1. Post #1721
    Gold Member

    April 2011
    4,845 Posts
    Fooling around with shaders...

    Can you recognize the map ?



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  2. Post #1722
    Fabulous Member
    Ziks's Avatar
    November 2007
    2,569 Posts
    Facewound?
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  3. Post #1723
    www.bff-hab.de
    DrLuke's Avatar
    February 2009
    7,638 Posts
    Well, quite simply sketchup is a tool for artists and architects, who don't want to get into anything as comlicated as blender or 3dsmax.
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  4. Post #1724
    Paid for a title.
    Maurice's Avatar
    June 2005
    5,726 Posts

    More funnels, this time as a motion picture feature™.

    Edited:

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  5. Post #1725
    Fabulous Member
    Ziks's Avatar
    November 2007
    2,569 Posts

    No more programming today, got an exam to revise for.

    Edited:

    Got to love that compression.
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  6. Post #1726
    Hruhf's Avatar
    September 2007
    642 Posts

    Typical, you let them edit the world and this happens.
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  7. Post #1727
    Gold Member
    COBRAa's Avatar
    June 2009
    1,027 Posts
    Does anyone have a decent textured obj model on hand?
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  8. Post #1728
    Paid for a title.
    Maurice's Avatar
    June 2005
    5,726 Posts


    Markers that show offscreen players, complete with their current animationframe and stuff.
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  9. Post #1729


    Markers that show offscreen players, complete with their current animationframe and stuff.
    Now add the tiles on the background?
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  10. Post #1730
    Gold Member
    icantread49's Avatar
    April 2011
    1,721 Posts
    Working on objectives for Phyzicle v1.1

    There's no "win" dialogue or anything yet, but the basic idea is there. Here's a basic puzzle solved in 3 different ways:





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  11. Post #1731
    NovembrDobby's Avatar
    April 2007
    1,143 Posts
    Does anyone have a decent textured obj model on hand?
    Here. This is what it should look like.
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  12. Post #1732
    Gold Member
    Night-Eagle's Avatar
    January 2005
    786 Posts
    icantread: Reminds me of Armadillo Run; pretty cool.
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  13. Post #1733
    simie's Avatar
    March 2008
    143 Posts
    So I was working on a new data format/editor for my game to support modding/plugins, and then I accidentally elder scrolls...

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  14. Post #1734
    www.bff-hab.de
    DrLuke's Avatar
    February 2009
    7,638 Posts
    I've done some more experimenting, and this is a cool sound I found:

    And the code generating it:



    And this is its waveform:

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  15. Post #1735
    Gold Member
    ZenX2's Avatar
    February 2009
    6,251 Posts


    Markers that show offscreen players, complete with their current animationframe and stuff.
    Patching Mari0MS is going to be a nightmare
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  16. Post #1736
    Gold Member
    Smashmaster's Avatar
    April 2005
    1,699 Posts
    Back to shaders, I guess... Here's a Valve-style flow map:

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  17. Post #1737
    Parad0x0217's Avatar
    May 2011
    73 Posts
    Does anyone have a decent textured obj model on hand?
    Also, this.
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  18. Post #1738
    Gold Member

    April 2011
    4,845 Posts
    So much time spent writing an engine and all I get is one "artistic" :'(
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  19. Post #1739
    www.bff-hab.de
    DrLuke's Avatar
    February 2009
    7,638 Posts
    So much time spent writing an engine and all I get is one "artistic" :'(
    you should turn off ratings if you care so much for them
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  20. Post #1740
    Gold Member
    Electroholic's Avatar
    June 2011
    1,113 Posts
    I'm starting a new project, and I want to plan it all out before I begin throwing code together. I have ideas in my head but I don't know how to structure it on paper :(
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  21. Post #1741
    Gold Member
    ace13's Avatar
    August 2006
    1,136 Posts
    When I start a new project I just create a whole bunch of header files and fill them out with descriptive functions and comments.
    Which reminds me that I should dig out the project I started last week so I can work on it again, right now it's all lonely on my laptops windows partition.
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  22. Post #1742
    Gold Member
    COBRAa's Avatar
    June 2009
    1,027 Posts
    Here. This is what it should look like.


    Close enough

    Thanks too
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  23. Post #1743

    April 2012
    86 Posts
    added a 5-pixel window and some unsharp masking (ish) to my edge enhancer

    http://screenshotcomparison.com/comparison/126355
    or maybe you don't like anime
    http://screenshotcomparison.com/comparison/126357
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  24. Post #1744
    Gold Member
    Darwin226's Avatar
    January 2009
    5,177 Posts
    added a 5-pixel window and some unsharp masking (ish) to my edge enhancer

    http://screenshotcomparison.com/comparison/126355
    or maybe you don't like anime
    http://screenshotcomparison.com/comparison/126357
    Works better for the anime one (obviously).
    Great work.
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  25. Post #1745

    April 2012
    86 Posts
    Works better for the anime one (obviously).
    Great work.
    i increased the sharpening a bit for the first one.
    bonus
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  26. Post #1746
    Fabulous Member
    Ziks's Avatar
    November 2007
    2,569 Posts
    For the photo it looks like anti-anti-aliasing
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  27. Post #1747
    Gold Member
    Smashmaster's Avatar
    April 2005
    1,699 Posts
    Get bored, make shaders. Anybody remember my planet shader? I added cities. They don't look too good, but you get the idea.



    I need to add biomes, clouds, and better looking cities.
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  28. Post #1748
    HeatPipe's Avatar
    October 2007
    1,542 Posts
    Get bored, make shaders. Anybody remember my planet shader? I added cities. They don't look too good, but you get the idea.



    I need to add biomes, clouds, and better looking cities.

    Make it a bit more yellow and sharper, and less often. I think it's awesome :)
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  29. Post #1749
    RP.
    RP.'s Avatar
    September 2005
    124 Posts

    More funnels, this time as a motion picture feature™.

    Edited:

    Love it!
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  30. Post #1750
    Eudoxia's Avatar
    July 2009
    5,633 Posts
    Now I'm implementing types, structures, and eventually generic structures. I need to make those extensions to the Lisp reader that I've been putting off, I mean, it can't even parse strings.
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  31. Post #1751
    Gold Member
    COBRAa's Avatar
    June 2009
    1,027 Posts
    Get bored, make shaders. Anybody remember my planet shader? I added cities. They don't look too good, but you get the idea.



    I need to add biomes, clouds, and better looking cities.
    You've been working on that for (more than?) a year now haven't you?
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  32. Post #1752
    Gold Member
    Richy19's Avatar
    May 2010
    5,745 Posts
    Does anyone know of any good project management tools that are available on windows/linux?
    Oh and that dont require wamp/lamp/tomcat/... in other words that are standalone.
    All I want is for it to allow multiple different projects, have a to-do for each project, some kind of gant chart, and possibly some kind of bug tracking system tho I could just use the to-do for this.
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  33. Post #1753
    Gold Member
    Smashmaster's Avatar
    April 2005
    1,699 Posts
    You've been working on that for (more than?) a year now haven't you?
    Well, maybe. But if you add up the actual days that I've even thought about it, it can't be more than a week or two.
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  34. Post #1754
    Gold Member

    April 2011
    4,845 Posts
    I have to work on my jokes :/
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  35. Post #1755
    Interesting that you say that. Friend.
    NorthernGate's Avatar
    August 2007
    1,932 Posts
    Austin's been working on Nature 2, Blk has been doing the editing, I post the stuf, download it today (click on the images to download scrub)

    nature 2 is great





    Download today!1!


    link to autsins youtbue channel, go rate like and usbescribe
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  36. Post #1756
    Gold Member
    BlkDucky's Avatar
    May 2008
    6,162 Posts
    I had nothing to do with this.
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  37. Post #1757
    Gold Member
    Electroholic's Avatar
    June 2011
    1,113 Posts

    I like when stuff works first try

    Starting a mobile MMO type game. Not sure how this will turn out
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  38. Post #1758
    Facepunch Staff
    Rohans's Avatar
    September 2010
    224 Posts
    I had nothing to do with this.
    Why would you deny working with the God of OOP?
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  39. Post #1759
    Gold Member
    ZenX2's Avatar
    February 2009
    6,251 Posts
    Austin's been working on Nature 2, Blk has been doing the editing, I post the stuf, download it today (click on the images to download scrub)

    nature 2 is great





    Download today!1!


    link to autsins youtbue channel, go rate like and usbescribe
    This is amazing
    All the Grammys of 2012 could not award this album correctly.
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  40. Post #1760
    Dan11999922's Avatar
    January 2007
    53 Posts
    I'm trying out a bit of SNES development. First time wading into Assembly, and writing a syntax file for Sublime Text 2.



    The code's simply getting stuck going through either BounceUp/Down loops and staying there, jumping right back to Bounce without changing/pushing the new lum value (those lines from 42-45 are what's actually changing the value and displaying the bars).

    Assembly is fun!
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