1. Post #1521
    Josher's Avatar
    July 2010
    129 Posts
    The Oculus Gift:

    Votes are appreciated
    http://steamcommunity.com/sharedfile.../?id=202160583
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  2. Post #1522
    Gold Member
    Petachepas's Avatar
    April 2011
    3,725 Posts
    Really really clever
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  3. Post #1523
    otterwolfy's Avatar
    August 2011
    1,073 Posts
    You are making me so happy by making this
    The bad news, doesn't work too well with hats.
    The good news, eye miscs seem to work fine. Though I haven't tried them all.

    Going to try to fix up the back of his neck, then work on a better texture.
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  4. Post #1524
    Punchy's Avatar
    August 2013
    9,711 Posts
    just sitting here with blender and photoshop open

    no project loaded

    trying to think of a hat

    since this is basicially the last chance to get an item ready

    Edited:

    The bad news, doesn't work too well with hats.
    The good news, eye miscs seem to work fine. Though I haven't tried them all.

    Going to try to fix up the back of his neck, then work on a better texture.
    you could always modify valves wood/bush textures, or at least draw inspiration from there
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  5. Post #1525
    Captain Westcliff: Thinks Wales is an Island
    NeoDement's Avatar
    January 2006
    18,312 Posts
    Mod releases before I forget:


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  6. Post #1526
    Gold Member

    August 2013
    116 Posts
    Vote here

    yay, beards
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  7. Post #1527
    Riley75's Avatar
    July 2013
    200 Posts
    I have another problem. When i see ubercharged players in red team they actually shows with shine and cubemaps but on blu team doesn't, what might be causing this problem?
    Anyone?
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  8. Post #1528
    Gold Member
    Frying Dutchman's Avatar
    November 2009
    3,865 Posts
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  9. Post #1529
    Human Garbage
    Sparkwire's Avatar
    June 2008
    9,479 Posts
    they're mutton chops, neither of you came up with them to begin with.
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  10. Post #1530
    Gold Member
    Frying Dutchman's Avatar
    November 2009
    3,865 Posts
    True.
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  11. Post #1531
    Gold Member
    Venezuelan's Avatar
    September 2011
    12,422 Posts
    I never even thought that one was mutton chops I assumed it was some really weird facial hair style I'd never heard of
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  12. Post #1532
    Call me "Sir Doctor"
    A_Guardian's Avatar
    November 2011
    2,345 Posts

    We still need to get our stache gold star'd.
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  13. Post #1533
    Captain Westcliff: Thinks Wales is an Island
    NeoDement's Avatar
    January 2006
    18,312 Posts
    The new one fits the style of other meshes in the game much better
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  14. Post #1534
    TheJukebox's Avatar
    August 2013
    1,952 Posts
    Yeah, you're using $translucent, which has this inherent property of layering issues. It looks like you still have tons of polys to work with - would it be easier to scrap transparency altogether?
    Ah, I could just make it a second material, not sure why I'm just now thinking of that. But ditching the transparency for more polys won't work. I originally modeled it that way and ended up with like 1600 tris from the web/mesh part of the shoe. Right now you see that mesh from above but from below it's just 3 planes that I'm trying to get the holes to be transparent since you only barely see the bottom when he's running. Adding it as a second material should work though. Thanks.
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  15. Post #1535
    Gold Member
    Zero_'s Avatar
    November 2010
    2,133 Posts
    How does the scout hat (when he's hatless) disappear when he equips a hat?
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  16. Post #1536
    Gold Member
    coverop's Avatar
    February 2010
    8,862 Posts
    Mod releases before I forget:


    Fix steam workshop links. They are wrong. Golden directs me to Short Shako and Shako to Golden.
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  17. Post #1537
    Call me "Sir Doctor"
    A_Guardian's Avatar
    November 2011
    2,345 Posts
    The new one fits the style of other meshes in the game much better
    I agree completely.
    Been meaning to redo mine as there are facial hair items in game that i can look at now, and I'm better now than I was then. but I never finish anything any way, and it seems even starting some times is impossible.
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  18. Post #1538
    Rotzloeffel's Avatar
    August 2013
    488 Posts
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  19. Post #1539
    VernoGuy's Avatar
    June 2012
    1,380 Posts
    As cool of an item this is, there's no way that's getting in without some significant changes to the color of the jacket. You should try to incorporate colors from the original heavy's outfit onto this jacket or at least add some more red to the jacket.

    From a purely "recreation of the comic jacket" perspective this is a excellent item, but from an "item players actually wear" perspective this needs a lot of work.
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  20. Post #1540
    Gold Member
    Venezuelan's Avatar
    September 2011
    12,422 Posts
    How does the scout hat (when he's hatless) disappear when he equips a hat?
    Bodygroups that are toggled through schema

    Edited:

    As cool of an item this is, there's no way that's getting in without some significant changes to the color of the jacket first. You should try to incorporate colors from the original heavy's outfit onto this jacket or at least add some more red to the jacket.

    From a purely "recreation of the comic jacket" perspective this is a excellent item, but from a "item players actually wear" perspective this needs a lot of work.
    Agreed, put this version on SFM workshop and then remake it with gameplay in mind.
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  21. Post #1541
    Colteh's Avatar
    January 2013
    1,163 Posts
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  22. Post #1542
    Gold Member
    Dr. Doughnut's Avatar
    January 2012
    2,237 Posts
    It rests a bit too high on soldier's head, making it look like soldier has a really tall forehead.
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  23. Post #1543
    Rotzloeffel's Avatar
    August 2013
    488 Posts
    As cool of an item this is, there's no way that's getting in without some significant changes to the color of the jacket first. You should try to incorporate colors from the original heavy's outfit onto this jacket or at least add some more red to the jacket.

    From a purely "recreation of the comic jacket" perspective this is a excellent item, but from an "item players actually wear" perspective this needs a lot of work.
    Yea I expected a reaction like this. The concept of this item distrubs the appearance of the heavy anyway so I didn't see there a way to make rather "item players actually wear"-able. I guess the team of SFM workshop is rather pleased about this item.
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  24. Post #1544
    Gold Member
    JPRAS's Avatar
    April 2011
    1,289 Posts
    Anyone know of jigglebone commands similar to the barnstormer's by any chance?

    cheers
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  25. Post #1545
    ClauAmericano's Avatar
    April 2013
    9,481 Posts
    Yea I expected a reaction like this. The concept of this item distrubs the appearance of the heavy anyway so I didn't see there a way to make rather "item players actually wear"-able. I guess the team of SFM workshop is rather pleased about this item.
    If you can go back and rework this item, then youŽll get a really good submission.
    Right now, it is only good for SFM and Gmod.
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  26. Post #1546
    Punchy's Avatar
    August 2013
    9,711 Posts
    GG NO RE team colors
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  27. Post #1547
    Captain Westcliff: Thinks Wales is an Island
    NeoDement's Avatar
    January 2006
    18,312 Posts
    Anyone know of jigglebone commands similar to the barnstormer's by any chance?

    cheers

    https://dl.dropboxusercontent.com/u/...-decompile.exe
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  28. Post #1548
    sky_216's Avatar
    March 2013
    396 Posts
    Yea I expected a reaction like this. The concept of this item distrubs the appearance of the heavy anyway so I didn't see there a way to make rather "item players actually wear"-able. I guess the team of SFM workshop is rather pleased about this item.
    You could have appropriated the color/design for the TF2 version rather than just lifted the entire design from the comic?
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  29. Post #1549
    Gold Member
    OzzyCockroach's Avatar
    September 2012
    3,335 Posts
    I just had a thought that someone should make a train looking scatter gun to replace the sodapopper, so I can have a hype train.
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  30. Post #1550
    Gold Member
    Deodorant's Avatar
    November 2011
    2,364 Posts




    Them lovely promos be made by xASTRIXx.
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  31. Post #1551
    joseloco's Avatar
    December 2012
    186 Posts

    The Polar Opposite


    The Arctic Essentials


    The Blizzard Blocker


    The Frostguard


    The Snowstorm


    The Figure-8


    The Glacial Gouger

    In case anyone brings it up, we started working on this before Sparkwire posted about his set.
    mod releases? :D
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  32. Post #1552
    SediSocks's Avatar
    November 2012
    656 Posts
    mod releases? :D
    Soon.
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  33. Post #1553
    Gold Member
    Trilby Harlow's Avatar
    January 2012
    2,897 Posts
    So, quick vote then?


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  34. Post #1554
    Gold Member
    Void Skull's Avatar
    February 2008
    5,139 Posts
    Old Mann Winter
    Donhonk / Void
    Heavy has been out in cold too long.




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  35. Post #1555
    Gold Member
    Venezuelan's Avatar
    September 2011
    12,422 Posts
    I like to keep everything one color because you'll find a lot of colors don't go well with blue/red
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  36. Post #1556
    Gold Member
    nightlord's Avatar
    May 2009
    9,336 Posts
    I know this get's brought up quite a bit and usually people disagree, but i really think it might be better if it covered the Soldier's eyes.
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  37. Post #1557
    Gold Member
    Petachepas's Avatar
    April 2011
    3,725 Posts







    Woot! My first model completely by me in a long time
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  38. Post #1558
    xASTRIXx's Avatar
    September 2011
    795 Posts





    Woot! My first model completely by me in a long time
    "The item is either marked as hidden or you do not have permission to view it"
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  39. Post #1559
    Punchy's Avatar
    August 2013
    9,711 Posts
    Woot! My first model completely by me in a long time
    love it, but the link is broken
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  40. Post #1560
    fuck you inspecter I do what I want
    Inspecter's Avatar
    August 2009
    10,274 Posts
    Old Mann Winter
    Donhonk / Void
    Heavy has been out in cold too long.




    Needs an image with the outdoorsman.
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