I could see it, considering how nice that DOTA 2 trailer looked
Can't wait for it
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Even when doing scenes where you'd expect more realism, Source is still decent.
Well, the trailers aren't exactly realtime rendered and the software used to make them isn't released to the public, granted it is possible to get. But to be honest, as much as I used to love Source engine, it will need a big overhaul if it's to compete with the bigger engines such as Cry Engine and Unreal.
Polygons are the triangles all 3d assets are composed of.
I want to see a slapstick comedy made on Gamebryo.
I like Source despite being an older engine. It is extremly flexible, versatile and moddable. It does not require a topnotch rig to be able to run it properly.
You can create a lot of different visuals/asthetics depending on which textures/models that you use. Source can look really cartoony and also pretty realistic. If you look at the UE3 engine, it has always the same style/asthetics.
E.X - an indie game's licensing cost may only be $40,000 While if a triple A studio wants to License it for Call of Duteh 8, they would pay: $200,00
Well since it will be using the Source Filmmaker it could look pretty decent. It's certainly a much cheaper option than setting up or renting a big server farm.
Only only only.
ONLY THING I WANT TO SEE:
Them not using the god damn stock sounds. For anything. At all. Or it's going to ruin the whole fucking experience for me if it's the same god damn box-break, footstep, explosion stuff I've been hearing for eight years.
It's like playing a new game for the first time, getting immersed. Then the sound of something is identical to one in another game and you get snapped right out
I suppose I can see why they'd use Source engine. It still has one of the best facial animation systems I've seen in a while.
Take whatever engine Mass Effect 3 is on. It's pretty, and the game itself is fun, but they have some of the shittiest and most emotionless facial animations I've seen in a long time, and it's a new game. Most importantly, a game that prides itself on its story and story telling.
Oh well, I'm really excited for this. It'll probably be a really long time before this is done, so we'll most likely forget about it by the time it's out.
yeah dude I can't tell any of these UE3 games apart. They all look exactly alike.
Games on the same engine looking similar really comes down to the devs. They can be lazy and use assets that they already know look good ingame, or they can spend extra time developing an artstyle that would work to their advantage.
If you want a full liscense to use Unreal Engine 3 (with no royalties) it costs about $500,000 last I checked while Cryengine 3 is about $1mil
Animated and R-rated Bioshock movie made with Source engine.
A man can dream.
Yes, I know Bioshock wasn't a Source game but seeing the two combined would be awesome
Watch the movie and receive a free (shitty) hat in Team Fortress 2!
Valve ( I think that's where credit is due) really did well with Source engine if even today it continues to shine. I hope the next engine they make, if they eventually make one, will hold up to Source engine's rep.
Litfusefilms has done countless great videos using the source engine, plus many more film groups. It will be interesting to see how this turns out.
Also you all forget it will soon be running on OpenGL(The only way to get it to run on Linux natively and well)
That means a fuck load of improvements will be inbound.
That's not a bad thing, of course, but you can't use it to show off how great the source engine can be for making Machinima, since WOTS was really specialized.
Also what do you mean with most efficient? The Unreal engine is better optimized for lower end rigs than the Source Engine is, it also packs a truckload more features. Working with the Source Engine is also harder than it's competitors.
Source Engine wins on modability, but not all that much more. Everything else it can do it's competitors can do better.
Source's facial expressions and movements still top all of the one I've seen. The people in Crysis 2 looked horribly unnatural.
I love how modder friendly Hammer is, while in hammer i can build a coupe of detailed rooms in an hour, in Sandbox's CE3 i can make detailed forest in 5 minutes, even the solids in CE3 are easier to work wit than source.