Has anyone rigged the 4 zombie mode character models (not the zombies) for cinema 4d?
Quick question, when I imported the arak / kn-44 to blender, it has no texture on it. I have blender on texture mode and the textures are in the same folder as the model. Any way to actually get the textures on easily?
Has anyone ripped the character models from that WWII section? I'd really like to make something out of the American models from that level, we don't really have any really good WWII American soldiers, though we do have plenty of Germans.
whether it is possible to make the program to ignore the extracted model?
simply just rip weapons and characters takes a few hours.
mOXF, thanks for this! I got a heap through the first release! You wouldn't happen to know where I might find these characters though, would you? I can't seem to locate them:
I can find textures relating to them, but no actual models...! :P
thank you very much for updating the program!
you need to start the level at which this character appears
still version 33.0.0 supported or higher?
Prizrak.exe instantly closes whenever I open it up. By black ops 3 reloaded, do you mean the pirated version?
Ah, the new version doesn't work. Assuming it still only supports version 33. :/
Goddamnit. I don't suppose there's a way you can go back a version is there?
I doubt we'll get animations this year, but any chance m0xf? (Hopefully next year those modding tools will be released and we can get some :D)
I'd appreciate it dude! No dramas either!
Anybody know what's goin on with the textures for the VTOL? It seems to not be grabbing all the textures...
AND ANOTHER EDIT:
I found out it was using the wallpaint chipped texture, but in the game, it doesn't looke like that at all...
CoD exporters are notorious for randomly not grabbing textures, or assigning wrong materials, etc. and with how BO3 handles, I imagine it's even worse. Dunno. :/
Also, a bit off topic, but I'm assuming you can't grab zombies-specific models?
Hey, if you good folk ever get all of the NRC's models, could any of you send them my way whenever you got the time?
I wanna try porting them over to gmod, if their polycount isn't too high of course.
Has anyone managed to get the texture for the viewarms tablet on the left arm?
Looked through the characters folder couldn't find anything pertaining to it.
Also, all the spec textures for the viewarms that I've bumped into are corrupted. Anyone else getting the same issue or have a solution?
(haven't bothered to check if all spec textures are corrupted or not)
Hopefully m0xf has some insight on the issue.
Also, some weird stuff's going on with the normals.
If they're on, the textures react to light inverted-ly.
Pictures to elaborate: (Insurgency M45A1 as light reference)
Anyone have an idea on what's going on?
has the tools been updated for the current version of BO3?
try to invert the blue channel of the normal map. if the shader does it correct it should do it.
Yes, this does fix it thanks!
Actually, some of the normals seem to be fine, such as some heads and helmets
And oh man, looks like I'll have to figure out how to make a script in photoshop to invert the blue channel of all the normals on these viewarms.
Wonder why it's like this though. Best guess is BO3's engine?