1. Post #121
    abortedalias's Avatar
    November 2015
    12 Posts
    still looks wrong to me. sorry. i dunno. something m0xf gotta look into. definetely bogus normals.
    How so? Looks good to me. Just missing specs. That's something I hope m0xf (or the tool itself) can rip from retail version of BO3.

    Edit:
    Man definitely wish there was a tool for this blue channel flipping though.
    Using this actionscript barely cuts down the work, still have to manually open all the files and resave them as tgas.

  2. Post #122

    October 2015
    46 Posts
    I'm sure that there's a dds/tga converter out there that could save you a lot of time.
    I have it a bit easy with Cinema 4D, as I can simply apply a texture filter, and bump up the blue channel.

    Does 3ds max (assuming you're using that) not have anything similar? No way to invert the blue channel in the program?

  3. Post #123
    Gold Member
    LilRobot's Avatar
    January 2009
    2,223 Posts
    How so? Looks good to me. Just missing specs. That's something I hope m0xf (or the tool itself) can rip from retail version of BO3.

    Edit:
    Man definitely wish there was a tool for this blue channel flipping though.
    Using this actionscript barely cuts down the work, still have to manually open all the files and resave them as tgas.
    oh this issue, i've had to deal with this in another department of ports i do. (however it was easier for me because each model only had a few textures, so i was ok with the manual labor)

    i'll look into trying to write something that'll flip the channels of a folder, but no promises.

  4. Post #124
    abortedalias's Avatar
    November 2015
    12 Posts
    oh this issue, i've had to deal with this in another department of ports i do. (however it was easier for me because each model only had a few textures, so i was ok with the manual labor)

    i'll look into trying to write something that'll flip the channels of a folder, but no promises.

    That'd be totally rad if possible.

    @GeekComm, not that I know of. I know you can invert the green and red, but not blue.

  5. Post #125

    November 2015
    6 Posts
    As you extract the game files?

  6. Post #126
    Gold Member
    simkas's Avatar
    May 2005
    21,004 Posts
    So is the only way to currently rip models is by using m0xf's tool which I guess rips absolutely everything and needs 160GB of space? No way to rip just specific models?

  7. Post #127
    theoneman's Avatar
    January 2012
    324 Posts
    Ah, I have Black Ops 3, when Tom-BMX updates his Lime tool to support BO3, I would have no problem ripping every single model out of the game and posting it. lol
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  8. Post #128
    Gold Member
    LilRobot's Avatar
    January 2009
    2,223 Posts
    So is the only way to currently rip models is by using m0xf's tool which I guess rips absolutely everything and needs 160GB of space? No way to rip just specific models?
    this is correct, yes. i don't know if m0xf does plan on adding a filter feature, but i'd appreciate it myself, i don't have 160GB of space laying around

    Ah, I have Black Ops 3, when Tom-BMX updates his Lime tool to support BO3, I would have no problem ripping every single model out of the game and posting it. lol

    m0xf's tool functions the same as Tom's, even better in some aspects. aside from the lack of filter, anyways.

  9. Post #129
    F T
    Gold Member
    F T's Avatar
    December 2008
    11,828 Posts
    m0xf's tool only works on reloaded (something im very surprised you people are blatantly stating) versions though. I got my copy off steam and it does jack shit.

  10. Post #130
    Gold Member
    LilRobot's Avatar
    January 2009
    2,223 Posts
    m0xf's tool only works on reloaded (something im very surprised you people are blatantly stating) versions though. I got my copy off steam and it does jack shit.
    i think the problem is the tool only works on a certain version of the game. i've had friends use it on the Steam version several times, it just stops functioning after updates, so each time there's an update that isn't in-game, m0xf has to work on a new version.
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  11. Post #131
    F T
    Gold Member
    F T's Avatar
    December 2008
    11,828 Posts
    Ooh, I see.

    Either way, I wonder what Tom's up to. He hasn't updated his site since forever and he hasn't made any news regarding BO3 support for Lime.

  12. Post #132

    November 2015
    6 Posts
    Where do I find the tool? m0xf Tool? For download

  13. Post #133
    Gold Member
    LilRobot's Avatar
    January 2009
    2,223 Posts
    Where do I find the tool? m0xf Tool? For download
    you can find the most recent build on the last page.

    or because i'm nice, at this link: https://yadi.sk/d/Q09JPnpGkpK8d

  14. Post #134

    November 2015
    6 Posts
    you can find the most recent build on the last page.

    or because i'm nice, at this link: https://yadi.sk/d/Q09JPnpGkpK8d
    Thanks LilRobot, realy!

  15. Post #135

    October 2015
    46 Posts
    For those of you who can use the tool, have you had any luck with exporting camos? Pretty interested in some of the BO3 camos.

  16. Post #136
    Gold Member
    LilRobot's Avatar
    January 2009
    2,223 Posts
    For those of you who can use the tool, have you had any luck with exporting camos? Pretty interested in some of the BO3 camos.
    camos are post-added to textures in a way that's hard-coded into the game, so they're not part of the model. you'd either need to find the sample model that uses the texture to export it, or figure out how to directly unpack the new .xpak format.

  17. Post #137

    November 2014
    12 Posts
    For those of you who can use the tool, have you had any luck with exporting camos? Pretty interested in some of the BO3 camos.
    use intel gpa to rip them works for me i exported the red hex and gold camo

  18. Post #138

    October 2015
    46 Posts
    use intel gpa to rip them works for me i exported the red hex and gold camo
    Thanks! I'll try it out.

  19. Post #139

    March 2014
    12 Posts
    For those of you who can use the tool, have you had any luck with exporting camos? Pretty interested in some of the BO3 camos.
    Use last vession ( https://yadi.sk/d/Q09JPnpGkpK8d ). It exports all textures into texture directory.

  20. Post #140

    April 2015
    11 Posts
    Hey guys,

    Sorry to be a bother, but my computer doesn't have any space for Black Ops 3, let alone 160 GB of models and textures. I was just wondering if someone was willing to upload the textures of the SVG-100 from the retail version (NOT the beta version) or a crack of it, as the beta textures look really bad. I don't need spec maps or normal maps because I can work on those myself.

  21. Post #141

    December 2015
    1 Posts
    Hey guys I stumbled upon this site while trying to find some Black Ops 3 models. I have a 3D printer and I am looking to print some Black Ops 3 props in 1:1 scale. I was wondering if someone could help me convert these models to STL, DXF, or something that will work with Solidworks. Even a simple tutorial would help.

    Thanks in advance,
    Nick.

  22. Post #142

    December 2015
    1 Posts
    Nevermind.

  23. Post #143
    abortedalias's Avatar
    November 2015
    12 Posts
    Finals are done soon.
    I'll be releasing the multiple-mesh rig I've been working on.
    Textures haven't been modified though, so it'll have to be as-is.

    [Edit]
    Here it is, enjoy. http://www.mediafire.com/download/vm...S3_MULTIRIG.7z

  24. Post #144
    Gold Member
    LilRobot's Avatar
    January 2009
    2,223 Posts
    could someone grab me the Bloodhound model from Shadows of Evil please?

    here's a pic of the weapon in first person if you need one.

  25. Post #145

    October 2015
    46 Posts
    could someone grab me the Bloodhound model from Shadows of Evil please?

    here's a pic of the weapon in first person if you need one.
    Like, pretty PRETTY please.

  26. Post #146
    Wunderfizz's Avatar
    December 2015
    30 Posts
    Has anyone grabbed the BO3 Zombies character models yet? I am dying to get my hands on them at this point. Has anyone ported them to SFM?

  27. Post #147
    mwesten1's Avatar
    January 2016
    157 Posts
    Are there any FPS arms rigged models?

  28. Post #148
    Gold Member
    huntingrifle's Avatar
    January 2009
    2,684 Posts
    All the arms are rigged, I believe they are in the "Characters" pack.

  29. Post #149
    medwed's Avatar
    September 2011
    81 Posts
    Hi.Looking
    Sd. Kfz. 251 destroyed from BO3 .Big Thanx


  30. Post #150

    January 2016
    3 Posts
    Hey everyone. Do these models retain or do they include the animations psa files?

    Edited:

    For some reason when I bring in the characters (reaper for example) they aren't rigged but the skeleton is importing with the mesh? am I doing anything wrong? Help!!!!

  31. Post #151

    November 2015
    18 Posts
    hello, here I am trying to make a second film, and I am having every character 3d black ops 3 to create my film

    Here the first film

    Here is an overview of the second

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  32. Post #152
    F T
    Gold Member
    F T's Avatar
    December 2008
    11,828 Posts
    Alright so, is anyone able to get the Egyptian Army models from this game, as well as any of the robots? I want to try porting them over to gmod.

  33. Post #153
    Gold Member
    huntingrifle's Avatar
    January 2009
    2,684 Posts
    Hey everyone. Do these models retain or do they include the animations psa files?

    Edited:

    For some reason when I bring in the characters (reaper for example) they aren't rigged but the skeleton is importing with the mesh? am I doing anything wrong? Help!!!!
    Do you have the latest version of the importing scripts for 3DS Max? I didn't update mine in a long time and importing some of the weapons had incorrect rigging, updating the script fixed the issue for me.

  34. Post #154

    January 2016
    3 Posts
    Do you have the latest version of the importing scripts for 3DS Max? I didn't update mine in a long time and importing some of the weapons had incorrect rigging, updating the script fixed the issue for me.
    I have the latest version from Gildors page which was updated on the 28th September 2015.

    It works for some models, but none of the specialist characters? I've tried re linked the mesh to the bones but does't work correctly? Am I the only one getting these issues?

    Thanks in advance.

  35. Post #155

    December 2015
    62 Posts
    Does this have attachments in its weapon file?

  36. Post #156

    January 2016
    3 Posts
    Not to worry, I've sourced the models from elsewhere as C4D files with working rigs.

  37. Post #157

    November 2015
    18 Posts
    someone would all figure in black ops 3 and map object such as a desk, a door, the computer, the chair, vehicle, it could help me with my film, please
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  38. Post #158

    January 2016
    2 Posts
    Some models has more than 65536 vertices, so in files was used non-standard FACE3200 extension. For blender try this script. (Open in text editor, click "run script", see misc tab). Material applied for cycles render.
    Thanks to your script I am able to import the .psk files into blender. However, they are low poly and have poor texture quality. How can this be fixed, as I am hoping to be able to render images like the one in the first post.

    Thanks

  39. Post #159

    October 2015
    46 Posts
    Woah, hey guys. After ages of scouring for BO3 zombies models, but to no avail, I decided to take it upon myself to dump some of the most desired models from Shadows & The Giant. Enjoy, friends! Credit, of course, to m0xf and his amazing tool!

    https://mega.nz/#!IUNhnITS!jI4UgYYW9...cDPQ_HpLdH0qVY

    Edit: I also ripped some Der Riese stuff. (Dogs, monkey bomb, teddy bear, mystery box, and some misc stuff)

    https://www.dropbox.com/s/rgqgv73lyj...ff%29.rar?dl=1

  40. Post #160

    November 2015
    18 Posts
    Thanks!!! GeekComm