1. Post #1

    March 2014
    12 Posts
    Beta was released in last week, and I rip models from it.



    Download links:

    Characters:
    https://cloud.mail.ru/public/GuxS/zZR8KyZ3V
    Weapons:
    https://cloud.mail.ru/public/N1Af/Ddd1Kcw8x
    Other models:
    https://cloud.mail.ru/public/FJrG/vxQQuGy2u

    All models rigged. Model format: psk (pskx). To import use ActorX Importer.
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  2. Post #2
    Stef17's Avatar
    August 2010
    78 Posts
    Thank you very much! Also, is the Reaper in here?
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  3. Post #3
    glarkon's Avatar
    December 2011
    329 Posts
    Thank you very much! Also, is the Reaper in here?
    yes

  4. Post #4
    Falkok15's Avatar
    July 2013
    2,295 Posts
    What's the file name for Spectre?

  5. Post #5
    F T
    Gold Member
    F T's Avatar
    December 2008
    11,823 Posts
    Jesus Christ. The poly count on these models is so much that Milkshape can't even render it properly.
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  6. Post #6
    glarkon's Avatar
    December 2011
    329 Posts
    Jesus Christ. The poly count on these models is so much that Milkshape can't even render it properly.
    Blender crashed trying to import one. Off to 3ds max!

  7. Post #7
    Falkok15's Avatar
    July 2013
    2,295 Posts
    3ds max crashed my computer when I imported something.

  8. Post #8

    March 2014
    12 Posts
    Blender crashed trying to import one.
    Some models has more than 65536 vertices, so in files was used non-standard FACE3200 extension. For blender try this script. (Open in text editor, click "run script", see misc tab). Material applied for cycles render.
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  9. Post #9
    Stef17's Avatar
    August 2010
    78 Posts
    Any chance you could post the original unrigged models?
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  10. Post #10
    Aday's Avatar
    January 2012
    29 Posts
    Can someone upload the files to mega ?

  11. Post #11

    December 2013
    42 Posts
    Can someone upload the files to mega ?
    Why the download speed is enough for me?

  12. Post #12
    fenn1xx's Avatar
    December 2012
    136 Posts
    Anyone knows how to fix the normal maps?

  13. Post #13
    Senscith's Avatar
    May 2007
    1,559 Posts
    Try inverting the blue channel, it looks extraordinarily dark compared to most blue channels.
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  14. Post #14
    E3245's Avatar
    January 2012
    942 Posts
    Anyone knows how to fix the normal maps?
    Invert one of the color channels. I can't remember what channel is it.

    EDIT: Dammit, late.
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  15. Post #15
    Aday's Avatar
    January 2012
    29 Posts
    Why the download speed is enough for me?
    My connection just times out trying to download the file off that site.

  16. Post #16
    fenn1xx's Avatar
    December 2012
    136 Posts
    Try inverting the blue channel, it looks extraordinarily dark compared to most blue channels.
    Some of the normal maps are ok if i invert the blue and red but others are a bit fucked up and it looks od when i invert the channels some solutions? the blue channed is not ok when i invert it and the normal map is a bit ok but still broken.

  17. Post #17
    hmwpmz's Avatar
    March 2009
    4 Posts
    Thanks for release!

  18. Post #18

    March 2014
    12 Posts
    To fix normal map use this formula: B=sqrt(1.0 - R^2 - G^2). (R and B channels are normalized; from 0.0 to 1.0).
    For blender i use this node setup:

  19. Post #19
    Source Engine Optometrist!
    Dennab
    June 2010
    2,266 Posts
    To fix normal map use this formula: B=sqrt(1.0 - R^2 - G^2). (R and B channels are normalized; from 0.0 to 1.0).
    For blender i use this node setup:
    Who reversed the format?

  20. Post #20
    fenn1xx's Avatar
    December 2012
    136 Posts
    To fix normal map use this formula: B=sqrt(1.0 - R^2 - G^2). (R and B channels are normalized; from 0.0 to 1.0).
    For blender i use this node setup:

    yeah the problem is that i use 3DS Max O_o

  21. Post #21
    Dimon51rus's Avatar
    January 2013
    131 Posts
    Anyone knows how to fix the normal maps?
    Give it to me, I will correct

  22. Post #22

    March 2014
    12 Posts
    Who reversed the format?
    I am.

  23. Post #23
    fenn1xx's Avatar
    December 2012
    136 Posts
    Give it to me, I will correct
    here is a link
    http://www.mediafire.com/download/lq...roken_stuf.rar

  24. Post #24

  25. Post #25

    December 2012
    179 Posts
    Awesome release, thank you very much!

    Also, to fix the textures:
    From where you are according to your picture in Photoshop, press ctrl+5, then ctrl+i, then ctrl+2. Then save.

  26. Post #26

    July 2013
    2 Posts
    http://www.mediafire.com/?e6dk2lrmmig277f

    AP9 fixed normal maps if anyone want them.


    How I fixed them

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  27. Post #27

    December 2012
    179 Posts
    Oh my, the character models actually have *modeled* eyelashes.

  28. Post #28
    jhon1246's Avatar
    August 2015
    13 Posts

  29. Post #29

    December 2012
    179 Posts
    I get these too, but the models load nonetheless so i don't think it's actually much of a bother. Just restart your actor x importer and continue.

  30. Post #30

    November 2014
    4 Posts
    Great release!Thank you very much!

  31. Post #31

    September 2015
    11 Posts
    Thanks for the release, the only thing I can say is that the weapon models are not up to par with Advanced Warfare models. I ported most of BOPS3 weapons into Unreal Engine 4.9 and can say the model quality is not that great (The Game Studios fault not the OP)

  32. Post #32
    liberalllama's Avatar
    January 2015
    676 Posts
    Still, y'e cool looking and would be cool to have in source, (so would advanced warfare stuff for that matter)

  33. Post #33
    Praise The Sun
    NikouT's Avatar
    April 2011
    560 Posts
    Thank you for your time and effort.

  34. Post #34
    Gold Member
    JustMondo's Avatar
    May 2011
    322 Posts
    I seem to get this issue too for the weapons and then the bones don't load properly. Does anyone know how to fix that?

  35. Post #35

    September 2015
    1 Posts
    Beta was released in last week, and I rip models from it.



    Download links:

    Characters:
    https://cloud.mail.ru/public/GuxS/zZR8KyZ3V
    Weapons:
    https://cloud.mail.ru/public/N1Af/Ddd1Kcw8x
    Other models:
    https://cloud.mail.ru/public/FJrG/vxQQuGy2u

    All models rigged. Model format: psk (pskx). To import use ActorX Importer.
    M0XF is there a way to get in touch with you? I have a question please

  36. Post #36
    Stef17's Avatar
    August 2010
    78 Posts
    Can anyone repost the fixed textures? Luke's link is broken.

  37. Post #37
    RAVENOV's Avatar
    June 2015
    213 Posts
    BEAST ;) NICE

  38. Post #38

    January 2015
    21 Posts
    Thanks a lot for these models, any chance of the XR2 world model? It's missing in the weapons pack, the viewmodel is the last one on the list.

  39. Post #39

    November 2014
    12 Posts
    Thanks a lot for these models, any chance of the XR2 world model? It's missing in the weapons pack, the viewmodel is the last one on the list.
    can't you just make your own world model by reducing the polygon count of the viewmodel? o.o

  40. Post #40
    liberalllama's Avatar
    January 2015
    676 Posts
    can't you just make your own world model by reducing the polygon count of the viewmodel? o.o
    Often times view models are not fully modeled, ie only the side facing the player.