1. Post #13201
    Gold Member
    JDER14's Avatar
    April 2008
    2,664 Posts
    oh really? when?

    Edited:

    well shit. i was late and now everyone can see it.
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  2. Post #13202
    Gold Member
    Daemon White's Avatar
    July 2010
    11,002 Posts
    Tomorrow. The one today already went off.
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  3. Post #13203
    Gold Member
    JDER14's Avatar
    April 2008
    2,664 Posts
    There anything akin to Photorealistic Zone Pack for CoP? Been running MSO+AF3. Is very nice.
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  4. Post #13204
    Gold Member
    Gatekeeper828's Avatar
    November 2010
    2,059 Posts
    Try Absolute Textures, they look pretty good in my opinion.
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  5. Post #13205
    Gold Member
    JDER14's Avatar
    April 2008
    2,664 Posts
    Thankies! May you find any bottle of vodka.
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  6. Post #13206
    Gold Member
    Morbo!!!'s Avatar
    February 2006
    7,741 Posts
    probably got lucky with the random weapon system, it's better tuned for 2.0
    Not to be a cheeky (breeki) cunt m8, but can we get an estimate, however loose, on the release of 2.0? And will the magazine system still be in it? Not been keeping up with it largely, but that's one of the features I most look forward to
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  7. Post #13207
    known terrorist
    PollytheParrot's Avatar
    April 2011
    8,749 Posts
    Well, I'm late since I was watching Silver Linings Playbook but

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  8. Post #13208
    Gold Member

    August 2013
    2,606 Posts


    Edited:

    I was curious. I can't lie when I am saying I want to know what he's cooked up
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  9. Post #13209
    'Fashion Designer'
    Beacon's Avatar
    August 2005
    15,915 Posts
    Not to be a cheeky (breeki) cunt m8, but can we get an estimate, however loose, on the release of 2.0? And will the magazine system still be in it? Not been keeping up with it largely, but that's one of the features I most look forward to
    i'm afraid not - things are very slow right now, but we're still going

    once we relaunch with our new name and moddb page, things should gain momentum again

    Edited:

    oh and yeah the mag system is definitely in
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  10. Post #13210
    ☆Artist of Science☆
    rikimaru6811's Avatar
    August 2010
    5,683 Posts
    things should gain momentum again
    For a few days.
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  11. Post #13211
    Gold Member

    August 2013
    2,606 Posts
    Finally. The video I talked about for Gunslinger is here


    Welcome to the next level of quality, gentlemen! I really like these small overall quality improving animations
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  12. Post #13212
    Cpt.MEEM's Avatar
    January 2013
    601 Posts
    Russians magic is strong.
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  13. Post #13213
    'Fashion Designer'
    Beacon's Avatar
    August 2005
    15,915 Posts
    For a few days.
    unfortunately this is the problem with not having enough team members and not being able to pay people, so hence losing the ones you do have to other things :/

    Edited:

    Finally. The video I talked about for Gunslinger is here


    Welcome to the next level of quality, gentlemen! I really like these small overall quality improving animations
    wow
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  14. Post #13214
    Gold Member
    Morbo!!!'s Avatar
    February 2006
    7,741 Posts
    i'm afraid not - things are very slow right now, but we're still going

    once we relaunch with our new name and moddb page, things should gain momentum again

    Edited:

    oh and yeah the mag system is definitely in
    Ah, good to hear. I wish I could help out, but I don't know shit except how fun it is

    Finally. The video I talked about for Gunslinger is here


    Welcome to the next level of quality, gentlemen! I really like these small overall quality improving animations
    You shouldn't have fucking brought this here. I'm a complete sucker for gun realism, now i'm turning myself the fuck inside out cos of it
    Those anims
    that jamming
    hnnnnnnnnngh
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  15. Post #13215
    Gold Member
    Etcetera's Avatar
    July 2011
    2,765 Posts
    I find it amusing that we're all salivating over a mod that makes guns not work well.
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  16. Post #13216
    Gold Member
    Morbo!!!'s Avatar
    February 2006
    7,741 Posts
    Well, if you ask me, one thing that can make a game feel new is improved models, animations and sounds for weapons, even if statistically they're exactly the same. It's what kept CS:S so fresh for me over the years.
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  17. Post #13217
    Gold Member
    Thunderbolt's Avatar
    September 2006
    5,071 Posts
    I find it amusing that we're all salivating over a mod that makes guns not work well.
    Well, guns already jam in vanilla stalker, why not have nice animations to go along with that?

    They're probably like 0% condition for video purposes
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  18. Post #13218
    Gold Member
    Morbo!!!'s Avatar
    February 2006
    7,741 Posts
    I think they have 4 weapons re-modeled and animated and in-game. It's gonna take them a loooong while to re-do the entire arsenal. probably
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  19. Post #13219
    Gold Member
    Jamie1992GSC's Avatar
    October 2009
    5,771 Posts
    I think they have 4 weapons re-modeled and animated and in-game. It's gonna take them a loooong while to re-do the entire arsenal. probably
    If they are all as good quality as what we have seen. I'd be MORE than happy to wait patiently for them.
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  20. Post #13220
    Gold Member

    August 2013
    2,606 Posts
    I think they have 4 weapons re-modeled and animated and in-game. It's gonna take them a loooong while to re-do the entire arsenal. probably
    Way more then 4, trust me

    Plus Etc. like the others already said, the mod makes gunplay very, very satisfactory. You're more immersed into the game because they're replacing all 'pop up notifications' with actual animations.
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  21. Post #13221
    Gold Member
    mikester112's Avatar
    May 2010
    4,132 Posts
    Finally. The video I talked about for Gunslinger is here


    Welcome to the next level of quality, gentlemen! I really like these small overall quality improving animations
    Holy fuck.
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  22. Post #13222
    Gold Member
    Morbo!!!'s Avatar
    February 2006
    7,741 Posts
    AAAAAAAAAAAAAAA

    Shit's fucking immense

    This + Redux = best game
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  23. Post #13223
    ( Y )ԅ(≖‿≖ԅ)
    Sgt Doom's Avatar
    March 2005
    15,936 Posts
    Pulling the charging handle back looks rather odd; I was trained to tilt the gun so the charging handle is facing upwards then pull it back; and I imagine it holds true for all AK-style guns and similar ones with the handle on the right. Doing from underneath means you might catch something on the mag, and you can't as easily apply as much force to it.

    Other than that minor thing, an amazing looking gun.

    EDIT: The video I was going to reply to disappeared, or I forgot what page I was looking at. There was a video here of an AS Val somewhere.
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  24. Post #13224
    Gold Member
    Morbo!!!'s Avatar
    February 2006
    7,741 Posts
    Yeah, it happens when I edit a post already containing a video
    here it is:
    This reloading process is something special forces like to do, since it keeps the muzzle trained towards target. Probably to reflect the VAL's purpose. Their mags are also shorter than AKs

    I think this is pretty accurate as to what you described though:

    Edited:

    This reloading process is something special forces like to do, since it keeps the muzzle trained towards target.
    That's supposed to be the idea anyway, but I saw it in a video once where an ex-spetznas soldier demonstrates the process, he ejects the empty magazine with the fresh one. I'll see if I can find it
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  25. Post #13225
    ( Y )ԅ(≖‿≖ԅ)
    Sgt Doom's Avatar
    March 2005
    15,936 Posts
    Eh, we did all the reloading with the left hand; was always taught to keep the right hand by the trigger. That AK reloading looks sort of overly show-offy, if that makes any sense.
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  26. Post #13226
    Gold Member
    Morbo!!!'s Avatar
    February 2006
    7,741 Posts
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  27. Post #13227
    Gold Member
    Muukkis's Avatar
    November 2010
    2,700 Posts
    That AK reloading looks sort of overly show-offy, if that makes any sense.
    Yeah, but it's made for gun-porn anyways. And I don't think that animation was meant for S.T.A.L.K.E.R. anyway, it seemed like it was made for Counter-Strike which has traditionally been a little more "arcade-y" with it's depiction of firearms despite being one of the first "realistic weapons" FPS games.
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  28. Post #13228
    Gold Member
    Bloodshot12's Avatar
    June 2012
    8,703 Posts
    God damnit clear sky, I can no longer play in DX10 because now my game gets a black screen for 40-50 seconds before actually doing what it's supposed to do (it happens when loading the game up, when loading a save, when changing controls, etc.)


    I mean I know it doesn't change that much but i really want wet surfaces, and the sun rays in DX9 are kinda worse looking. Plus i got a 770 now so it runs great, but I just can't stand those hiccups.
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  29. Post #13229
    Dennab
    December 2012
    3,752 Posts
    yatatata I need all those STALKER mods raight nau
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  30. Post #13230

    July 2013
    8,537 Posts
    AAAAAAAAAAAAAAA

    Shit's fucking immense

    This + Redux = best game
    correct me if I am wrong but does that mean mag checking? oh boy I would love that, in a firefight I don't know how many I have in the weapon at the moment so I can check it?
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  31. Post #13231
    Gold Member
    Doneeh's Avatar
    August 2006
    4,983 Posts
    I liked mag-checking since Condemned used it. Well, since the second one used it. The first game was terrible and didn't have a bear either.
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  32. Post #13232
    TK 421's Avatar
    June 2010
    154 Posts
    AAAAAAAAAAAAAAA

    -youtube video-

    Shit's fucking immense

    This + Redux = best game
    What's with the time lapse in between the time he shoots and the time he checks his clip?

    Edit:

    He answered this on the youtube page, its because its one of those animations that occurs after a certain time idle.
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  33. Post #13233
    Gold Member
    Morbo!!!'s Avatar
    February 2006
    7,741 Posts
    What's with the time lapse in between the time he shoots and the time he checks his clip?

    Edit:

    He answered this on the youtube page, its because its one of those animations that occurs after a certain time idle.
    That's what I suspected, I hope he irons that out soon enough. And it's not clip, it's fucking clippizine, get it right!
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  34. Post #13234
    Spends his cash on looking flash and grabbing your attention
    Rents's Avatar
    January 2012
    10,017 Posts
    I hope we're able to buy mags with silly capacities from Nimble in Redux 2, I want a makarov drum mag

    Edited:

    Or a high capacity assault clip.

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  35. Post #13235
    FlamingBlizza's Avatar
    January 2013
    1,268 Posts
    Anyone know any good released mods for Clear Sky that are similar to Oblivion lost 2010 moddpack for SHOC?
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  36. Post #13236
    Kirovich's Avatar
    November 2012
    1,039 Posts
    Uh.. I'm playing.. fuck. I think it's CS Remix? It's all I could really find that I enjoyed on CS.

    http://www.moddb.com/mods/cs-remix
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  37. Post #13237
    Gold Member
    Bloodshot12's Avatar
    June 2012
    8,703 Posts
    I'm playing this one

    http://www.moddb.com/mods/clear-sky2014

    its a simple compilation mod but it has a lot of stuff I like, like weapons from OWR and brand new hand meshes for the armors
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  38. Post #13238
    Gold Member
    simkas's Avatar
    May 2005
    21,672 Posts
    I liked mag-checking since Condemned used it. Well, since the second one used it. The first game was terrible and didn't have a bear either.
    Fuck you say? Condemned 1 is way better than 2 in every way. Condemned 2 is pretty good too but 1 is still way better.
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  39. Post #13239
    Gold Member
    JDER14's Avatar
    April 2008
    2,664 Posts
    Hey guys. Been playing PGR for CoP but I keep crashing at the plateau chopper. For some reason the game is calling for the model actors\stalker_merc\stalker_merc2c_mask.ogf but it's not in my gamedata folder. Going through the 7zip archive gets me nothing either.

    Expression : fatal error
    Function : CModelPool::Instance_Load
    File : D:\prog_repository\sources\trunk\Layers\xrRender\M odelPool.cpp
    Line : 117
    Description : <no expression>
    Arguments : Can't find model file 'actors\stalker_merc\stalker_merc2c_mask.ogf'.

    I even downloaded the Variation Mod and sifted through those files to find the .ogf but to no avail. Would there be anyway to edit the ModelPool.ccp to change it to another model?

    Edited:

    Never mind. I was using an old version of the mod.
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  40. Post #13240
    Spor's Avatar
    November 2013
    1,283 Posts


    #shotsfired
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