1. Time to start digging into the new Hammer version and see what goodies can be found.
I'm sure there's going to be a lot

Edited:

I believe awhile back in a leak, we saw that they had a copy of dota 2 in the source 2 folder at valve.

I remember this too, but isn't Dota 2 really close to Alienswarm engine wise? Either way, I really hope Dota 2 isn't really Source 2.
Friendly x 2 (list)

2. ProductName=dota2_s2_main

Confirmed source 2?

It's from the steam_244670 file with the workshop alpha installed.
Informative x 3 Optimistic x 1 (list)

3. So...

This is it. engine2.dll is a big give away too.

c:\buildslave\source2_dota_rel_win64\build\src\eng ine2\cl_demo.cpp too
Late x 1 (list)

4. ProductName=dota2_s2_main

Confirmed source 2?

It's from the steam_244670 file with the workshop alpha installed.
i really hope valve doesnt update other source games to source 2 if they do.

i still have nightmares over steampipe and source base 2009
x 8 x 4 x 1 x 1 x 1 (list)

5. i really hope valve doesnt update other source games to source 2 if they do.

i still have nightmares over steampipe and source base 2009
It's going to be another 5 years of patch work for HL2
Zing x 1 Disagree x 1 Agree x 1 (list)

6. "!!!DOTA_SOURCE3 PORT FIXME: SOSSetOpvarFloat API not ported"

What?
Funny x 13 Useful x 1 Late x 1 (list)

7. "!!!DOTA_SOURCE3 PORT FIXME: SOSSetOpvarFloat API not ported"

What?
Source 3 confirmed
Agree x 11 Funny x 4 Informative x 1 Dumb x 1 (list)

8. HL3 confirmed, Valve trolling.
Funny x 23 Dumb x 1 Winner x 1 (list)

9. HL3 confirmed, Valve trolling.
i find that funny because breen was called consul at a point of development
x 23 x 3 x 2 x 2 x 1 (list)

10. I'm sure there's going to be a lot

Edited:

I remember this too, but isn't Dota 2 really close to Alienswarm engine wise? Either way, I really hope Dota 2 isn't really Source 2.

Dota 2 could be a stepping stone into Source 2, eventually being fully ported over. Which would explain why they wait until now to give modding support
Agree x 12 Funny x 1 (list)

11. Dota 2 could be a stepping stone into Source 2, eventually being fully ported over. Which would explain why they wait until now to give modding support
actually I think that's 100% the case, in the example addon it has a file called "source1import_name_remap_table" in which is recalls files used last Winter. So it looks like this transition is underway?

Code:
"name_remap_table"
{
"vpcf"
{
"splitter_a"		"particles/creature_splitter/splitter_a.vpcf"
etc
Funny x 1 (list)

12. whats next, .VQC?
better be the same format as goldsource and source
Optimistic x 1 Funny x 1 (list)

13. New just, just came to post that dota2 64-bit build that came with the Workshop Tools definitely seems to be running on Source2. It has a new, very pretty console, but a lot of Source1 console commands such as net_graph no longer work either.

http://i.imgur.com/sgn30gN.jpg
Winner x 4 Funny x 1 (list)

14. /EDIT: Never mind...

15. whats next, .VQC?
better be the same format as goldsource and source
There's a GUI interface for importing and setting up models. I'd be shocked if QCs are a thing at all beyond legacy content.
Funny x 1 (list)

16. this is source 2, i can confirm after talking to splinks + it's pretty friggen obvious after having a whole new build for the source engine/dota packed with it
Agree x 2 Optimistic x 1 Funny x 1 (list)

17. New just, just came to post that dota2 64-bit build that came with the Workshop Tools definitely seems to be running on Source2. It has a new, very pretty console, but a lot of Source1 console commands such as net_graph no longer work either.

http://i.imgur.com/sgn30gN.jpg
net_graph is gone but there's a net_status that takes a snapshot of network info and just prints it to console.

For example:

Code:
[   Networking        ]: Net status for host 192.168.1.138:
[   Networking        ]: - Config: Multiplayer, listen, 2 connections
[   Networking        ]: - Ports: 0 client 27005, 1 server 27015, 2 hltv 27020, 3 p2p 0, 4 total.
[   Networking        ]: - Latency: avg out 0.02s, in 0.02s
[   Networking        ]: - Loss:    avg out 0.0, in 0.0
[   Networking        ]: - Packets: net total out  55.2/s, in 55.3/s
[   Networking        ]:            per client out 27.6/s, in 27.6/s
[   Networking        ]: - Data:    net total out  9.1, in 9.1 kB/s
[   Networking        ]:            per client out 4.6, in 4.5 kB/s
Funny x 2 Informative x 1 (list)

18. How long does steam save your avatars for? I've saved the URL of every avatar I've ever used on steam since september 2012 and they are all still on steam's servers, I made sure they weren't just still cached on my machine. What's up with that?
Optimistic x 1 Funny x 1 Late x 1 (list)

19. I'm not real familiar with Source these days. I found a reference to PhysX, I believe. Is this new?

\..\Steam\steamapps\common\dota 2 beta\dota_ugc\game\bin\sdkassettypes.txt

Code:
<!-- schema text {7e125a45-3d83-4043-b292-9e24f8ef27b4} generic {198980d8-3a93-4919-b4c6-dd1fb07a3a4b} -->
CAssetTypeConfig
{
//////////////////////////////////////////////////////////////////
// Resource Types
//////////////////////////////////////////////////////////////////

CResourceAssetTypeInfo[] m_ResourceTypes =
[
...

CResourceAssetTypeInfo
{
string m_Name 			= "physics_collision"
string m_FriendlyName 	 	= "Physics Collision Mesh"
string m_IconLg 		= "toolimages:assettypes/physics_lg.png"
string m_IconSm 		= "toolimages:assettypes/physics_sm.png"
string m_Ext 			= "vphys"
string m_ResourceModule 	= "vphysics2"
bool m_bHideTypeByDefault	= true
bool m_bIgnoreCompiledState  	= true
string[] m_AssetTypeGroups	= ["Physics"]
string m_CompilerIdentifier	= "CompileVPhysXData"
bool m_bCanBeAChildCompile	= true
},
]
Agree x 2 Late x 1 (list)

20. The future of Valve modding is looking bright

Bonus: (hammer 2014)

looks much more user-friendly

if you think about valve's typical release schedule we could be seeing a new game from them in 2-3 months
Funny x 8 Disagree x 1 (list)

21. Welp that's it folks looks like Source 2 has officially been released

c:\buildslave\source2_dota_rel_win64\build\src\vph ysics2\vphys2_debug.cpp
c:\buildslave\source2_dota_rel_win64\build\src\vph ysics2\vphysics2.cpp
c:\buildslave\source2_dota_rel_win64\build\src\int erfaces\interfaces.cpp
c:\buildslave\source2_dota_rel_win64\build\src\mat hlib\mathlib_base.cpp
c:\buildslave\source2_dota_rel_win64\build\src\res ourcefile\resourcestream.cpp
c:\buildslave\source2_dota_rel_win64\build\src\pub lic\resourcefile\resourcestream.h
c:\buildslave\source2_dota_rel_win64\build\src\rub ikon\rnserialize.inl
c:\buildslave\source2_dota_rel_win64\build\src\rub ikon\rnsnoop.inl
c:\buildslave\source2_dota_rel_win64\build\src\rub ikon\rubikon.cpp
c:\buildslave\source2_dota_rel_win64\build\src\tie r1\mempool.cpp
c:\buildslave\source2_dota_rel_win64\build\src\tie r1\configvalue.cpp
C:\buildslave\source2_dota_rel_win64\build\src\vph ysics2\Retail\win64\vphysics2.pdb
Here are all the "strings" from vphysics2.dll see if you can find anything interesting...
Funny x 3 (list)

22. so vmdl is actually the new QC, it stores the data on where the source files are and looks like a new DME/DMX format
Funny x 1 (list)

23. Welp that's it folks looks like Source 2 has officially been released

Here are all the "strings" from vphysics2.dll see if you can find anything interesting...
Thanks for parsing that dll. Nothing juicy. Source 2 and PhysX references, though.
Zing x 1 (list)

24. The new hl2.exe has stopped working

x 26 x 1 x 1 x 1 x 1 x 1 (list)

25. Now we know it's Valve's fault.
Funny x 3 Dumb x 2 (list)

26. Oh man this is big
Hope this means some source 2 games soon
Optimistic x 10 Agree x 3 Late x 1 (list)

27. General hype, downloading this even though I have no idea what I could do with it.
The 6 hours of TF2 mapping experience speaks for itself.

28. Can i ask in here for a skin link? I'm trying to find the link for the Original Steam skin, which i found on PC Gamer list, since the link in there looks to be dead or blocked for me, idk. So if anybody knows about this skin, could you share it? Can't find a damn thing about it on Google

29. I didn't expect that Source 2 will debut like this. Alsoc almost 300 guests are viewing this thread.

31. net_graph is gone but there's a net_status that takes a snapshot of network info and just prints it to console.

For example:

Code:
[   Networking        ]: Net status for host 192.168.1.138:
[   Networking        ]: - Config: Multiplayer, listen, 2 connections
[   Networking        ]: - Ports: 0 client 27005, 1 server 27015, 2 hltv 27020, 3 p2p 0, 4 total.
[   Networking        ]: - Latency: avg out 0.02s, in 0.02s
[   Networking        ]: - Loss:    avg out 0.0, in 0.0
[   Networking        ]: - Packets: net total out  55.2/s, in 55.3/s
[   Networking        ]:            per client out 27.6/s, in 27.6/s
[   Networking        ]: - Data:    net total out  9.1, in 9.1 kB/s
[   Networking        ]:            per client out 4.6, in 4.5 kB/s
No net_graph? That is the worst thing ever happen in dota 2, period. The only way to continuously see ping without entering console or typing -ping several times is gone.
Dumb x 5 Zing x 1 Disagree x 1 (list)

32. There's no point to hurry with porting main dota client to source 2 because it looks exactly the same, but more bugs.
Funny x 2 Zing x 1 Agree x 1 (list)

33. Oh my god a new hammer!! Is it WYSIWYG?
Optimistic x 1 (list)

34. it still supports Source 1.0. maps, that's awesome. Just opened Operation Black Mesa map in it. That's nice, looks like porting from Source 1 may not be hassle in the end.
Winner x 5 Optimistic x 2 Agree x 1 Informative x 1 (list)

35. Damn. Creating a new map just crashes it.
Friendly x 1 Disagree x 1 Funny x 1 Dumb x 1 (list)

36. I still want to know how big the new maps can get. Imagine...

37. New Hammer crashes on me when I create a new map or open an existing one. GG, Valve, you're sticking to your traditions well.
Dumb x 9 Useful x 1 Disagree x 1 (list)

38. New Hammer crashes on me when I create a new map or open an existing one. GG, Valve, you're sticking to your traditions well.

Lol, it's alpha. I wouldn't expect stability here...
Agree x 8 Zing x 3 Late x 1 (list)

39. No net_graph? That is the worst thing ever happen in dota 2, period. The only way to continuously see ping without entering console or typing -ping several times is gone.
Dota 2 has net_graph though...
Dumb x 2 (list)

40. Welp that's it folks looks like Source 2 has officially been released

Here are all the "strings" from vphysics2.dll see if you can find anything interesting...
Rubikon is the name of the experimental physics engine Valve gave a talk on at GDC.
Agree x 2 (list)