texture bakes aren't as clean as I had hoped
they'll need some retouching
making a pumpkin hat
the more i look at it the more it looks like weird hair.
Previewing a hat in the item importer, I'm getting funky white stripes along my seams, but they fade out when I zoom in. I assume it has something to do with me using a normal map (for the first time ever, woo!), but I have no idea how to fix it. The normal map is perfectly plain on the areas covering the seams.
Oh, yeah. This is some manner of herder's cap for Heavy that I'm working on. I guess this is a time as good as any to ask for crits/name suggestions from people in general and dumb/disagree ratings from Noizeblaze.
So how long till you guys get a early start on halloween items?
Killicons: It's meant to happen one day, I just have no interest or motivation for it anymore. It will eventually happen.
I made a concept of Police shirts for engineer Police set (still WIP though,).
I think it's too plain, any suggestion to make it more eyecatching?
I'm trying to compile the item with flexes and keep getting this error:
This is my QC
Or a lighter colour from normal, seeing as Heavy got the white wifebeater, just so it's not plain Team Spirit.
Also, I'd go for a more Security Guard theme instead of just Police, because area denial being his specialty, it fits more.
Does anyone know how the TF2 Workshop mailing list works? I sent an email requesting importer support for UnlitGeneric about a week ago but it didn't appear as a thread on mailing list, so I'm not sure whether it's moderated or it just didn't send properly. My email is registered and I used the address listed on the page, but ???
So.. Uh.. Pardon my being a noob, but what can be done about it? My basic googling skills gets me an approximate idea of what's going on, but none of my ill-informed attempts at solving it succeed.
So to get flexes working in the importer should I export as DMX, or something else?
Has anyone managed to get the flexes working with FBX? If so, a guide of settings used during export would be most appreciated.
How do I access the particle effect editor? Is there some way to open it through Source SDK or is it a stand alone application?
Edit: Nevermind, figured it out. Set -Tools in the launch options, got it. Does anyone know the directory for the unusual effects? Preferably the new ones, Robotic Boogaloo effects, Terror/Kill-A-Watt, Cloud 9, Aces High, Dead Presidents, Miami Nights, and Disco Beat Down.
I don't know what more can be done unless someone has successfully managed to get it working through FBX's and if they have, I'd love to see what they did so I can document it and put it up somewhere for people to find.
In order to preserve the color scheme, Ann's probably to make him not look fat, you're gonna have to add a vest or something. Just the shirt won't really work