1. Post #1
    Gold Member
    TectoImprov's Avatar
    July 2012
    9,089 Posts
    This is a thread where you can post weapon ideas, and rate others. I'm not sure if this has been done before, but I'm really curious to see other people's ideas for weapons, because it's kind of a hobby for me to make ones of my own.





    Feel free to rate them, and post your own!
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  2. Post #2
    Sockson's Avatar
    July 2012
    108 Posts
    Huh, maybe a new Scout secondary.

    Assailant's Appliance (a C4-like cardboard box with a toy-car remote)

    Fires detonate-able combustive
    Able to stick to walls
    -60% regeneration speed
    -25% max health on wearer
    Cannot detonate while on fire

    lol i am so bored it's not even funny
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  3. Post #3
    Dear leader of the DPRKFC
    Xieneus's Avatar
    December 2009
    14,684 Posts
    Ion Cannon Beacon

    Can only be deployed once. Once deployed it can be disarmed by Engineers. If not disarmed in twenty seconds an Ion Cannon strike will be activated.

    + 9999 Damage if activated
    + Round will be ended if activated
    - Can only be used once
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  4. Post #4
    emmens's Avatar
    October 2011
    793 Posts
    My wrench idea.
    The Turtle Shell Cracker
    All health becomes metal!
    35% Damage penalty
    -30 metal needed to upgrade.
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  5. Post #5
    Maxime Lebled
    maxumym's Avatar
    December 2010
    11,412 Posts
    Original weapon
    Do not stela
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  6. Post #6
    Daakun's Avatar
    November 2010
    380 Posts
    Engie Wrench I'm too lazy to name
    +50% attack speed
    -75% damage
    Takes 3 hits to remove sappers
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  7. Post #7
    Gold Member
    theharribokid's Avatar
    October 2010
    1,321 Posts
    Sapper idea for SVDL's Timely demise: http://forums.steampowered.com/forum....php?t=2635501
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  8. Post #8
    4444's Avatar
    September 2011
    917 Posts


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  9. Post #9
    Gold Member
    CharlesMan's Avatar
    July 2008
    1,943 Posts
    But why would you give an on-kill weapon such a harsh damage penalty? You're not gonna kill shit with 60-damage meatshots!
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  10. Post #10
    4444's Avatar
    September 2011
    917 Posts
    But why would you give an on-kill weapon such a harsh damage penalty? You're not gonna kill shit with 60-damage meatshots!
    Milk is amazing and all the other cooldown items for the Scout are annoying even without instant recharge.
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  11. Post #11
    Gold Member
    Magmacow358's Avatar
    July 2010
    2,193 Posts
    The Pyrotechnic Propulsion:

    +Primary attack pushes user back when in air
    +30% airblast knockback
    +10% damage
    -Airblasted projectiles do not minicrit
    -25% faster ammo consumption for primary attack


    Basically a rocket engine that allows pyro to fly awkwardly
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  12. Post #12
    VernoGuy's Avatar
    June 2012
    1,380 Posts
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  13. Post #13
    Gold Member
    LegndNikko's Avatar
    October 2009
    10,292 Posts
    30 seconds? Jesus Christ
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  14. Post #14
    VernoGuy's Avatar
    June 2012
    1,380 Posts
    30 seconds? Jesus Christ
    Maybe a bit to high, but I figure I had to dramatically make up for lack of damage and approximate 7 second building death. Sure, Spy can shoot the buildings, but he'll have to deal with enemies and players can notify their Engie via chat if something is silently sapped.

    [SUB]Edited:[/SUB]

    came up with a better name for the Phantom Fondler: the Abrasive Apparition.
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  15. Post #15
    Gold Member
    Mr. Magoolachub's Avatar
    January 2007
    4,198 Posts
    The Dick Sucker
    +sucks dicks
    -not a weapon
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  16. Post #16

    August 2012
    14 Posts

    I made some of these concepts a while back in SPUF as Thriceroy
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  17. Post #17
    :thinking:
    UberMunchkin's Avatar
    March 2010
    11,278 Posts

    You don't need ideas for this, it should stay the same as it is.
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  18. Post #18
    Gold Member
    Lijitsu's Avatar
    September 2009
    9,932 Posts
    Ion Cannon Beacon

    Can only be deployed once. Once deployed it can be disarmed by Engineers. If not disarmed in twenty seconds an Ion Cannon strike will be activated.

    + 9999 Damage if activated
    + Round will be ended if activated
    - Can only be used once
    I prefer the Nuclear Strike Beacon. Same stats, except it's Nod so it's immediately better.
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  19. Post #19
    hawk18727's Avatar
    February 2012
    210 Posts
    Philory really has some nice ideas. Raser gun( because it's a pretty nice bonus ) and the power glass( because it encourages to play save, not agressive. Besides, if you've got hit or seen, most of the time you're already dead. Not entirely sure how the upside will pay-off, but generally, it's ok for such a downside. ) are the ones i especially like. But other twelve of them... meh, pretty awful. Here's my two cents:

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  20. Post #20
    Gold Member
    Cyanlime's Avatar
    August 2011
    1,331 Posts
    I've just got a simple one, a Pyro secondary which shoots oil pellets, coating enemies hit.
    Enemies coated in oil take mini-crits from fire.
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  21. Post #21
    Gold Member
    Linda,Octopus's Avatar
    August 2012
    4,011 Posts
    I've just got a simple one, a Pyro secondary which shoots oil pellets, coating enemies hit.
    Enemies coated in oil take mini-crits from fire.
    Yet no downsides?

    Give that weapon a downside or two and it might be okay!
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  22. Post #22

    Spooky 💀 Member

    slapdown3's Avatar
    July 2010
    2,174 Posts
    Yet no downsides?

    Give that weapon a downside or two and it might be okay!
    I don't think oil pellets would do much damage anyways.
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  23. Post #23
    Gold Member
    Man in the Moon's Avatar
    July 2009
    3,851 Posts
    Yet no downsides?

    Give that weapon a downside or two and it might be okay!
    you mean aside from doing away with your ranged damage abilities?
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  24. Post #24
    Blueleaf's Avatar
    October 2011
    1,526 Posts
    Unnamed Spy Watch
    On cloak: Cloaks teammates in a radius around the spy
    +20 Cloak length for every teammate cloaked with you
    Maximum number of 3 teammates can be cloaked with you
    Cloak blink stays until you uncloak
    Cloak blink applies to all Players cloaked
    -30 base Cloak time length

    It's basicly a method of getting your allies past enemies at the cost of being less useful for solo missions.
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  25. Post #25
    Gold Member
    Linda,Octopus's Avatar
    August 2012
    4,011 Posts
    you mean aside from doing away with your ranged damage abilities?
    As far as I can see it looks like he just made the stock shotgun coat enemies in oil, which would minicrit if turned on fire.
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  26. Post #26
    Gold Member
    TectoImprov's Avatar
    July 2012
    9,089 Posts
    Yet no downsides?

    Give that weapon a downside or two and it might be okay!
    It's downside is that you feel that you need to taunt more with it, taking more risks.
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  27. Post #27
    Gold Member
    Erfly's Avatar
    April 2011
    6,978 Posts
    It's downside is that you feel that you need to taunt more with it, taking more risks.
    Here we go again.
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  28. Post #28

    Spooky 💀 Member

    slapdown3's Avatar
    July 2010
    2,174 Posts
    I don't know, oil pellets sound a lot like paintballs to me.
    Paintballs don't hurt much.
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  29. Post #29
    What's brevity?
    Dennab
    June 2006
    24,062 Posts
    Few things for Medic with an emphasis on providing alternate playstyles.

    Secondary Medic weapon: Vita-Shield.

    This weapon radically changes the playstyle of the Medic, making him more of a tanking "Guardian" than a frantic nursemaid shooting life-lasers at people and administering singular buffs to targets. With the Vita-Shield, Medic loses his Medigun in favour of a large shield of sorts, which is activated by pressing right mouse button whilst holding either your primary or melee. When the shield is deployed, the Medic's movement speed is greatly reduced to the speed of a Huntsman Sniper, whilst he takes 50% less damage; any ally stood behind the shield takes less damage as well from any sources that pass through the forcefield generated by the shield, though the percentage varies on the Medic's Uber level. For Guardian Medics, Uber acts as a sort of modifier for the shield; when Uber is below 30%, allies behind the shield take 25% less damage, between 30% and 70% allies takes 50% less damage, and when Uber is over 70%, allies take 75% less damage.

    Vita-Shield users have Uber that gradually regenerates up to 50%, meaning that it takes a short while for a Guardian to reach mid-level power, though having Uber-based items like Vitasaw or Ubersaw can help with Uber, namely storing Uber from an earlier life and building up additional Uber respectively. If Uber is above 50%, it will degrade gradually, meaning that the "Level 3" Shield power won't last forever, and encourages keeping the Uber above 70% to make use of the benefits. The main downside of the Vita-Shield is that the Medic is for the most part unable to perform any real healing, unless they're using the Amputator or Crossbow, so consider holding one of these weapons in conjunction with the Shield if you want to retain active medical capabilities in conjunction with preventative protection.

    Secondary Medic weapon: Lebenlufter.

    Again I pull out an old idea from times past; the Lebenlufter, the medical equivalent of a Flamethrower. Essentially, you spray your allies with a sort of healing gas that heals over time, with a semi-finite supply of gas that gradually regenerates over time, preventing continuous Lebenlufter spam. Secondary fire uses up Uber and charges the gas with different buffs depending on specific variants of the original Lebenlufter model, such as taking less damage, dealing more damage, moving faster, etc.

    Secondary Medic weapon: The Unholy Grail.

    A new albiet twisted variation on the phrase "I help those who help themselves", the Unholy Grail adheres to an ancient family heirloom relating to one of the Medic's Romanian ancestors; a chalice that is always filled with "cursed blood". After a holiday in the Carpathian Mountains, the Medic came to inherit this dark artifact, and started using it in combat on Halloween. Making a few modifications with it to be compatible with Uber power, the Medic will not equip his Medigun when the Grail is in his loadout. The way the Grail works is similar to Mad Milk, only differently; the Medic can throw the Grail and splash the cursed blood onto his teammates, granting them 50% lifesteal for 10 seconds, allowing them to heal themselves by dealing damage; the cursed blood will replenish itself after about 15-20 seconds. Another ability the Grail possesses is that the blood can also be drunk by the Medic himself, however it can't be drunk neat; it can only be drunk at full Uber. For 10 seconds after drinking the cursed blood/Uber cocktail, the Medic becomes a powerful vampire of sorts, capable of dealing more damage, taking less damage, moving faster, and causing enemies to drop Medkits upon death. However he is restricted to melee combat, using fast-hitting claws to slash at enemy mercenaries/robots, and his health regen is somewhat reversed too, what with the whole vampire thing and all.

    So in conclusion, a Shield that makes Medic a Guardian, a healing flamethrower that allows "heal and forget" strategies, and a cursed chalice that gives allies lifesteal and can turn Medic into a vampire. Yeah.

    Also I disagree with slapdown, since paintballs do certainly sting; I can attest to this.
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  30. Post #30
    Dennab
    February 2007
    12,255 Posts
    The Tranquilizer/The Mercy Killer/The act of Mercy
    Replaces the Revolver

    Fires a dart projectile
    On hit: Target run speed is gradually reduced to 50% for 5 seconds
    + Silent, can be fired while disguised
    + No damage indication
    - 100% damage dealt
    - 1 bullet clip size

    Edited:

    This is a Spy weapon aimed to encourage a stealthy or supportive playstyle. You will be able to catch up with enemies you're chasing, you'll be able to backstab Scouts, you'll be able to silently separate a Medic from his group, you'll be able to assist teammates by slowing down enemies, you'll be able to outrun enemies who are chasing you.

    However, you will be completely unable to kill enemies at range, and will have to rely solely on your knife for kills. Furthermore, it is harder to hit moving targets at long range due to being a projectile like Medic's syringes, and the 1 bullet per clip prevents spamming from being a viable strategy.
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  31. Post #31
    Maxime Lebled
    maxumym's Avatar
    December 2010
    11,412 Posts
    I don't know, oil pellets sound a lot like paintballs to me.
    Paintballs don't hurt much.
    You just never got hit by one in close range.
    And they don't wear these protective costumes.
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  32. Post #32
    Inigo Montoya's Avatar
    May 2011
    223 Posts
    I came up with a set for the Demoknight (Sorry Demomen).



    It trades some damage for some extra health gain and team support. When a grenade hits a surface, it explodes like a rocket would, which means you can easily pipe jump as a Demoknight. It might not seem useful at first, but take a look at the next idea.



    This one is pretty self explanatory.

    These two unlocks can synergize with each other pretty well I think. The health recovery from the Mad Milk Maker helps keep your charge rate as fast as it can be (about 10 seconds instead of 12, the Persuader with 5 instead of 6 seconds). You also could cover an enemy with milk, then use the extra charge speed to rush over to an enemy to regain some health as you slash at them!

    This targe can also promote the use of the Claidheamh Mr or Skullcutter. The targe negates the Claidheamh Mr's health penalty; With the Skullcutter, the extra charge move speed keeps the Demo's charge about the same speed as he would be with any other weapon. We all hope underused weapons will become useful with newer weapons, right? At least that was my intention when making this.
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  33. Post #33
    Gold Member
    Drury's Avatar
    April 2011
    13,221 Posts
    Ion Cannon Beacon

    Can only be deployed once. Once deployed it can be disarmed by Engineers. If not disarmed in twenty seconds an Ion Cannon strike will be activated.

    + 9999 Damage if activated
    + Round will be ended if activated
    - Can only be used once
    Uh, I thought you said Ion Cannon is for GDI hippies.
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  34. Post #34

    Spooky 💀 Member

    slapdown3's Avatar
    July 2010
    2,174 Posts
    You just never got hit by one in close range.
    And they don't wear these protective costumes.
    Oh I've been hit at close range, all it will do will leave welts.
    Not exactly life threatning.
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  35. Post #35
    Gold Member
    Drury's Avatar
    April 2011
    13,221 Posts
    You can get hit by a jar of piss and never get cut by broken jar shards.

    But you get covered in piss which is way more dangerous as it makes you take more damage for some reason.

    Small projectile logic doesn't work in this game, hands down.
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  36. Post #36
    im gay
    _Kilburn's Avatar
    July 2007
    3,452 Posts
    Might as well contribute with old ideas.

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  37. Post #37
    You can get hit by a jar of piss and never get cut by broken jar shards.

    But you get covered in piss which is way more dangerous as it makes you take more damage for some reason.

    Small projectile logic doesn't work in this game, hands down.
    Logic in general doesn't work in this game
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  38. Post #38
    Dear leader of the DPRKFC
    Xieneus's Avatar
    December 2009
    14,684 Posts
    Have some of my old concepts I made in Photoshop.









    Low quality, old concept weapons for TF2. Do not stea
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  39. Post #39

    July 2012
    298 Posts
    A vampire medigun that can be used as a weapon against enemies

    Base ubercharge and healing rate is worse at start (50%?)
    Gain "ammunition" by draining opponents health (this is obviously not a fast process)
    "Ammunition" improves ubercharge / healing rate on friendlies by 100-150% percent and by naming it ammunition I try to imply it is something that drains as well

    Probably not a good idea to make the medigun an offensive weapon. Maybe it could work for a syringe weapon (though there's already the blutsauger)
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  40. Post #40
    Gold Member
    C4rnage's Avatar
    November 2009
    2,652 Posts
    extra quiver and archery gloves to sniper, increases hunstman ammo, you can release the arrow in air, slight faster draw/reload speed, takes smg slot.

    then i can go full australian legolas.
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