1. Post #1
    "The superior man understands what is right; the inferior man understands what will sell"
    Chessnut's Avatar
    August 2011
    3,669 Posts


    NutScript is a free role-play gamemode framework. It basically allows you to create other role-play gamemodes quickly and easily. You do not have to re-create the general role-play gamemode functions like a character system, an inventory system, etc... Instead it is all done for you. NutScript 1.1 is a COMPLETE RE-WRITE from the ground up of NutScript 1.0. This re-write was intended to fix the deep issues found and fix them. This update provides generally higher stability, performance, and more features than its predecessor.


    NutScript 1.1 comes with a whole new set of features. This includes:
    Better performance
    Improved UI look
    Improved stability
    Tetris style inventory (https://www.youtube.com/watch?v=mSsfbu7Joy0)
    In-game server configuration
    Better animation system
    Better organization of files
    Users can now choose their languages
    And more!

    For developers, you can see a change list here: https://docs.google.com/document/d/1...4hbyyyZH4/edit


    Developers need documentation! Documentation is currently not complete, but expect it to be in the future!

    For information about the framework, try visiting the:
    Wiki
    Video Tutorial Series
    Change List


    NutScript 1.1 has been released with the MIT license to promote more freedom for use!



    Check out the official website which includes the forums at: http://nutscript.rocks
    Or chat with other developers at: https://gitter.im/Chessnut/NutScript
    Found a bug? Post it here: https://github.com/Chessnut/NutScript/issues

    Download: GitHub
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  2. Post #2
    Valkyrie121's Avatar
    October 2014
    28 Posts
    Thank you for all your handwork chestnut. Can't wait to start work on my schema.
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  3. Post #3
    Smt
    Smt's Avatar
    March 2011
    693 Posts
    i'm so happy

    probably gonna put up a server tomorrow and play with this, 1.1 looks so nice
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  4. Post #4
    Ott
    Gold Member
    Ott's Avatar
    June 2012
    6,386 Posts
    Camera work was pretty off-putting.

    I'll be honest, I've never tried this before. I'll take a look and see if I can turn it into something it wasn't designed for.
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  5. Post #5
    change my title again and i'll pwn u conna
    sants1's Avatar
    October 2012
    361 Posts
    I plan to update all of my schemas to 1.1.
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  6. Post #6

    January 2015
    5 Posts
    Nutscript is the best
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  7. Post #7
    lua_error's Avatar
    June 2011
    247 Posts
    hl2rp updated for 1.1?
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  8. Post #8
    Elec's Avatar
    March 2011
    96 Posts
    I must say NS 1.0 was awful to work with, but 1.1 has improved greatly, good work.
    Though you should make a documentation of all stock plugins and their functionality. I spent 45 minutes trying to find the chatbox inside nutscript core. D:

    hl2rp updated for 1.1?
    Yeah, but the 1.1 version is on another branch on the git.
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  9. Post #9

    May 2010
    1,503 Posts
    great work mate, glad you finally got this out the door

    Something that could be worked on is improving the english which is often not great in many areas
    not exactly critical but it would be nice
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  10. Post #10
    Gold Member
    alexanderk's Avatar
    May 2007
    1,386 Posts
    Looks very cool Chessnut, great work. I liked the video.
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  11. Post #11
    robinkooli's Avatar
    October 2012
    148 Posts
    Great work.
    Will make server with this someday.
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  12. Post #12

    August 2013
    20 Posts
    Is there a vortigaunt faction?
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  13. Post #13
    "The superior man understands what is right; the inferior man understands what will sell"
    Chessnut's Avatar
    August 2011
    3,669 Posts
    NutScript is the framework, not HL2 RP itself. And yes there is a vortigaunt faction.
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  14. Post #14

    May 2010
    1,503 Posts
    Is there a vortigaunt faction?
    this is the framework, not hl2rp
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  15. Post #15

    August 2013
    20 Posts
    NutScript is the framework, not HL2 RP itself. And yes there is a vortigaunt faction.
    Oh someone sent me here, I thought it was the hl2rp one. Sorry about that, but if there is one, what's the name? I tried to add it but it wasn't there.
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  16. Post #16
    Gold Member
    Dennab
    January 2010
    5,071 Posts
    Oh someone sent me here, I thought it was the hl2rp one. Sorry about that, but if there is one, what's the name? I tried to add it but it wasn't there.
    I sent you here because the NutScript 1.0 thread has been abandoned in favour of this thread, but even then what you posted was completely irrelevant to the thread.
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  17. Post #17
    Gary D's Avatar
    June 2012
    475 Posts
    -snip-
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  18. Post #18

    September 2012
    2 Posts
    Chessnut, what URLs are accepted for the menu music config option? I've tried dropbox and youtube, and neither work.
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  19. Post #19
    "The superior man understands what is right; the inferior man understands what will sell"
    Chessnut's Avatar
    August 2011
    3,669 Posts
    Whatever the BASS module lets you use.
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  20. Post #20
    RedNinja's Avatar
    July 2011
    851 Posts
    This is great.
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  21. Post #21
    Gold Member
    Crypptic's Avatar
    August 2010
    2,157 Posts
    Good work Chessnut
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  22. Post #22
    Dennab
    January 2014
    1,032 Posts
    I know nothing of RP but I loved that video
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  23. Post #23
    Gold Member
    Crypptic's Avatar
    August 2010
    2,157 Posts
    Anyways here's some exciting speculation I need help with.

    I and a couple of people enjoy the MetroRP that we built and also prepared a second server to use as a surface server. Using MySQL and the same database so characters and items save.

    However if you take your character on the first server and go on the second one everything will be there and be fine. But once you are on the other server picking up items etc to tal
    ke them back won't make them save when you return.

    This seems quite cryptic to me
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  24. Post #24

    April 2011
    125 Posts
    will the sample schema on your github work with this version of nutscript, or is there a new version of it?
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  25. Post #25
    change my title again and i'll pwn u conna
    sants1's Avatar
    October 2012
    361 Posts
    Anyways here's some exciting speculation I need help with.

    I and a couple of people enjoy the MetroRP that we built and also prepared a second server to use as a surface server. Using MySQL and the same database so characters and items save.

    However if you take your character on the first server and go on the second one everything will be there and be fine. But once you are on the other server picking up items etc to tal
    ke them back won't make them save when you return.

    This seems quite cryptic to me
    Hmm, I might see where there is an issue there. The first server might have not updated with the second servers update. If you restart the server, check if the inventory was updated, but don't connect back to the first server before you restart it.

    See if that works. If it works, there is the problem. I have no idea how to fix that, though.
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  26. Post #26
    Gold Member
    Crypptic's Avatar
    August 2010
    2,157 Posts
    Hmm, I might see where there is an issue there. The first server might have not updated with the second servers update. If you restart the server, check if the inventory was updated, but don't connect back to the first server before you restart it.

    See if that works. If it works, there is the problem. I have no idea how to fix that, though.
    I'll make sure to try to have everything in sync, I believe Chessnut also pushed an update to fix this particular problem, will come back with results.
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  27. Post #27
    "The superior man understands what is right; the inferior man understands what will sell"
    Chessnut's Avatar
    August 2011
    3,669 Posts
    will the sample schema on your github work with this version of nutscript, or is there a new version of it?
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  28. Post #28
    0bama's Avatar
    October 2014
    149 Posts
    Nutscript 1.1 looks pretty amazing.
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  29. Post #29

    May 2010
    1,503 Posts
    does anyone feel like fixing the groups plugin in modernrp?

    Also for evaluation, hunger plugin with config changable hunger time/heal HP instead of hunger options, give a shout if you see any bugs. There shouldn't be any as it's a very minor change to rebel's code.

    https://dl.dropboxusercontent.com/u/334984/cookfood.zip
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  30. Post #30
    "The superior man understands what is right; the inferior man understands what will sell"
    Chessnut's Avatar
    August 2011
    3,669 Posts
    Made a guide on migrating from Clockwork to NutScript 1.1
    Please note this is a draft, so if you have any suggestions just post here

    https://docs.google.com/document/d/1...COwvDT227br9mo
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  31. Post #31

    April 2009
    193 Posts
    Crafting seems broken; seeing as you manage ModernRPs Github, would you be able to fix it?
    https://github.com/rebel1324/modernr...ugins/crafting
    Thank you for Nutscript! it's amazing.
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  32. Post #32
    0x
    0x's Avatar
    October 2014
    29 Posts
    rebel1324 != chessnut
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  33. Post #33
    Best five bucks I ever spent.
    jmayo's Avatar
    January 2012
    75 Posts
    I need some help with this, the door in rp_city17_build192 which leads into the combine citadel won't open even if I'm a CP or Overwatch member. It worked with the older version but for 1.1 version, it does jack.

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  34. Post #34
    Senateman's Avatar
    March 2015
    6 Posts
    [Using Nutscript HL2RP] How do you put down the white textscreens? Also, how do you add the Combine Barriers (the energy fields that Combine can go through but Citizens can't)? Finally, why won't /dispatch or /broadcast work? Thanks!
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  35. Post #35
    Z0mb1n3's Avatar
    December 2013
    1,280 Posts
    [Using Nutscript HL2RP] How do you put down the white textscreens? Also, how do you add the Combine Barriers (the energy fields that Combine can go through but Citizens can't)? Finally, why won't /dispatch or /broadcast work? Thanks!
    1.) type: /textadd "enclose your text in quotation marks" [number size]
    2.) if you are indeed using NS 1.1, Chessnut has a plugin for it and you should probably check your entities menu. Else if you aren't running 1.1 and you're in dire need of them, I have a non-persistent (they won't save across server restart) version of forcefields on the workshop.
    3.) You must be either a scanner unit(?) or one of the combine ranks specified in the configuration file.
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  36. Post #36
    RonanZer0's Avatar
    January 2012
    1,310 Posts
    Why do the animations play so ridiculously fast for the walking speed? It looks comical it's so fast. How do I fix it?
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  37. Post #37
    I'm living in the Best Korea. 사랑해요 김치맨!
    rebel1324's Avatar
    December 2008
    2,317 Posts
    Did I gave permission to update modernRP schema to you, Chessnut?
    If I didn't, It seems it's pretty big problem for me. The army network blacklisted any github related sites.

    Anyway, I love to see new updated and sleek OP page for NutScript 1.1 :)
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  38. Post #38
    Soren's Avatar
    May 2008
    1,194 Posts
    I'm trying really hard to make an item unable to be dropped for a certain faction, but I'm having way more trouble than I should.
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  39. Post #39
    Gold Member
    jaooe's Avatar
    May 2012
    533 Posts
    still no singleplayer development? :(

    You're dumb
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  40. Post #40
    imacc2009's Avatar
    September 2013
    640 Posts
    -snip-
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