1. Post #1
    Gold Member
    Drury's Avatar
    April 2011
    13,600 Posts
    The Original The Original Weapon Ideas Thread

    The Originaler The Original Weapon Ideas Thread



    The Original weapon of the month.

    Our bible.

    Basic rules:

    When inventing weapons, please think about them being used on you first. Weapons that alter enemy movement in any way (e.g. natasha), obstruct their vision (e.g. concs in TFC), subtract from or outright disable some of their primary or secondary abilities (e.g. sandman, pomson) are not okay. However, you can cleverly make an annoying gimmick fun to use by inverting the effect and applying it to wearer - so weapons that enhance wearer's movement (rocketjumping), vision (e.g. scope), or their abilities (e.g. ubersaw) have a much better chance to work.

    When posting your ideas, try to focus on the core concept and use stat list only to interpret it, not the other way around. It's also perfectly fine to just throw the idea out there, like "hey guys, what about a steam gun for pyro?" - this form is also easier to read and usually sparks a discussion about possible stats.

    Do not advocate shitty design by saying "but it's already in the game!" Yes there are stuns in the game, yes there are weapons rewarding it's user for doing nothing special. Doesn't mean it's okay to have more of that crap.



    Take a look at this thing. See? Somebody already thought of it. The ultimate evil. You don't have to do it now. It's done. You're not going to top this. No point in trying.
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  2. Post #2
    I once worked at a sperm bank, the food was terrible
    The Baconator's Avatar
    April 2011
    9,004 Posts
    I can't wait for all the people wanting to add stuns to an fps game

    Robin Walker has acknowledged the sandman was a mistake "lesson learned, move on". Yet because of Sandman's existence you always see people go "wouldn't it be cool if this weapon could stun" no it wouldn't, stuns don't belong in a game descended from Quake.
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  3. Post #3
    Gold Member
    PSI Guy's Avatar
    March 2009
    6,708 Posts
    neither do burning hats or lime pink bunny heads. or slow as molasses gameplay. what's your point?
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  4. Post #4
    Gold Member
    Bynine's Avatar
    December 2012
    4,721 Posts
    neither do burning hats or lime pink bunny heads. or slow as molasses gameplay. what's your point?
    Just because there's already stupid stuff in TF2 doesn't mean there has to be more of it.

    Anyway FIRST NEW WEAPON AGOGO


    The Heart Remover
    Level 1 Fruit Scooper
    An ornate fruit scooper with an elegant, flower-covered women embossed on its handle.

    + Upon successful backstab, the user is granted regenerating health until they take damage. [2/sec]
    - 40% slower swing speed.
    - Deals no damage on non-backstabs.

    This "knife" promotes the use of the stock Invis Watch and the Cloak and Dagger, since you are more likely to escape from a situation without being hit if you have those equipped, as opposed to the Dead Ringer. It also eases afterburn, negating the Degreaser's afterburn entirely and drastically cutting damage from other sources of fire. However, it is not very suited to chainstabbing and it forces you to rely on your gun more heavily.
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  5. Post #5
    mjcabooseblu's Avatar
    January 2013
    189 Posts
    Well, I thought of this in the last thread and it shut down before anyone commented on it, so it's time to modify it and call it a new idea!
    The Soviet Stonewall
    Minigun
    While fully spun up: Immune to knockback and +40% damage resistance from all sources
    -25% spin-up speed
    Immobile while spun up
    A defensive weapon of a different kind. Basically a heavy with the Soviet Stonewall would become a mighty glacier, soaking up damage and blocking off an area at the cost of mobility and offensive power. Since being spun up immobilizes you, you'll be a magnet for Snipers and Spies, but other classes will struggle to drop you--especially if you have a nearby source of healing.
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  6. Post #6
    Gold Member
    Mikkelmann's Avatar
    May 2005
    1,364 Posts
    Well, I thought of this in the last thread and it shut down before anyone commented on it, so it's time to modify it and call it a new idea!


    A defensive weapon of a different kind. Basically a heavy with the Soviet Stonewall would become a mighty glacier, soaking up damage and blocking off an area at the cost of mobility and offensive power. Since being spun up immobilizes you, you'll be a magnet for Snipers and Spies, but other classes will struggle to drop you--especially if you have a nearby source of healing.
    Ridiculously overpowered, don't you think?
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  7. Post #7
    mjcabooseblu's Avatar
    January 2013
    189 Posts
    Ridiculously overpowered, don't you think?
    Probably. I'm not really thinking about balance right now--the core concept is what matters to me.

  8. Post #8
    Gold Member
    Bynine's Avatar
    December 2012
    4,721 Posts
    Well, I thought of this in the last thread and it shut down before anyone commented on it, so it's time to modify it and call it a new idea!


    A defensive weapon of a different kind. Basically a heavy with the Soviet Stonewall would become a mighty glacier, soaking up damage and blocking off an area at the cost of mobility and offensive power. Since being spun up immobilizes you, you'll be a magnet for Snipers and Spies, but other classes will struggle to drop you--especially if you have a nearby source of healing.
    I'm sorry, but I really don't like this weapon, even conceptually. If a Heavy with this has a Vaccinator Medic shoved up his butt, I can't think of anything that could take them out, barring a Spy (and if their backs are to the wall on the last point, that Spy has a nightmare of a job for him.) Not to mention it would be really boring to use.
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  9. Post #9
    Gold Member
    TectoImprov's Avatar
    July 2012
    9,200 Posts
    Well, I thought of this in the last thread and it shut down before anyone commented on it, so it's time to modify it and call it a new idea!


    A defensive weapon of a different kind. Basically a heavy with the Soviet Stonewall would become a mighty glacier, soaking up damage and blocking off an area at the cost of mobility and offensive power. Since being spun up immobilizes you, you'll be a magnet for Snipers and Spies, but other classes will struggle to drop you--especially if you have a nearby source of healing.
    I actually had an idea like this, I'm not sure if it's very good, because giving the Heavy just about any resistances is a very touchy subject as you can see from the responses you had. Anyway, here's my idea:

    The Big Man's Barrier
    Level 5 Minigun
    +30% Damage Resistance While Active
    +30% Knockback Resistance While Active
    -75% Max Primary Ammo
    -40% Damage Penalty
    -Resistances are reversed when out of ammo
    -Cannot receive ammo from dispensers

  10. Post #10
    mjcabooseblu's Avatar
    January 2013
    189 Posts
    I'm sorry, but I really don't like this weapon, even conceptually. If a Heavy with this has a Vaccinator Medic shoved up his butt, I can't think of anything that could take them out, barring a Spy (and if their backs are to the wall on the last point, that Spy has a nightmare of a job for him.) Not to mention it would be really boring to use.
    I hadn't thought of the Vaccinator, hm. Maybe put an additional downside that resistances wouldn't stack--or, at the very least, make the vaccinator's uber not add to the DR. Then all it would take is a kritz Medic, a Soldier, and some basic coordination to take him down. Even with healing and 50% damage resistance, if you can't kill a completely stationary target with eight seconds of crits you deserve to die.

    I'm not saying it's the best idea I've had, and I'll concede that it wouldn't be too exciting and that the DR shouldn't be 40%, but there would be ways to deal with it. (kritzoldier, uberphlog, a skilled Sniper, spies, stickies, etc)

  11. Post #11
    Gold Member
    LondierX's Avatar
    December 2012
    1,306 Posts
    Maybe there could be a Summer of 2013 Update with new weapon sets and hats like this

    The Barbeque Killer Set

    The Terrible Tenderizer
    Level X Meat Tenderizer(You know, those spiky hammers?)
    +On hit: Mark victim for Cooking(On Hit, victim takes 30% more fire damage, and heals the attacker fo 60%)
    +10% faster firing speed
    +Pulls victim towards target
    -Suffers 10% more melee damage
    -10% move speed while held
    -25% damage
    -5 health on hit

    Basically, This Melee Weapon combos with the Degreaser well, and it's a good support weapon

    The Frivolous Frier
    Level X Flamethrower

    +10% faster weapon switch
    +20% afterburn damage
    -15% afterburn time
    -10% damage
    -15 max health

    This allows an even more powerful afterburn, and it combos with the Terrible Tenderizer


    The Menacing Menace

    The Menace Maker
    Level X Slingshot (Primary)
    i:Pretty much like the Huntsman
    +Reverse damage falloff
    +If rocks are fired long enough, they deal crits and stun
    -cannot deal headshots
    -15% damage penalty

    This is like a sniping weapon or a Screwing around weapon.

    BONK! Atomic Squirt Gun
    Level X Water Pistol
    +Fires an acidic Bonk liquid that slowly damages the Victim's health for 5 health every second
    -5 rounds per can
    -15% firing speed(compared to pistol)
    +covering victims in Bonk classifies them as wet

    A defensive, support weapon meant for distraction or taking out rnrmird

    The Room Breaker
    Level X Feather Duster
    i:Dust is pretty much Jarate, but gray
    +65% faster firing speed
    +On Hit: Enemy is covered in Dust
    -85% damage penalty

    This weapon is pretty much support. That and I was pissed at Valve for changing the jarate duration attribute so that it only worked on Sniper Rifles...

    The Explosion Expositor

    The Fireworks Launcher
    Level X Rocket Launcher
    i:Fires a Unique Firework projectile
    -25% damage penalty
    +10% faster firing
    +On Hit: Ignites the Enemy
    +Fireworks use a sparkly team colored smoke particly behind them
    -Uses the Detonator sound on fire

    Basically, a Rocket Launcher that lights people on fire, and it has a sparkly super obvious effect

    The Patriot's Spirit
    Level X Flag
    -15% damage penalty
    -10 max health
    +10% faster movespeed
    +5 Second Buff Duration if using a Banner(Buff Banner, Conch, Battalion's Backup)
    +On Kill(with this weapon):+20 Extra Rage(If you even HAVE a banner)

    This is kind of the Claihdehmahmor of the Soldier, allowing his buffs to be extended, at the cost of less health and less melee damage. This also encourages finishing off enemies with melees and getting to the front lines even quicker

    Edited:

    The Wild Genius

    The Texan Terrorizer
    Level X Primary Engineer Revolver
    i:Think Spy Revolver for damage output and shiz
    +15% Faster weapon switch speed
    +25% damage bonus
    +On Kill: +20 Health + 3 Seconds of Minicrits
    -15 max health
    -On Hit: -10 Health

    A Texan has gotta have his Revolvers ready for action or....

    The Flyswatter(Texan Terroizer Variant B)
    Level X Technologically Advanced Engineer Revolver
    i:Think Spy Revolver
    i:Fires an Electricity Bolt
    +Reverse damage falloff
    +Can still fire when ammo sources are depleted
    +Plasma Ragdoll Effect
    +On Alt-Fire: Removes all status ailments at the cost of 10 Health
    -Draws from any and all ammo pools you have, starting with the Primary one
    -When Ammo Sources are depleted, it uses 15 Health per shot.

    Basically, a weapon that relies on you having a dispenser or killing people constantly, getting their ammo and, finding a source of ammo
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  12. Post #12
    I am a very friendly person!
    AbeX300's Avatar
    January 2012
    8,338 Posts
    Here's a simple one to start things off (for me, at least).


    Model

    Code:
    Replaces Secondary.
    
    Max Metal Capacity:         250
    Move Speed (while hauling): 60% (180HU/s)
    Suggestions and feedback are appreciated.
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  13. Post #13
    Gold Member
    CharlesMan's Avatar
    July 2008
    1,943 Posts
    On the topic of Tank Heavy, here's an idea I've been jugglin' around for a while, largely based on other concepts I've seen:

    The Tank Goodness
    Level x minigun
    +100 max health on wearer
    33% of damage taken by nearby teammates is redirected to you instead
    Damage taken upgrades the minigun
    Level 1: Gain a 10% life leech on hit
    Level 2: +10% fire rate
    Level 3: +2HP regenerated per second
    -40% health from healers on wearer
    -80% damage penalty

    The idea is to trade the Heavy's massive offensive power to significantly increase his presence in team-oriented combat. If you don't take out that Heavy quickly, he's going to become a very big problem for your entire team. Level 1's upgrade will encourage Heavies to get on the battlefield instead of sitting in the back soaking up damage without actually accomplishing anything, level 2 is meant to punish the enemy team for not focusing the Tank Goodness Heavy down early on, as it makes him ultra-tanky. Each level of the minigun adds unique, highly identifiable sounds so the enemy knows exactly how powerful the Tank is. I imagine the upgrade damage would be good at around 300, though that'd probably need to be tweaked. Tank Goodness Heavies cannot tank damage from other Tank Goodness Heavies, but if multiple are present any tanked damage is split equally between them. I suppose the idea is quite radical, but I believe it could work, and encourage people to work together and SHOOT THE DAMN TANK
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  14. Post #14
    Gold Member
    Deodorant's Avatar
    November 2011
    2,364 Posts
    The Everything-On-A-Stick
    Level 5 Medic melee
    100% critical hits on burning enemies.
    100% critical hits on wet enemies.
    100% critical hits on bleeding enemies.
    100% critical hits on airborne enemies.
    100% critical hits while Quick-fix jumping.
    +10% weapon switch speed.
    25% damage penalty.
    No random crits.

    The stock bonesaw does 65 damage normally and 195 while critting. This would do 49 and 147, respectively. The weapon's big hidden downside, much like with the übersaw, would be that it causes the wielder to make suicidal melee rushes whenever the slightest semblance of opportunity presents itself.
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  15. Post #15
    What's brevity?
    Dennab
    June 2006
    24,062 Posts
    The Everything-On-A-Stick
    Level 5 Medic melee
    100% critical hits on burning enemies.
    100% critical hits on wet enemies.
    100% critical hits on bleeding enemies.
    100% critical hits on enemies in mid-air.
    100% critical hits on airborne enemies.
    100% critical hits while Quick-fix jumping.
    +10% weapon switch speed.
    25% damage penalty.
    No random crits.

    The stock bonesaw does 65 damage normally and 195 while critting. This would do 49 and 147, respectively. The weapon's big hidden downside, much like with the übersaw, would be that it causes the wielder to make suicidal melee rushes whenever the slightest semblance of opportunity presents itself.
    So basically this is a good item for Spirit Breaker in Dota 2. When I play him I sometimes lose my head and make mad dashes across like a bovine ballistic missile, seeking out threats like a Drow in the jungle.
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  16. Post #16
    Gold Member
    LondierX's Avatar
    December 2012
    1,306 Posts
    The Existance Eraser
    Level X Futuristic Sniper Rife
    +Gibs target on kill
    +190% damage bonus
    -15% movement speed
    -Fires Tracer rounds
    - There is a 8 Second Firing Delay
    -Cannot Scope

    I dunno what I'm thinking here... This gun can take out most classes in one hit.I know, it's kinda overpowered, but yeah, this gun relies on pure crosshair action, and if you miss with this, oh it will cost you dearly. You escape slower, your position is revealed, and you won't be able to fire for a few seconds

  17. Post #17
    Gold Member
    Bynine's Avatar
    December 2012
    4,721 Posts
    The Existance Eraser
    Level X Futuristic Sniper Rife
    +Gibs target on kill
    +100% damage bonus
    -15% movement speed
    -Fires Tracer rounds
    - There is a 8 Second Firing Delay
    -Cannot Scope

    I dunno what I'm thinking here... This gun can take out most classes in one hit.I know, it's kinda overpowered, but yeah, this gun relies on pure crosshair action, and if you miss with this, oh it will cost you dearly. You escape slower, your position is revealed, and you won't be able to fire for a few seconds
    So you can only noscope for 100 damage a shot, each shot leaves a tracer behind, and... it takes 8 seconds to fire? I think you might have fumbled the stats a bit, because your description doesn't match what the gun does at all.

    I like the idea of that "weapon", Abe, but it's pretty underpowered. If you increased the speed an Engineer moved his buildings at instead, it could make him more offensively oriented without having to resort to the Gunslinger, which would be a great boon to the game in general.

  18. Post #18
    Gold Member
    VietRooster2's Avatar
    April 2012
    6,249 Posts

    The Ultimatum
    Level 19 Explosive Painting Instrument
    Fires paint grenades that coat enemy buildings in a jarate-like way, rendering them "condemned" and able to be damaged easier. Effect lasts half as long as jarate.
    +25 Reload Speed
    +15 Direct Damage
    -75% Clip Size
    +5% Fuse Time

    Made for more of a support role due to the "paint" effect, reload speed and direct hit damage compensate for the one shot magazine while the extra fuse time is to make sure it's not just a lochnload
    with a jarate effect.

    Obviously needs a lot of tweaking.
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  19. Post #19
    BY
    BY's Avatar
    January 2012
    267 Posts
    Spy Knife of Space Jump
    +50% higher jump height
    +50% faster movement speed while jumping
    Disguise is lost while jumping
    Cannot attack with melee weapon while jumping
    Disguise is quickly redonned upon landing

    So it gives you the ability to get closer to an enemy quickly, but makes you known in the process. And I guess it removes stair stabbing.

  20. Post #20
    I am a very friendly person!
    AbeX300's Avatar
    January 2012
    8,338 Posts
    By the way, now that we're on a new thread, which weapon idea (that you made) did you like the most from the previous thread?

    For me, I'll have to go with the Lunar Launcher.

  21. Post #21
    Gold Member
    kibbleknight's Avatar
    November 2010
    4,674 Posts
    So Merczy is apparently intended on submitting the cook set that we have been working on, so i thought we could suggest some stats to valve. These are just my ideas, and any balancing/better stat suggestions would be appreciated.

    The Barbecue Blaster
    +5 Rockets Per Clip
    +Rockets Ignite Enemies
    -25% Damage Done
    -15% Projectile Speed
    -No Random Crits

    The Duck Shot
    +On Kill: Enemy Drops Sandvich
    +35% Faster Weapon Switch Speed
    -3 Shots Per Clip
    -75% Health from Healers

    The Patty Whacker
    +Minicrits Burning Opponents
    +On Hit: Bleed for 5 Seconds
    +10% speed Increase While on Fire
    -20% Slower Attack Speed
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  22. Post #22
    Gold Member
    LondierX's Avatar
    December 2012
    1,306 Posts
    Davey Crocket
    Level X Rocket Launcher
    +On Kill: 5 Seconds of Crits
    -No random Critical Hits
    -10% slower projectile speed
    -25% damage penalty
    -50% clip size

    Come on, we all know that this would be a dream come true in MvM if it were upgraded

    Edited:

    Minecraft: Not on Steam!

    Well then Mr. Notch, I think some promos will motivate you!

    The Redstone Transmitter
    Level X Wrench
    i:All buildings are now redstone powered
    i:Replaces Dispenser with a Redstone Emitter
    i:Redstone Emitters are like a Level 1 Dispenser, but it heals 3 Health per second, 10% ammo every 5 seconds, and it powers any buildings within the radius
    +Hitting Redstone Powered Buildings Increase their power(I dunno, add a new meter, I mean, there's enough space) allowing them to Fire/Heal/Recharge at a Faster Rate
    -15 repair/upgrade rate

    I suck at unique concepts

    The Richmann's Carver(Diamond Style :D)
    Level X Sword
    +45% Faster Firing Rate
    -25% damage penalty

    This Functions near identically to the Minecraft Sword
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  23. Post #23
    StormBlink's Avatar
    January 2013
    1,419 Posts
    Speaking of Engineer buildings, I had somewhat of an Idea.

    The Code-a Cola
    Level X PDA
    i:Replaces Dispenser with the Vendorator by BONK! Industries.
    i:Vendorator dispenses Minicrits to those that are around it, which is dispensed when the metal gauge on it is full. Will continue to dispense at a rate of 25 metal a second (Activates when 200-300 metal is added)
    i:Vendorator is weaker then the Dispenser in health by 25% and only has one build level.
    -Cannot gain metal from Dispensers.


    Yes, Call it the 'Engie Kritzkrieg'. Smart users can build up to the last mark before hitting the Vendorator in dire situations to hold a point. I was thinking to maybe cut the Engies metal short by 50, But that might be too harsh.

    And to counter this new machine, Spy gets something too~



    The Timely Demise
    Level X Sapper
    i:Does not Disable Sentry
    i:Only can place one on the field
    +: -50% countdown
    +: Causes small explosion, Dealing 150 damage in its radius.

    I would love for something like this. I hate the Red Tape for the quick delevel, It gives Engies that roam away from their base a Heart Attack. This seems sort of underleveled for now, but could turn a Minisentry into a bomb.

  24. Post #24
    Gold Member
    Man in the Moon's Avatar
    July 2009
    3,921 Posts

    The Barbecue Blaster
    +5 Rockets Per Clip
    +Rockets Ignite Enemies
    -25% Damage Done
    -No Random Crits
    So basically a weaker Cow Mangler with instant fire capabilities? I'm not too crazy about that.
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  25. Post #25
    Gold Member
    Bynine's Avatar
    December 2012
    4,721 Posts
    Really, the Pyro should be the only class able to light others on fire reliably. Sure, the Heavy, Soldier, and Sniper can, but only in specific situations that are hard for them to control.
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  26. Post #26
    Gold Member
    LondierX's Avatar
    December 2012
    1,306 Posts
    Really, the Pyro should be the only class able to light others on fire reliably. Sure, the Heavy, Soldier, and Sniper can, but only in specific situations that are hard for them to control.
    Ala, Fully Reloaded Cow Mangler, easily controllable if you have good enough skill.
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  27. Post #27
    Gold Member
    kibbleknight's Avatar
    November 2010
    4,674 Posts
    i did ask for better stat suggestions to help out, and so far that hasn't happened.

  28. Post #28
    Gold Member
    LondierX's Avatar
    December 2012
    1,306 Posts
    New Weapon!
    The Credilector
    Level X Secondary Scout Weapon
    +10% radius in credit collection
    +25% more credits on collecting credits
    -15 health on kill with ANY weapon, no matter what upgrade you get

    For the Scout who's main function is getting that mooooney in MvM!
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  29. Post #29
    It's not gay unless balls are touching
    LightFlock's Avatar
    February 2013
    2,299 Posts
    Idk if we're meant to balance official weps here or not, but..

    Dalokohs Bar
    Adds +50 max health for 15 seconds (This feat was already pretty fair, so to make up for quicker noms, it doesn't last as long)
    -50% taunt duration (Only applies to dalokohs)
    Can be dropped to heal 75% max health (not applicable to self, sandvich and steak do 50%)
    Consumable drops are timed (ie bar at bottom right)
    +150% slower regeneration time (1 minute 15 sec regen as opposed to 30 sec)
    No instant consumable (Doesn't regen from health packs, or when you pick your own up)
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  30. Post #30
    Gold Member
    LondierX's Avatar
    December 2012
    1,306 Posts
    The Barbeque Blaster Suggestion B
    Level X Rocket Launcher
    +5 more rockets in a clip
    +20% faster firing speed
    +On Hit: Marks for Cooking(I love this attribute.....): Target takes 30% more fire damage, and all allies that deal damage to the victim is healed for 25% of the damage!
    -40% damage penalty

    Spamma Rockets, Doing Less damage, Markin Targets for Roasting!!
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  31. Post #31
    I'LL SUCK DICK FOR SELF-MADES
    Constructor's Avatar
    July 2011
    9,610 Posts
    The Spy Space Program

    No falling damage
    On backstab: you are flung backwards in a 45 degree angle

    I don't even know anymore
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  32. Post #32
    It's not gay unless balls are touching
    LightFlock's Avatar
    February 2013
    2,299 Posts
    The Spy Space Program

    No falling damage
    On backstab: you are flung backwards in a 45 degree angle

    I don't even know anymore
    Gimme gimme gimme! Then make a map with tons of cliffs, trains and closing degrootkeep gates. The weapon should also stun you when you land.

  33. Post #33
    Gold Member
    Erfly's Avatar
    April 2011
    7,008 Posts
    The Spy Space Program

    No falling damage
    On backstab: you are flung backwards in a 45 degree angle

    I don't even know anymore
    I like this idea, encourages spies to drop on people from higher points to surprise people.

  34. Post #34
    Pyrosexual Member (I vigorously masturbate to flames)
    Zadrave's Avatar
    March 2011
    14,283 Posts
    The Spy Space Program

    No falling damage
    On backstab: you are flung backwards in a 45 degree angle

    I don't even know anymore
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  35. Post #35
    Arctic-Zone's Avatar
    May 2010
    1,455 Posts
    The Spy Space Program

    No falling damage
    On backstab: you are flung backwards in a 45 degree angle

    I don't even know anymore
    oh, this is actually a pretty interesting idea

    the flinging can either help or harm you, depending on the situation; it probably would not be a good idea to backstab someone whose back is turned towards a cliff, for instance, or perhaps you might be flung into the range of a sentry or more enemies, but it could, in certain situations, facilitate a getaway

    and the no fall damage is pretty nice, too, i have to say
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  36. Post #36
    Gold Member
    Bynine's Avatar
    December 2012
    4,721 Posts
    Ala, Fully Reloaded Cow Mangler, easily controllable if you have good enough skill.
    You have to be virtually immobile for a time and the shot is slower than that of a regular rocket. People can see and hear you charge it up.
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  37. Post #37
    What's brevity?
    Dennab
    June 2006
    24,062 Posts
    Could also be handy for a quick escape with intel, if the conditions are right.

  38. Post #38
    Gold Member
    LondierX's Avatar
    December 2012
    1,306 Posts
    The Crippler
    Level X Sniper Rife
    +On Scoped Shot on 80% charge: Target is "crippled(-35% movement speed)"
    +15% faster reload rate
    +15% faster charge rate
    -30% damage penalty

    Perfect asset for the Mann vs Machine Sniper(Either Human or Robot!)

    The Craving Carnage
    Level X Minigun
    +20% faster firing rate
    +15% ammo restored on kill
    +30% move speed bonus
    -25% ammo from packs
    -50 Health

    This gun requires you to quickly rack up as many kills(and ammo) possible, to make up for the Heakth Penalty, keeping your gun constantly supplied with ammo. You might want a Medic plugged up your ass for this one...

    Edited:

    You have to be virtually immobile for a time and the shot is slower than that of a regular rocket. People can see and hear you charge it up.
    Think Ambush + Mute/Sneak Tactics.
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  39. Post #39
    What's brevity?
    Dennab
    June 2006
    24,062 Posts
    I dunno; people don't react to well to disables in FPS, if Natascha and Sandman are anything to go by.
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  40. Post #40
    It's not gay unless balls are touching
    LightFlock's Avatar
    February 2013
    2,299 Posts
    The Crippler
    Level X Sniper Rife
    +On Scoped Shot on 80% charge: Target is "crippled(-35% movement speed)"
    +15% faster reload rate
    +15% faster charge rate
    -30% damage penalty
    Looks to me like it'd force people to use crutches!

    *Badumtss*

    EDIT: Why does this thread have 2 pages but this is the current last post?