and it isn't that hard getting the ICR-1 model ;)
And I'm not going to download a 50gb torrent and make 160gb worth of room for a single model jackass.
Also that map looks awful, as does that terrible ICR port, and GG for openly admitting that you illegally downloaded a pirated version of the game. ;)
Btw the first link is down now GeekComm.
I really don't understand why you have to come across angry, I think he was just trying to show you tips and tricks. But you have to come back to jzob being so angry like chill down.
(User was banned for this post ("Image Macro" - OvB))
And no, jzob's post was helpful to no-one, he just came across as a conceited asshole (nothing new there) and it might be why 3 people have already marked it as 'dumb' - I wish I could but there's no option for me - if you want to see what an actually helpful poster looks like look no further than GeekComm.
Anyways you have bullied people for no reason at all (Like me) If you started to bully the helpful guy GeekComm right now I bet he would not be so nice to you
Bullying? That's a funny way to spell "calling out." The problem with jzob's post is that he's not being helpful. Some of us can't afford a second HDD, let alone extra HDD space to illegally torrent a game some of us already own and paid for. So telling us to practically do it ourselves instead of asking for help is just rude.
Plus, not everyone has another 50+ GB of space that they can afford to free up on their existing drives.
Plus torrenting games is illegal, and against the rules, so I don't understand why it'd be suggested anyways.
On a side note, I just took a look at the ICR that was posted by GeekComm. It looks like a nice weapon, but I think they may have forgotten to nab the magazine model before uploading the files. There doesn't seem to be a magazine model present in the archive.
Well since we're back to buisness in this thread, is anyone willing to lend a hand and send me the files for the NRC soldiers? I still want to try porting them over to gmod.
Took another look through the files for the ICR that GeekComm posted, and it looks like there's a couple of issues regarding the textures. Aside from the diffuse files (anything ending in _c.dds from what I can tell), the first issue involves some of the texture files being corrupt; I tried using that Delimer Photoshop script that came up not too long ago to attempt fixing them, but it didn't seem to fix any of the problems with the textures. Just as well, there also seems to be a few missing texture files (the paint_left, paint_top, and paint_right files to be exact), so the receiver ends up not having the right textures. Just thought I'd bring that to attention.
Checked the files, they seem to lack a compression header (TL;DR, the hex code for DDS files has small section at the top that says what compression it uses). The _c.dds files seem to lack any compression type.
And a small tip for anyone that thinks the textures are too dark to work with for the ICR; there's an easy method to fix that issue while also making some of the details show in the diffuse (which is kind of necessary since the textures are so dark in some spots that some parts of the textures will still appear black without doing this). Open the diffuse for the mesh in question (example: i_wpn_t7_ar_isr27_base_c.dds) in your image editing program of choice (for the sake of example, we'll just use Photoshop for this instance). Afterwards, do the same for the specular of that same mesh (following with the previous example, i_wpn_t7_ar_isr27_base_s.dds), and then copy it over to the diffuse as a separate layer. Instead of changing the new layer's mode to Overlay, you'll instead adjust the opacity for that layer so that it's sticking at roughly 20% (you can lower this further if you still want the textures to be fairly dark). Merge the two layers together after you're done adjusting the opacity, and then save the diffuse (you can either save over the original or save it as a secondary version). This should brighten the textures up just enough for everything to be visible where it should be, while also allowing you to have some of the details show. It's not exactly the best method for fixing up the dark textures, but it's really the only way since setting the specular to function as an overlay will actually make the diffuse textures appear even darker than normal.
There ya go!
On a secondary note, the only missing texture at this point seems to be something that's labeled as "base_glow", which is pointing to a file labeled $black_color.dds. Seems to be necessary for a certain piece of the mesh that's just under where the "ON" decal is shown for the receiver.
I apparently overlooked one of the other missing textures, though I'm not sure if this one is necessary since I have a stand-in texture to work with. The one that's missing is labeled as "i_wpn_t7_ar_isr27_sights_glass_c.dds", which is part of the rear sight. Would you happen to have that one, or would it be safe for me to just throw in my stand-in glass texture?
Alright, good to know. Thanks again.
GeekComm, if it's not too much to ask, do you think you could grab the Weevil and its magazine from the finished game as well? I'd like to compare the model from the beta to the model from the finished game, as well as see if I could do something with the textures for both versions.
Thank you kindly, sir.
Sorry to bug you about this, but I think you may have grabbed the wrong weapon's files. The one you linked seems to be the VMP, not the Weevil. I'll still work on porting the VMP as well, but I thought I'd let you know in case anyone else is looking to work with the Weevil as well.
I would not be rude .. but knows if there are models of civilian vehicles so maybe i can export it
sorry for the hassle
What version of the game does the latest version of that tool work with? I actually have the space to rip the stuff now so I might do it.
Noob here. How do I apply the textures in C4D?
So is that tool actually supposed to rip all models? Cause for me, it ripped a ton of attachment and weapon models and then only a tiny amount of characters. Mainly just MP character models, SP player models and some zombie models. No enemies or NPCs or anything like that.
It did seem to rip mostly all character textures, but not meshes.
Okay nvm it is all there, it was just dumped in the completely wrong folders.
Ok yeah I was right, there don't seem to be any NPC parts ripped.