oh snap. take that @testinglol - I told you something big was happening today.
BTW, it's hosted on github - GOOD FOR YOU VALVE
In the README they refer to this as "Source 1 SDK." It's interesting that they feel they need to make the distinction between Source 1 and 2.
It's still Orange box, it's just that valve doesn't want to have a bunch of authoring tools, and their SDK structure is turning into the way it actually is when you license a Source game. Everything is located in the bin of the game dir instead of being a separate game altogether, i.e: a SDK
Exciting news, means mods now have a wider audience. Also, rift.
Hey guys, I'm wondering if this new SDK will work with Portal mods and other content-only mods. I loaded up my mod today and got this error:
I still want to believe. Half Life 3
So, wait: does this mean Mac and Linux users can play mods now, or does this open up development tools to Mac and Linux users?
The time has come, get ready now! It's time to fix everything this broke or is gonna break!
Now we can see source sdk 2013 singleplayer and multiplayer in Steam Tools section
Hey if you're making a Portal or other content-only mod, copy the "FileSystem" section of the gameinfo.txt file from one of the example mods in this link. Your mod will now work with Steampipe and presumably Linux.
So, how do we port our mods from source 2007 to source 2013?
I've compiled everything, but when i start my mod it runs in dx8, and with no dynamic shadows.
Hammer seem to be completely broken with steampipe...
While reading the news post, it seems that SteamPipe is easy to add.
Just modify the gameinfo.txt.
Of course I don't know if this is true or if it works.
So.. does this mean valve will keep it updated this time, since it's on github?
I'm not exactly sure what this means for people like me who have mods in development on the orangebox engine. Will I have to redownload the code, reintegrate all of my changed code, compile it differently, etc?
Also, do we have to connect to Github, or will that act as a beta release before they send the update live via steam?
so this is the same engine than orange box...
wow thank you valve
So this doesn't contain the sdk tools? (hlmv, hammer...)
Does this mean that the Alien Swarm SDK is actually worse than the 2013 version of the OB sdk (at least in some aspects)?
In Alien Swarm, the numbers look fine, and everything handles fine. It's just that the material browser crashes and the program will crash when it is 'over-loaded'. It's sad to see the Source SDK go, I can't brag about my 7,000 hours anymore but hopefully when this finishes, it will be a new start on Source modding. I spoke with people last night about it and they were having trouble getting it to run, so I would need to talk to a few people first. I was gonna keep using 2007 tools, but it seems that Valve may pull it when this is all set and ready to go. After all, 90% of it is useless. (minus the SDK Base 2007 stuff, that still works).