1. Post #4041

    August 2012
    22 Posts
    Is there a way I could use these models in Cinema4D?

    @Icy Fire. You really love my posts don't ya?
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  2. Post #4042
    RosaWeyland's Avatar
    September 2013
    190 Posts
    New module unpacker's gone up. Apparently the issue with normals was with the unpacker not pulling the data correctly, but this version should solve that issue.

    For those of us (myself included) who can't get a clean unpack containing CHUNK files, we'll need to sort and organise a means of getting the new data out. I've reached out to some people for help and if I get a fresh and updated unpack I'll be sure to host and post for you all.

    In the meantime, courtesy of Zedd: ENJOY.
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  3. Post #4043
    LTurmoil47's Avatar
    February 2016
    268 Posts
    That's awesome!
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  4. Post #4044
    Soul_'s Avatar
    July 2015
    1,218 Posts
    I can confirm normal maps are working now. There will be an update for Blue Team later today.

    Edit: Also disregard flipping the green channel of the normal maps. That applies only to the ones from Waypoint.
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  5. Post #4045
    Gold Member
    Itauske Roken's Avatar
    October 2010
    3,056 Posts
    Hey Soul I'm having a bit of issues setting up an armor color shader in blender to apply to my pbr shader. I'm trying to get it so I can add primary and secondary armor colors to it.
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  6. Post #4046
    Soul_'s Avatar
    July 2015
    1,218 Posts


    Color ramp is there to get rid of the gross white lines leftover from coloring the armor.

    Also, upscaled Waypoint normal maps vs. game normal maps:

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  7. Post #4047
    Cpt.'s Avatar
    April 2011
    466 Posts
    The only thing i like better on Waypoint normal maps are small shadows in some areas, it just adds to the depth a little bit.
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  8. Post #4048
    LTurmoil47's Avatar
    February 2016
    268 Posts


    Color ramp is there to get rid of the gross white lines leftover from coloring the armor.

    Also, upscaled Waypoint normal maps vs. game normal maps:

    They look the same to me. Even in the smallest points on the armor that i can see, they look the same.
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  9. Post #4049
    BlueFlytrap's Avatar
    November 2012
    1,321 Posts
    They look the same to me. Even in the smallest points on the armor that i can see, they look the same.
    Perhaps you don't know what it is exactly you're looking for.
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  10. Post #4050
    Soul_'s Avatar
    July 2015
    1,218 Posts
    They look the same to me. Even in the smallest points on the armor that i can see, they look the same.
    Take a closer look. There isn't any pixelation on the new normal maps, and the details are more defined.
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  11. Post #4051
    LTurmoil47's Avatar
    February 2016
    268 Posts
    If it looks outstanding and works properly, I'm completely fine with it. But to pinpoint the inconvenient mistake on the textures, no matter how noticeable, its not the first thing that's on my checklist atm. I'm happy blue team has the normal game maps for the armor now, but i don't visually see a difference between the waypoint and the actual game mappings. You guys might, but i don't. (either i'm not paying close attention, or i must be blind. :/ )
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  12. Post #4052
    RosaWeyland's Avatar
    September 2013
    190 Posts
    If it looks outstanding and works properly, I'm completely fine with it. But to pinpoint the inconvenient mistake on the textures, no matter how noticeable, its not the first thing that's on my checklist atm. I'm happy blue team has the normal game maps for the armor now, but i don't visually see a difference between the waypoint and the actual game mappings. You guys might, but i don't. (either i'm not paying close attention, or i must be blind. :/ )
    It's most noticable on the brown rectangles on Linda's chest plate. It's certainly a minor difference, but the details are much more sharp and well-defined. The same applies for the central features on the breastbone area on the middle of the chestplate.

    If you're not actively looking for the details then you'll likely not notice them, but they're there - and honestly, if higher-quality resources are available to you, why not use them?
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  13. Post #4053
    Renegade20's Avatar
    June 2016
    216 Posts


    I made a quick render with blender internal :)
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  14. Post #4054
    Soul_'s Avatar
    July 2015
    1,218 Posts
    Looks like the model smoothing broke when you imported them.
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  15. Post #4055
    Renegade20's Avatar
    June 2016
    216 Posts
    Looks like the model smoothing broke when you imported them.
    Oh it did? I used the Smd file
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  16. Post #4056
    Soul_'s Avatar
    July 2015
    1,218 Posts
    Yeah, if you want to keep it you'll want to tick the option to preserve the normal when you import.
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  17. Post #4057
    Renegade20's Avatar
    June 2016
    216 Posts
    Yeah, if you want to keep it you'll want to tick the option to preserve the normal when you import.
    Oh ok thank you
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  18. Post #4058
    mattspesh's Avatar
    April 2016
    69 Posts
    sort of a rather selfish request. If possible can we get the halo 5 gorge helmet and the Achilles armour? will probably take a while I know but if at all possible i would really appreciate it
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  19. Post #4059
    RosaWeyland's Avatar
    September 2013
    190 Posts
    Thanks to some amazing insight from Soul_, we've managed to figure out the issue that some users were having with the module unpacker not giving the full files required (CHUNK files and such). Turns out that unpacking the file at source (for example, C:\Users\USERNAME\AppData\Local\Packages\Microsoft .Halo5Forge_8wekyb3d8bbwe\LocalState\DUMP\deploy\p c\levels\globals-rtx-1.module) was the issue - filepath length was, for some unknown reason, screwing with the extractor.

    To fix this, copy the module file you want to extract to a new folder somewhere on any drive - I personally use a secondary HDD for all of my game-ripping projects, so my own filepath was D:\GLOBALS - and then extract as normal. If all works properly you should get all of the content extracted properly and cleanly without any missing files.

    This at least means nobody having to upload and host 9Gb or so of files on MEGA, so rejoice.
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  20. Post #4060
    LTurmoil47's Avatar
    February 2016
    268 Posts

    Oh hey that looks okay.

    Oh.
    Quick question. Is this still under development? I almost forgot about it.
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  21. Post #4061
    NotMajora's Avatar
    November 2014
    442 Posts
    Quick question. Is this still under development? I almost forgot about it.
    There's the reason why I never finished it right there.
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  22. Post #4062
    LTurmoil47's Avatar
    February 2016
    268 Posts
    Oh yeah. broken rigging and i believe broken weight transforms right? same problem with the grunts at first. Isn't this fixible? I know it will take a lot of time to get it right, but still.
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  23. Post #4063
    Soul_'s Avatar
    July 2015
    1,218 Posts
    I actually have one with the rigging intact. It's just been awhile since I've worked with it, so I'd need to redo the materials for it, like most of what I've ported.
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  24. Post #4064
    Soul_'s Avatar
    July 2015
    1,218 Posts


    Helljumper rigged. On to Mark IV.
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  25. Post #4065
    Gold Member
    Itauske Roken's Avatar
    October 2010
    3,056 Posts

    These shaders are fantastic.
    though I do need to figure out what's causing that obnoxious noise on everything.
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  26. Post #4066
    nanomachines
    Luxuria's Avatar
    August 2013
    8,153 Posts
    Yeeees Helljumper, I'm too excited.
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  27. Post #4067
    Soul_'s Avatar
    July 2015
    1,218 Posts
    It would be quicker if I had rigged game models, but oh well. These will do for the time being.
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  28. Post #4068
    Soul_'s Avatar
    July 2015
    1,218 Posts
    Here's a bag of goodies if people want em: http://www.mediafire.com/download/o1...17x57/Halo.zip

    It's got everything I've done to date (minus personal ports), including things like the Infinity interiors, Forward Unto Dawn interiors, etc. I didn't strip out anything that was a WIP/unfinished/abandoned so if something is broken, I'm probably aware of it.

    Feel free to improve upon what's there if you want. If you release something you changed, just credit me please!

    Anyway, enjoy.
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  29. Post #4069
    mattspesh's Avatar
    April 2016
    69 Posts
    Here's a bag of goodies if people want em: http://www.mediafire.com/download/o1...17x57/Halo.zip

    It's got everything I've done to date (minus personal ports), including things like the Infinity interiors, Forward Unto Dawn interiors, etc. I didn't strip out anything that was a WIP/unfinished/abandoned so if something is broken, I'm probably aware of it.

    Feel free to improve upon what's there if you want. If you release something you changed, just credit me please!

    Anyway, enjoy.
    wow almost a gig of stuff. thanks soul
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  30. Post #4070

    October 2013
    63 Posts
    Someone can upload halo forge weapons and vehicles model in raw - model as obj, fbx, dae and textures in any format? Only model and textures without rigged, shader, materials and etc.
    Thank you.
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  31. Post #4071
    Renegade20's Avatar
    June 2016
    216 Posts
    Here's a bag of goodies if people want em: http://www.mediafire.com/download/o1...17x57/Halo.zip

    It's got everything I've done to date (minus personal ports), including things like the Infinity interiors, Forward Unto Dawn interiors, etc. I didn't strip out anything that was a WIP/unfinished/abandoned so if something is broken, I'm probably aware of it.

    Feel free to improve upon what's there if you want. If you release something you changed, just credit me please!

    Anyway, enjoy.
    Thanks!
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  32. Post #4072
    Gold Member
    lonefirewarrior's Avatar
    July 2010
    7,314 Posts
    Soul you should take all the helmets off the Blue Team models and replace them with recolored versions of Chief's helmet.

    Or at least Linda and Fred's because their helmet designs make me want to vomit and shit at the same time.
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  33. Post #4073
    Soul_'s Avatar
    July 2015
    1,218 Posts
    Yeah, that's not something I'm in interested in doing.

    Edited:

    The amount of detail in these...

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  34. Post #4074

    August 2016
    7 Posts
    Here's a bag of goodies if people want em: http://www.mediafire.com/download/o1...17x57/Halo.zip

    It's got everything I've done to date (minus personal ports), including things like the Infinity interiors, Forward Unto Dawn interiors, etc. I didn't strip out anything that was a WIP/unfinished/abandoned so if something is broken, I'm probably aware of it.

    Feel free to improve upon what's there if you want. If you release something you changed, just credit me please!

    Anyway, enjoy.
    Sweet now to spend the next 4 hours in sfm looking at everything.
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  35. Post #4075
    goldenstalion's Avatar
    November 2012
    19 Posts
    Here's a bag of goodies if people want em: http://www.mediafire.com/download/o1...17x57/Halo.zip

    It's got everything I've done to date (minus personal ports), including things like the Infinity interiors, Forward Unto Dawn interiors, etc. I didn't strip out anything that was a WIP/unfinished/abandoned so if something is broken, I'm probably aware of it.

    Feel free to improve upon what's there if you want. If you release something you changed, just credit me please!

    Anyway, enjoy.
    woah! you just made my weekend. The environment models here are amazing!
    Might make it a personal project to retexture that new mombasa skybox model, even in it's current state it'll be super useful for scenebuilds. Thanks!
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  36. Post #4076
    SUBZER0's Avatar
    December 2012
    381 Posts
    Quick question, does anyone else have missing textures on the following models.
    tempest_structure_02
    rocket_turret
    infinity_launch_pad
    new_mombasa_04
    new_mombasa_03
    new_mombasa_02
    new_mombasa_01
    and dare is invsibile

    *Also thanks Soul_ for releasing all these models to us.*
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  37. Post #4077
    Scorpo's Avatar
    August 2015
    785 Posts
    Just wondering, has anyone managed to get the Halo 4 Marines out of the Xbone or nah?
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  38. Post #4078
    Cylonproject's Avatar
    November 2009
    786 Posts
    Yeah, that's not something I'm in interested in doing.

    Edited:

    The amount of detail in these...


    Nice when will this model be available for download? Looks almost like the Halo Wars Spartan
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  39. Post #4079
    Soul_'s Avatar
    July 2015
    1,218 Posts
    Yeah, I'm working on the sets people requested.

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  40. Post #4080
    LTurmoil47's Avatar
    February 2016
    268 Posts
    Yeah, I'm working on the sets people requested.

    Woo! Extreamly detailed Halo Wars Spartans!
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