New thread finally.
Wow you're fast
obligatory new thread smell
Deathmatch is a Blood bath. So Basically, Good job.
hey do you mind having a tip that says the poacher pride is different than the model in DM ?
much confusion was had that day
edit also sweet new forum structure
The OP looks awful with deepdark facepunch :c
reposting from old thread
Is the trello meant to be private?
EDIT: Fixed since this post was made
Hey guys V4.0 Might let you Aim down your sights on other classes. Or something.
Is Bhop turned off by default?
I made a dm test map and Bhopping doesn't seem to make me gain any speed.
Also If so how do I turn it on?
Wait.... What's that? Coming over the horizon?
Is that....? JUNCTION!!?!?!?!?!?
Wait? Over 200 objects have received clipping fixes?
There is an emphasis on close quarters combat, with a few open areas?
A visual update? Removing pointless lights to decrease the filesize? Removing a bunch of dynamic props that were there for no reason? A train gag at BLU's old spawn? Less bullshit? Well, count me in!
That's a pretty sexy OP.
The OP isn't centered and I'm pissed off about it.
Also, someone was talking about DM contracts in the last thread, and while it was a alright idea 6.5/10 no more no less it wasn't well drew out. So, I hopefully made a better one.
When you complete the contract, you are given a URL. This URL give you a download of that weapon's file, and at the same time tells the server you got that weapon.
There is no purpose for contracts in this community mod.
The only use I could see for contracts is if it something given out mid Death match and once completed it would give you extra points.
Kill 10 players with the Super Shotgun for 10 extra points
Quick little thing I would like to bring up.
The Super Shotgun needs tweaked. Hitting someone just an inch out of point blank and them surviving with 4 health and you ending up getting killed is probably one of the most frustrating things ever.
So, how likely is it that we'll get some kind of Halloween thing? I'd love to go through Mann Manor and such on TF2C. Of course, we don't need over the top, just some redecorating, pumpkin bombs, and magical pumpkin candy crits and I'd be all set....
So, here is my thoughts on the possible Halloween thing...
When CS:GO did it's halloween thing, they simply made it so that you'd get a random cosmetic item whenever you respawned.
You could just take the entire sets for these items and make it so whenever someone is playing as that class, they get that set of Halloween items.
As for maps, you could take one of the custom maps that've been made for TF2C, and give it a makeover. Maps like Casbah or cp_hydro.
As for hazards, I'd love to see the pumpkin bombs. They do a fuck of damage, but are only on Halloween maps, and you might as well make TF2C's first Scream Fortress Classic event start with a bang heheheheheheheheh
I'm pretty sure all the Halloween stuff is still in TF2C, so you might as well take advantage of the stuff and make a fun event. It's not like these things last too long either.
And of course, you can always have the magical pumpkin crits dropping from corpses
That is my post about Halloween stuff, trying to encourage you guys to slap that shit in the game for us to enjoy the week or so of costumes and gameplay elements that are meant for fun and games.
How about "Contracts" act as achievements?
Achieving something may score you a milestone (based on the amount of achievements of that category) - the reward may be an unlockable |Cosmetic or functional| Gun!
I'm sorry guys, this thread isn't about Valve's weird flight-of-fancy changes out of nowhere. It's about the TF2 Classic dev team's weird flight-of-fancy changes out of nowhere.
Contracts could be a thing. Not speaking on behalf of the team but I personally believe its a good incentive for players to keep playing the game to achieve a reward.
How about no rewards/hats/skins at all, and just let it be the focused multiplayer fps like it used to be back in the day?