Like, if you join without any addons installed you see that stuff?
If other valve games are anything to go by , they'll use workshop to handle it instead of downloading it straight from the server you're joining to.
This looks really good! This could be a really nice way to play 1v1
This happend after I opened a map where I added displacements without restarting dota. :D
However my real problem is that my camera and hero bug when I go to the left side of the map.
My camera goes near to the ground and the hero disapears (goes very high where he isn't visible)
This is the "line" where the hero disapears.
Has anyone an idea why?
Nvm. I found the problem.
Since the fgd from the wiki is missing stuff like the throne I think I share my fgd I found in my Source Filmmaker dota 2 folder.
Don't ask me how it got there :D
And put the halflife2.fgd to the same folder so you can see (for example) the lines of the path_corner enteties.
Btw, has anyone else problems with the shops? Sometimes they work and sometimes they don't.
Is it possible to mod loading screens yet?
(I'm a bit new at this)
For Half Life fans!
Can someone help me with the eyes?
Also the death animation is so complicated for black mesa source, that the decompiler screwed it up
I should do this for ember spirit too.
I'd recommend making ember's hat the color of his shoulder armor and maybe metal like his armor too, or a slightly darker red, and adding a flame tassel that moves similar to the one on storm's hat to make it unique from other round hats that people have made, and maybe have a style without said tassel. It could be kind of like the hat from his concept art
The hat also seems like it's not facing far down enough still too, or maybe it's tilted a little too much to the right. Can't quite put my finger on what it is about the hat's position.
Also, wouldn't these be more fitting for the Dota 2 emporium since they're more about workshop submissions than "mods?"
Does trigger_hurts hurt players? I hope there is something that does because I want to see if my stupid idea works, a sort of Mario Galaxy beat block map where land switches between deadly and safe.
Using frostivus as a custom gamemode doesn't seem to work anymore and no heroes can be selected when trying a custom map. Is this for everyone or am I just being stupid.
It seems as if snd_rebuildaudiocache is still broken. Any way to get new sound mods working without it, or to make valve know that it's not working?
Using it will cause most sound files not to work anymore.
Skill sounds, menu sounds and I think the music won't work anymore. Only the hero voice files will work.
Kinda sucks since I want to use my Necrolyte sound mod but if I can't hear all the other sound files, then why should I do that?
I just made my first three successful sound mods. I was wondering if I could get help with actually finding out what's the best way to distribute these files? I've never done anything like this in a while.
The first two replace the Radiant and Dire victory themes with the German and Russian victory themes from Call of Duty : World at War. Then I combined the sound of DP's Exorcism with the death music in World of Warcraft, which actually sounds pretty fucking cool. I know there's a way that I can link a preview, but I don't know how to do that. Any help?
Well, for a preview, just make a video and upload it to youtube.
For the actual mods, just make separate folders for each individual mod. Make sure you include the directories like sound/whatever and maybe include a readme for them.
Guys, is it possible to change the colors of particles? I mean, if I want to change Lina's ult from white/blue to black/red, would that be possible and what would I have to do?
I'm using the Alien Swarm SDK Particle Editor for Dota 2's particles. It's still buggy though like you can't change the textures of the same model like from Storm Spirit to his static remnant form and the cosmetics disappear when you use a hero as an effect (ex. Anti-Mage's Blink).
Did the recent update fix the soundcache problem?
someone has to tell valve about it. i had expected somebody to tell them by now.