and has no freetime on steam.

  24. Post #424
    _MaZ_'s Avatar
    October 2015
    243 Posts
    Post the textures here so please. At the moment he is very busy and has no freetime on steam.
    Valkyrie textures are somewhere in the previous pages. Ash textures someone had posted earlier but I quoted the comment in the previous page. Someone had the Frost textures but I'm fairly certain never posted them here. As for Hibana, Intel GPA does not work for me, me and some others were figuring that out for some time a while back with them getting it working but not for me.

    Edited:


    Hey luxos, can you get Ash? her textures are somewhere in the previous pages

    Edited:

    Edited:

    Well, if anyone wants the Hibana textures, add me as a friend on Steam and I'll help you out getting the Hibana textures. Don't have Echo though.

  25. Post #425
    P147Proman's Avatar
    December 2016
    26 Posts
    I'll get Hibana's textures later today . I have the season pass and the full game but thanks for the offer _MaZ. Appreciate the offer :).

    EDIT: The textures will be out tomorrow instead. I'm pretty busy atm and very tired from modding nv but rest assured they will be out tomorrow.
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  26. Post #426
    _MaZ_'s Avatar
    October 2015
    243 Posts
    I'll get Hibana's textures later today . I have the season pass and the full game but thanks for the offer _MaZ. Appreciate the offer :).
    Alright

  27. Post #427

    August 2011
    142 Posts
    Strange question, but any reason why Blackbeard is wearing a diving mask as opposed to standard goggles?

  28. Post #428
    Slakolov's Avatar
    March 2013
    90 Posts
    Strange question, but any reason why Blackbeard is wearing a diving mask as opposed to standard goggles?
    Because he's wearing a wetsuit under that headgear. Looks dumb compared to the rest of the uniform, they'll probably add the full wetsuit later I imagine
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  29. Post #429
    U653748's Avatar
    May 2014
    104 Posts
    Strange question, but any reason why Blackbeard is wearing a diving mask as opposed to standard goggles?
    There are also tactical goggles that do have nose guard attachments, one such example is a pair of ESS goggles seen here:


    in this case it's an attachment that slips over and covers the whole front of the googles themselves and also has a space for the turbo fan variant. it's mostly down to personal preference but it would appear that most military personnel opt not to use them. :)
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  30. Post #430

    August 2011
    142 Posts
    Because he's wearing a wetsuit under that headgear. Looks dumb compared to the rest of the uniform, they'll probably add the full wetsuit later I imagine
    That actually makes a lot of sense

    Edited:

    There are also tactical goggles that do have nose guard attachments, one such example is a pair of ESS goggles seen here:


    in this case it's an attachment that slips over and covers the whole front of the googles themselves and also has a space for the turbo fan variant. it's mostly down to personal preference but it would appear that most military personnel opt not to use them. :)
    Yeah again makes sense, although the ones blackbeard is wearing are fully enclosed around the nose, I just thought ot was kind of weird, and didn't make much sense. Slakalov's post does make sense though.

  31. Post #431
    FUN
    POLICE Fun is a disease
    I am the cure
    redBadger's Avatar
    November 2008
    22,644 Posts
    Anyone do montagne with extended shield?

  32. Post #432
    P147Proman's Avatar
    December 2016
    26 Posts
    I can get the textures for Montage but not for the shield as luxox doesn't want to rip anything other than the operators

  33. Post #433
    KreiGeR17's Avatar
    July 2012
    60 Posts
    Yeah, getting montagne model and textures would be amazing

  34. Post #434
    RAVENOV's Avatar
    June 2015
    178 Posts

    some Spanish Operator engineer Leak
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  35. Post #435
    Gold Member
    Hogie bear's Avatar
    July 2011
    10,065 Posts

    some Spanish Operator engineer Leak
    dunno why people keep calling it a leak when it was on the update page.
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  36. Post #436

    April 2016
    60 Posts
    yeah its more of a hint at something than a friggin leak, leaks are not wanted or not permitted exposure of details or info regarding something.
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  37. Post #437
    luxox_18's Avatar
    June 2011
    639 Posts

    This is from the Ubisoft page

    Also, I will continue extracting new operators very soon but for now I'm working in other games.
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  38. Post #438

    May 2016
    1 Posts
    Hi everyone,

    1) Could someone tell me in which channel of the specular map the

    roughness informations are stored.

    2) I would like to know what is the detail normal map used for? How do I use it? (especially in 3dsmax)

  39. Post #439
    _MaZ_'s Avatar
    October 2015
    243 Posts
    2) I would like to know what is the detail normal map used for? How do I use it? (especially in 3dsmax)
    I'm curious about this as well to be used in L4D2

  40. Post #440
    luxox_18's Avatar
    June 2011
    639 Posts
    Hi everyone,

    1) Could someone tell me in which channel of the specular map the

    roughness informations are stored.

    2) I would like to know what is the detail normal map used for? How do I use it? (especially in 3dsmax)
    in the specular map you can find:

    RED = Metalness
    GREEN= Specular
    BLUE=Roughness
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